WARNING
The original Sundered Isle's content, which utilized Unity 4, has been
moved to a Legacy Branch allowing players to access their old save data and continue playing the old content as they wish. Transferring save data between the Main game branch and the Legacy game branch is not supported.
Big Changes:
Buildings Overhaul, New Traps, More Lore, and More Performance Updates!
New Features & Patch Notes:
Buildings Have Been Overhauled! Here is a rundown of everything that is changing for them in this update:
- There are 8 new buildings that can be crafted by the player. They are the Stone Shed, Stone Hut, Stone Bunker, Keep, Barracks, Stone Cabin, Gathering Hall, and Stone Lodge.
- All wooden buildings are now burnable. Be careful not to get caught inside once things heat up, or you may be in for a world of hurt!
- All damaged buildings that pre-existed on the islands and were not player built are not repairable or destroyable.
- Due to the overhaul of our building system, some players may encounter issues with pre-update saves and new buildings overlapping older, player-built structures. This issue can be fixed by simply destroying the overlapping offenders. The good news is that you will get some extra resources for your efforts!
- There are specific resistances for the buildings depending on what they are made out of. Wood buildings now are meant to be chopped down with axes and stone buildings demolished with hammers.
- All of the buildings have had a design pass on their health!
- All buildings have more refined damage states!
More Lore has been added to the game! Now providing twice as much history to the island and its inhabitants! Players can now find various personal and historical accounts that may aid in their quest for survival. These entries may also provide some insight into events that led to the islands’ downfall and change, as well as clues how past exiles may have originally ended up there.
Two New Traps have been added to the game! These traps are the Tension Coil Skewer Trap and the Spiked Spring Trap! Both offer new ways to protect buildings that you have crafted while you are off adventuring! They may hurt a bit in PvP too!
Performance Updates are now live in the default build. We will continue to make adjustments every build to improve the experience for everybody.
New items added! Here is a list of all of the new items that have been added or adjusted:
- Tension Coil Skewer Trap – A trip wire that will unleash wooden spears in a single thrust from a tightly wound rope.
- Spiked Spring Trap – Disease covered spikes that will penetrate the victim’s feet when stepped upon.
- More User Feedback for Burning! We’ve added an action meter to let you know if you are actively trying to set something on fire and how long it will take until it burns.
Art:
- New icons and art added to the Journal.
- New art added for Lore items.
- New art updates for multiple buildings.
Environment:
- New art added to Freydalyn, and Jormungahr.
Bug Fixes:
- Collected lore now displays correctly.
- A save/load trap bug has been addressed with losing the traps or crashing.
- Removed the Water Quality setting and set it to high by default. You now have a water on/off option.
- Unselected monikers are now more transparent for better differentiation.
- All health bars now fade out instead of popping.
- A fire screaming audio bug has been addressed.
- The moon is now opposite of the Sun’s position in the sky making it easier to track time at night.
- Various crash fixes.
Known Issues
- LOD issues with certain objects.
- Enemies popping and not pathing correctly.
Next Up:
- More Performance Updates.
- Item adding and balancing continues.
- More art and design updates to the new world.
- Bug fixes.
[ 2016-06-07 02:36:36 CET ] [ Original post ]