
Poker Warlords is a genre-defying strategy game that fuses poker betting with autobattler combat. Just like in poker, players are dealt cards from a shuffled deck and compete in rounds of betting. On your turn, you can check, call, raise, or fold.

Each card represents an army — it contains a unit type and a quantity that together determine what will spawn on the battlefield. Pick which of your cards you want to deploy as your front line, your back line, and which you want to discard. Bigger armies are stronger hands, but match two cards with the same alliance type to unlock an additional bonus.


When the betting concludes, your hand conjures an army into the arena where it battles against the other players. Whoever wins the battle wins the pot!


Poker Warlords adds replayability to the autobattler genre by building on poker's strong strategic foundation. The gameplay loop is simple and intuitive, yet surprisingly deep. Bluff your opponents, counter their units, and flex your poker prowess.


Climb the ranks, earn coins, and splurge on rare avatars or enter into fierce competitions. Whether you're battling for the top of the leaderboard or just enjoying a casual game with friends, Poker Warlords offers something for every player. Poker Warlords is free-to-play with no pay-to-win mechanics.

Poker Warlords is the sequel to our top 10 StarCraft II™ arcade game, BattlePoker. We've innovated the genres of both poker games and autobattlers and are excited to unveil our concept as a standalone game to the Steam audience! Poker Warlords is developed by a team of 3 with a solo programmer. It is not affiliated with Activision Blizzard.

Demo Patch v0.38-2 Released
- \n
- The ante structure for standard games has been changed from 1, 2, 5, 10, 15, 25, 50, 75, 100, 125, 150 to 2, 5, 10, 15, 20, 25, 30, 40, 50, 75, 100, 125, 150. \nDev notes: the goal for this change is to speed up the early game and slow down the mid game before antes reach the 50 mark. We\'ll keep an eye on game lengths to see the impact of this change.\n
- Add new Blood Shaman model\n
- Add new Blood Shaman avatar and include in shop rotation\n
- Add new Nature table skin and include in shop rotation\n
- Add capability for campaign missions to have fixed environments to match the theme of the mission. Queen of Squirrels now has a grass floor, nature table, and squirrels walking around. It might be over the top :)\n
- Fix some outstanding combat bugs:\n - Fix bug where Squirrel\'s Whisker sense would incorrectly apply evasion chance to Catapult, Trebuchet, and Archmage splash attacks\n - Fix buggy interaction between Marksmen alliance and Undead alliance (caused by new units spawning in the precombat phase)\n - Fix Moose Knight shield not applying to Lich splash attacks\n
- Change offered resolutions in the settings menu to include non-aspect ratio options and improve game\'s ability to handle resolution changes while running. A player with an ultrawide monitor can now pick a 16:9 resolution to fill half the screen, etc\n
- Implement some behind-the-scenes background work for upcoming reconnect feature\n
- The tutorial has been made easier by giving Chester lower unit count draws. Many players were losing the tutorial match which is probably not the best intro to the game!\n
- Update game engine to Unity 6.3\n
[ 2026-01-09 22:33:38 CET ] [Original Post]
Minimum Setup
- OS: 64-bit Linux
- Processor: Intel i5. 2.4 Ghz or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GTX 650+
- Storage: 4 GB available space
Recommended Setup
- Graphics: GTX 980+
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