
Lorn's Lure is an atmospheric narrative first-person platformer with novel climb-anything mechanics and modernized retro 3D graphics.
Leaving his home colony while tracking a mysterious glitch, an android finds himself in the midst of a vast and dangerous structure, completely hidden from his people's knowledge. Unable to go back, you must keep going to find out where he is being led... And why he left in the first place.

- Dark foreboding atmosphere
- Retro 90s PC graphics, with a modern flair.
- Uncover mysterious lore as you travel into the depths.
- Jump, climb, slide, and scan your way around difficult challenges, using simple mechanics.
- No "Parkour Ledges". Climb almost any vertical wall face using your pickaxes!
- It's a tough game, but not frustrating! Mistakes are not punished by redoing lengthy sections.
- Play fast or slow. Take in the sights as you traverse, or play as fast as a speed runner.
It's been about a month, so it's time for another update!
In prep for level design, I did have to do another round of mechanic revamps. I wasn't happy with the dashing mechanic - it felt floaty and weird. Additionally, the sliding had some issues where, after reaching critical velocity and falling off a ledge, you'd die instantly.
Both have been resolved.
I've also changed the way tutorials are done! They are no longer super annoying. Still have some styling to do, but it works well imo.
You'll also notice that you can now ledge-climb even without picks :)
Here's some footage of the dashing:
Sliding
You'll notice that the critical velocity is reached, but the player doesn't necessarily die since they were sliding.And of course, the tutorials, with pickless ledge-climb:
That's all for now - stay tuned for more!
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