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Command advanced battle fleets!
Deploy your space forces across orbital lanes to protect your fabricator megaship from waves of advancing enemies. Use high-tech ability cards to support your vessels in combat. But consider your actions carefully: Units operate on individual turn timers and every card you play brings them closer to carrying out their next attack run.
Enhance your tactics with dual-use status effects!
Ability cards in Hyperspace Deck Command give you an extra bit of tactical flexibility. Every effect works differently depending on if you play them against allies or enemies. Do you want to shield your ship, or contain and prevent damage from a specific attacker? Do you deploy defensive mines around your front line unit or trap the approach vector of a specific enemy? Should your carriers deploy fighters to strafe targets, or send them to guard your own vessels?
Build highly customizable starting decks!
Explore star systems to collect new ships and technology cards. Modify individual cards with stackable upgrades or augment your entire fleet with powerful artifact tech. Combine dozens of possible fabricators, deck commanders, randomly generated flagships and auxiliary vessels into unique starting decks. Each choice grants different cards or units, allowing for thousands of combinations to start your run with.
Hyperspace Deck Command
Sleeper GamesDeveloper
Sleeper GamesPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (50 reviews)
Public Linux Depots:
  • [0 B]
Hyperspace Deck Command 1.1.006-1.1.009 (Modified)

1.1.006 (Modified)

-Minor changes to encounter 1 bosses.

-Slightly reduced challenge location SRM drops.

-Remote Maintenance Yard challenge location now applies 2 bots / 1 hull on advance.

-Fixed decay amp taking longer to resolve than intended.

-Fixed a TU dongle unlock adding a wrong dongle to loot pool.

-Fixed a scenario where fully boarding and then destroying a boss would prevent scuttle kills on other boss enemies.

-Fixed a run mod interfering with flagship randomization.

-Fixed Counter Battery not triggering on Backtracer Turret.

-Fixed cards being unable to target all enemies while having Scrambled.

-Other minor fixes.

1.1.009 (Modified)

-Bosses now set their timer to max when changing phase .

-Fixed Nano Launch Knobs not adding Intercept.

-Fixed an enemy type being able to reach permanent stealth through endless mode scaling.

-Fixed Doctrine Citadel affecting megaship.

-Fixed revenge EM support sometimes triggering on player ships.

-Fixed contained card text not updating when damage change after containment.

-Fixed a problem with how salvage bots count down.

-Fixed Pirate Mercenaries not gaining upgrade when hired on production world.

-Fixed some death checks not executing when units take wear and tear damage.

-Fixed on kill effects not triggering against hp units that die with shields remaining.

-Fixed boarded units being able to endlessly trigger infighting retaliate when targeting themselves due to subversion.

-Fixed some typos.

-Other small fixes.

[ 2026-01-05 15:54:54 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 14.04 64bit or higher
  • Processor: 2.8 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
  • Storage: 500 MB available space
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Ubuntu 14.04 64bit or higher
    • Processor: 3.2 GHzMemory: 8 GB RAM
    • Graphics: GeForce GT 710 or better. OpenGL compatible
    • Storage: 500 MB available space
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