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- More "trees" - Lighter no longer clips through walls - Curtains inside house now actually look like curtains - Head bob smoothing
- Attempted to fix doors being awkwardly placed for certain players (if it did or didn't work, please tell me) - Fixed computer flickering
- Added Level of Detail and other optimisations - Fixed player being frozen after restarting via pause menu I've tried to see why some people spawn inside the hospital and see awkwardly placed doors. The thing is I'm not encountering any of these bugs, so I'm not sure how I'm going to fix it. If you do find yourself spawning in the hospital (you're meant to spawn outside of it) press the esc key and then restart.
- New Faculty Room mechanics (No more FNAF clone) - New settings + Menu effects - Added a highly requested pause menu - Added achievements - Slowed monster's rotation speed - New lore notes - Probably maybe added a spooky hospital jumpscare I am aware that game optimisation is a big issue in 027, and I have looked into this, and I have found the problem; Too many vertices. The problem with this is that I have tried to make the maps as detailed as possible without using too many vertices, but it is almost impossible to get under 50 million (at least inside the town map) without disabling the vegetation. I am working on a different game now, so I will not look too much more into optimising 027. Hopefully in the future I can find a way to lower the vertices drastically without sacrifice.
- Added jumpscares - (Most) items that can be collected now flash - Fixed mannequins appearing on front of player - Fixed exit doors not working - Fixed not being able to exit computer - Fixed hospital brick normals - Fixed lighters respawning - Smoothed out the lighter - Other bugs
- Generator added to Town map - Fuel canisters scattered around Town map - New objective/mechanics for the Town phase
- Altered Mannequin AI - Fixed settings not saving - Fixed quality settings - Fixed invisible door in Mall - Fixed random black screen occurring after loading new scene
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