WARNING
This update is for the Beta only. The Beta allows you to play on the Islands of Tarvhas which run on the 5.3 Unity engine. Once the content is functional, we will merge the Beta into the default branch. The Sundered Isles will be moved to a legacy branch for those who would like to play their old saves. Thank you for your patience while we update the game weekly.
Big Changes:
New Item: Shields!
New Enemies: The Dragon Kur. The Devourer. Eldar, Thuum, Grot, and Ket are the four guardians (Forest Giants).
New Features & Patches Notes:
Shields can be crafted and used! When equipped in your off hand, shields protect you from damage. Currently, shields will range from Wooden to Steel. Shields are a great help when fighting enemies, but they do require stamina and prevent jumping.
Savages! The Dragon Kur has returned and awaits your challenge! It’s probably best to gather your friends before you take on this mighty foe! His loot drops are not yet finalized. Look for this and many other improvements to the encounter in the future.
Eldar, Thuum, Grot, and Ket are the 4 guardians of the Skulls of Power. Find them, kill them, recover the skulls and open the portal to Jormungahr to face off against the mighty Kur.
The Devourer can now be found in The Wildwoods. Killing him yields Pelts of the Devourer which can be crafted into a set of Devourer Armor.
Kruul Spawning, Opening the Portal, and The Devourer spawning all have gold chat window text that accompanies them.
New items added! Here is a list of all of the new items that have been added or adjusted:
- New icons and art.
- Armor & Shield should now block Poison & Bleeding damage effects.
- Shields will block 80% of damage unless pierced, continuing the 20% into Armor/Player.
- Damage to armor is now spread out across all worn armor pieces instead of selecting a single random piece.
- One Handed Weapons deal roughly half the damage as their Two Handed Counterparts, however they can be swung twice as fast.
- Cured, and Smoked Meats have been temporarily disabled until we get their actual crafting setups working.
- A large amount of new recipes have been unlocked.
- Legacy weapons and armor no longer exist.
Art:
- New Wolf and Kiilot attack animations.
- New Skeleton movement and attack animations.
- New Armor art for Mithras, Crystalline, Dragon Skin, Heavy Tin, Heavy Copper, Heavy Iron, Heavy Bronze and Heavy Steel.
- New Weapon art for Battle Axes, War Hammers and War Maces.
- All Weapons now have art created all the way up to Steel.
- All weapons now have the correct Icons.
Environment:
- The Ice Fields no longer deal damage to your armor.
- New locations on Freydalyn and Jormungahr
- The concept of dungeons has been implemented in a very minor fashion. Using a soul of a forest giant opens a portal to a dungeon. These dungeons are currently just one room which yields a skull of power.
Enemies:
Eks now have a chance of dropping Horns.
Plague Wolf Drops have been adjusted.
Bug Fixes:
- Fixed the animation sync for other players on hosted servers. You will see what everybody is doing again!
- Fixed a crash when saving and loading a player inventory.
- "Free" versions of flawless armors have been fixed.
- Fixed crashes with Armors, and they now have texture variants.
- Forest Giants waking up animations has been fixed.
- Enemies losing interest in you after not being able to attack you for a fixed amount of time has been fixed.
- Bow textures have been fixed.
- Kiilots falling through the world should hopefully be fixed.
- LOD issues with certain objects.
Next Up:
- Moving the Beta branch to the main branch.
- Adding and balancing a ton of new items.
- More art and design updates to the new world.
- Bug fixes.
[ 2016-03-04 06:51:06 CET ] [ Original post ]