
The time in the camp is marked by heavy labor with an insecure supply situation. Is there enough time for the men to rest? Can they process the horrors they have experienced and mourn the fallen?

Your decisions between the needs of the soldiers and the demands of the superiors result in a unique story each time. But your choices don't change the war. They change the life of your soldiers.

The chaos of war threatens the physical and mental well-being of the soldiers. Again and again you have to make decisions in an attempt to face the fatal coincidences of the battlefield.

One of the central statements of our game is that you cannot change the war.
Nevertheless, it was possible to play the game beyond 1918 if none of the soldiers from the start of the game survived until their second home leave.
We have fixed this bug in this version. The older version 0.9.3 will still be available via the Steam Beta Branch in case of problems or if anyone wants to start a playthrough that is theoretically infinitely playable using the instructions above (it might get very boring at some point...)!
Patch Notes 0.9.4
Improvements
Limited the number pages that are turned in the journal at the start of a new phase
[/*]Changed the notification text for attributes with value changes
[/*]
Bugfixes
Fixed a bug where the second Home Leave did not trigger properly, resulting in infinite gameplay
[/*]
Minimum Setup
- OS: SteamOS. Debian 10. Ubuntu 20 or similar/higher
- Processor: 3.1 GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 660. Radeon R7 370 or equivalent
- Storage: 2 GB available space
[ 6520 ]
[ 2504 ]
[ 4798 ]