




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
We have prepared another, slightly larger patch that should fix most of the reported issues.
Saves from version 0.9.x should remain intact. However, if you encounter any errors while loading or in the game, you can revert to version 0.9.2 at any time via the Steam Beta Branch.
Thanks a lot to everyone, and see you soon!
Improvements
Surrendered/captured soldiers will no longer proceed to the enemy trench if their escort is wounded
Allowed surrendered soldiers to attempt to return if there are no enemies nearby, even if they are behind enemy lines
Changed wounded soldiers to always return to their nearby troop (if in close range) instead of retreating
Prevented the 'Share Food' (ham) story from triggering for Jewish soldiers
Balancing
The effects of comrade deaths (e.g. grief, war fatigue, player standing) now trigger after the battle instead of immediately
Stress gain has been modified when soldiers recognise that a comrade has died in battle
The detection range for recognising dead comrades has been increased and made consistent
Threshold values of the "Too far forward" and "Too far behind" attributes have been increased when in the target trench
The number of soldiers that can be wounded from consecutive melee combat actions in a single turn has been limited
Prevented NPC troops from providing first aid when they need to retreat following a lost melee combat
The required number of soldiers for the 'Unload carts' project in the 'Friendly Fire' scenario has been reduced from 4 to 3
Slightly reduced Hard Mode difficulty (it's still very hard!)
Minor adjustments
Bugfixes
Changed how turns are initialised in battles, which improves general stability and fixes several issues (this also leads to a slightly different camera behavior when transitioning out of cutscenes and at the end of a level)
Fixed dead soldiers not appearing on the battlefield when loading a saved game, which could lead to strange behaviour and sometimes cause errors
Fixed troops not being able to break free from certain melee positions
Fixed an issue where troops would sometimes fail to retreat after losing in melee combat
Fixed some minor issues with separated soldiers
Fixed soldiers retaining their 'surrendered' state on rare occasions
Soldiers no longer fight from incorrect positions in cutscenes after consecutive melee combats in a single turn
Fixed the issue of separated bleeding soldiers sometimes walking away while receiving first aid
Fixed deserted soldiers still being visible in the camp
Fixed an issue where two levels could be assigned at once after the 'Bloody Offensive' scenario
Gas mask stories can no longer trigger before gas masks are handed out
Fixed the Lieutenant's redundant standard feedback after the "Friendly Fire" scenario
Granted a rest turn after a victory in the 'Friendly Fire' scenario, as stated in the journal text
Fixed an issue with hospital capacity after the tutorial levels
Proper wrapping has been added to prevent attribute UI elements from overflowing the troop action window, and a potential error has been fixed when there were too many attributes to display
Broken save files will now be ignored and marked as incompatible
Some translations have been adjusted (English)
Fixed some missing translations (English)
Fixed some typos (English and German)
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