
Devastating Fog has covered the earth. People panicked and initiated a global war. Everyone fought for themselves. Only a few survived. The game's action takes place ten years after the war. Earth is no longer the place you once knew. Your goal is to survive.
Get Rid Of Devastating Fog!
Use the no_fogger - the only device that can be used to deal with danger.Craft Weapons and Upgrades!
You are not alone. Your companion is your weapon. Shoot enemies and craft upgrades to gain new special skills!Build The Defense!
You can build turrets that will help you defend no_foggers from enemies!Hello!
I'm back with the new patch!
What's changed?
New difficulty level!
[/*]Removed no move bonus related upgrades
[/*]
Hello!
I'm back with the new patch!
What's changed?
- 4 new upgrades
[list] - Radioactive Zone
- Forbidden Zone
- Open Wound
- Radioactive Elements
Hello!
I'm excited to share the latest update for the game!
Here's what's new:
- Tutorial for new players.
- All weapons are now unlocked when you find them on the map.
Thank you for playing!
Hello!
I'm back with some changes!
What's new?
- Refreshed mission end screen
- Changed font for numbers
Hello!
I'm back with the new patch!
What's changed?
- 4 new upgrades
[list] - Dry Ice (Freeze Power +20, Freeze Time +3 seconds)
- Freeze Bomb (Freeze Power +30, Ultimate Freeze Chance +5%)
- Longer Break (Freeze Power +10, Freeze Time +3 seconds)
- Ultimate Freezer (Freeze Power +30, Ultimate Freeze Chance +10%)
Hello!
I'm back with the new patch!
What's changed?
- 4 new upgrades
[list] - Long Range (Critical Chance +3%, Piercing +1)
- Sniper (Critical Chance +5%, Ultra Critical Chance +5%)
- Sharp (Critical Chance +5%, Piercing +1)
- Better Aim (Ultra Critical Chance +7%, Bullet Range +1)
Hello!
I'm back with the new patch!
What's changed?
- Fixed Laser Machine Pistol Shoot VFX
- Changed enemies color palette
- Player can play with mouse even when controller is connected
Hello!
I made a small update which fixes a bug that blocked starting a level with basic gun and new, unlocked character.
Hello!
I'm back with the new patch!
What's changed?
- german localization by Iwan Gabovitch
- fixed crashing when clicking fast enter or space while launching the game
- rifle (-1 damage, -1 fire rate, + 4 ammunition)
Hello!
I'm back with the new patch!
What's changed?
- shots - one-time upgrades available before mission
- monsters from Green Alley deal less damage
Hello!
I'm back with a new patch!
What's changed?
- new weapon -> machine laser pistol
- fixed: ranged and dashing enemies in Abandoned Land dealt no damage
- fixed: gun changing position when shooting fast
- more sounds in upgrade shop

Hello!
I'm continuing the broadcast ;D
Devastating Fog has finally been released!
Thank you all for your support and hope you will enjoy the game!
Hello! I recorded some of the gameplay from today's stream. Have fun watching!
Hello! Broadcast is still live! :D
Hello!
Can't wait to meet you there! :D
Hello!
Can't wait to meet you there! :D
Long time no see!
I've been working on finishing and polishing the game for the past couple of weeks. The game will be released soon, so I decided to update the demo version as well! There are many new upgrades, so you will have much more fun playing the game :D
Enjoy!
Hello!
Changes:
- Burning upgrade tree (4 new upgrades)
- Removed dash - still thinking what to do with it, maybe it will come back with slightly different behavior
- Fixed not applying critical damage to some enemies bug
Have fun playing!
Hello!
Finally the demo is available on Steam! Have fun playing!
Hello!
In the last weeks I did couple of things:
New Content:
- 2 enemies
- 5 upgrades
- Receiving damage from enemies and fog
- Show amount of damage dealt to enemies next to them, red if critical
- Upgrade description in level up

New Upgrades
- Sharp Bullet - improves critical damage chance
- Comfortable Shoes - improves movement speed
- Medic - improves health regeneration
- Second Barrel upgrade - additional bullet is fired
- Martial arts practitioner - Improves dash damage
Hello!
This week I was working on building demisters.
I also spend some time adding UI elements like experience progress bar and health bar.
Hello!
This week I was working on rewarding the player for leveling up. I also made some design changes in the last few days, such as removing crafting and inventory. Thanks to that game will be more focused on action and fighting monsters. In addition I designed the demo map.
Hello!
Thank you for reading this post. I'm happy to announce that I'm gonna write a development post each week to show you my current progress of the game.
This week I was working on Inventory UI (still work in progress). The whole goal of the inventory is to manage the upgrades of each weapon. You will be able to mix upgrades like bombs and fire to make fire explosives and set on fire multiple enemies at one shoot!
I also made a short trailer to have something to show on steam store. Have fun watching!
https://www.youtube.com/watch?v=1Zs1u-0ZA0I
Minimum Setup
- OS: Ubuntu 16.04
- Processor: 2.8 GHz Dual Core CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 660. Radeon R7 370 or equivalent with 2 GB of video RAM
- Storage: 1 GB available space
Recommended Setup
- OS: Ubuntu 16.04 or higher
- Processor: 3.2 GHz Quad Core ProcessorMemory: 8 GB RAM
- Graphics: GeForce 960. Radeon RX 570 or equivalent with 4GB of video RAM
- Storage: 1 GB available space
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