Story & Gameplay
In Passageway of the Ancients, you’ll need to not only survive ever deadlier skirmishes but also manage your party, develop and customize your character, pick locks, and solve Runic puzzles. The game’s innovative battle system employs both strategy and real-time combat – taking inspiration from historical weapons and tactics. Furthermore, the player has dual personas – a hidden Dragonkindt and a public-facing race of their choosing (Dwarf, Elf, Human) – which must be leveled up at the same time.
Dragonkindt
“Part angelic being, part shapeshifter, and part Dragon. These creatures were thought to be merely the phantasms of some eastern poetic genius, inspired prophet, or demented scholar.”
Key Features

Blended Combat System: Use both strategy and real-time elements – drawing on real medieval weapons and tactics.

Dual-Persona Character Development: Develop your character’s two personas simultaneously – the hidden Dragonkindt, and a public-facing race of your choosing.

Powerful Magical Items: Equip items carefully; they affect intelligence, will, and other character attributes.

Complex Decision Trees: Manage battle spoils, solve puzzles, adjust the frequency of special activities, choose interactions, and gather clues.

Fully Customizable Characters: Choose your character’s alternate persona, appearance, and gender as Dwarf, Elf, or Human.
Hey Everyone!
Hope everyone enjoyed themselves so far!
We are excited to announce a new major patch (1.3)! With this update, we primarily focused on UI scaling, streamlining the pathfinding, tying combat mode to weapon sheathing, fixing many melee vs magic issues, as well as some enhancements throughout the game. You can find the full list of changes down below.
In addition, we are already working on the next few major patches, so here is a rough timeline of the major changes to expect (subject to change depending on other things such as fixing problems as we learn of the issues):
1.4 (ETA: early spring)
- Dungeon mechanics and loot rebalance
- Better quest hints (primarily in the form of visual cues, as well as better journal entries), story progression improvements
- More rewards for thorough exploration
- Updates to existing maps to make them feel more alive, primarily via flavour text
1.5 (ETA: late spring-early summer)
As always, if you have any feedback, dont hesitate to let us know here on Steam, our official Discord server, subreddit , or on social media !
Passageway Games
1.3 Bugfixes
Dungeons
Game settings
Pathfinding
UI
Miscellaneous
1.3 Enhancements
Character creator (new game screen)
Dungeons
UI
Controls
Miscellaneous
Minimum Setup
- OS: Ubuntu 12
- Processor: Intel or AMD running at 3.40 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 970
- Storage: 30 GB available space
Recommended Setup
- OS: Ubuntu 12
- Processor: Intel or AMD running at 4.80 GHzMemory: 32 GB RAM
- Graphics: NVIDIA GeForce GTX 3060
- Storage: 60 GB available space
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