




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Thanks everyone for the feedback, and bug reporting! Got some great changes to Weapon/Utility balancing, and bug fixes. Also I'm really trying to push the game up the Steam charts before the release in a couple months, so telling your friends or leaving feedback goes a long way! Sidearm (W) Update: Charge Shot, adds up the weapons base damage and multiplies it by each charge. Also added a confirmation sound when an overheat cooldown is complete. Previous: Too embarrassed to say. Missile Salvo (U) Update: Now has Primary and secondary fire modes, and auto calculates missile distribution based on target's health, insuring extra missiles are not fired at a target. Update: 8x25 Projectile DMG (200 Max DMG) 1 Primary (Press): Targets a single target with the highest health. 2 Secondary (Hold): Targets multiple targets. Previous: 8x15 Projectile DMG (120 Max DMG) Gun Buddy (U) Update: Added a secondary fire 75 Ammo Capacity, .25 ROF, and 4 DMG (300 Max DMG) 1 Primary (Press): Drops Gun Buddy next to player 2 Secondary (Hold): Throws Gun in aim direction Previous: 150 Ammo Capacity, .1 ROF, and 4 DMG (600 Max DMG) Flak Grenade (U) Update: 15 Radial DMG + 16x11 Projectile DMG (191 Max DMG) Previous: 10 Radial DMG + 16x10 Projectile DMG (170 Max DMG) Proximity Mine (U) Update: 150 Radial DMG Previous: 90 Radial DMG Miscellaneous Fixes and Changes
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