WARNING
The original Sundered Isle's content, which utilized Unity 4, has been
moved to a Legacy Branch allowing players to access their old save data and continue playing the old content as they wish. Transferring save data between the Main game branch and the Legacy game branch is not supported.
Big Changes:
Fire Enchants for Gold Weapons, More Lore, and Kur Updates!
New Features & Patch Notes:
Fire Enchants for Gold Weapons! You are now able to collect Soul Remnants from ghost creatures. Combining Inferno Stone Shards and Soul Remnants with any gold weapon at a Dragon Forge will now yield a brand new Infernal enchanted weapon. These flaming weapons will help to add more damage to the gold weapon you selected for the enchantment, and keep you a bit warmer in these icy lands!
More Lore has been added to the game! 10 new pieces has been placed through the islands to give players more answers and perhaps also asking more questions.
Kur Leaves The New Savages Alone! The starting area will now allow players to be safe from his direct attacks. If you venture too far on the starting island, he will still be on the hunt. There is still more updates with concerns to how he paths across the islands to come in a future update!
New items added! Here is a list of all of the new items that have been added or adjusted:
- All Wyrmslayer weapons have an updated fire color.
- All Gold Weapons now have an Infernal versions have been added.
Art:
- New icons and art added to the Journal.
- New art updates for multiple buildings.
Bug Fixes:
- Kur will no longer attack the starting area.
- Several pathing issues and environment holes have been fixed.
- Various crash fixes.
Known Issues
- Kur not pathing properly between the islands that the player is not currently on.
- Enemies popping and not pathing correctly.
Next Up:
- More updates to Kur.
- Item adding and balancing continues.
- More art and design updates to the new world.
- Bug fixes.
[ 2016-07-27 02:39:30 CET ] [ Original post ]