You're a lone corporation contract worker sent to salvage lost cargo on a distant uncharted planet full of hostile lifeforms. Mow down waves of unique enemies earning access to better equipment and customize your weapons to suit your play style. Protect the cargo and survive to enjoy your rewards.
It's finally summer, so the development has sloweddown a bit as I expected. "Luckily" the summer in Finlandhas so far been very cold and rainy, so I have still made some progress.
A small change that has a big impact on the gameplay is the ability to pushdevices around. The possibility to choose the target position for orbital strikes,sentry guns, etc. has been requested many times but I haven't been able to make a simple enoughUI for that. I don't know why I didn't think of this before but the solution was pretty obvious:I simply made the devices movable before activation.No UI needed at all!
I have tried to add some visual variation by adding multiple mesh variants for the tree-like plants and one completely new explosive plant type that shoots spikes at nearby lifeforms.
Another visual improvement is the added lightning arcs for stun effect from explosions and devices.
Besides these visible changes, many minor bugs have been fixedand I have made improvements specific to thearcade cabinet.
I don't have an exact plan on when to release the next alpha update with all these improvements but I'll let you know when that time comes. There's quite a lot of things to do on my list and I'm planning to spend more time away from the computer during the summer months.
Minimum Setup
- OS: Any distribution
- Processor: Dual core. 2.5 GHz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 515
- Storage: 100 MB available space
[ 6419 ]
[ 2200 ]
[ 4325 ]