
The time in the camp is marked by heavy labor with an insecure supply situation. Is there enough time for the men to rest? Can they process the horrors they have experienced and mourn the fallen?

Your decisions between the needs of the soldiers and the demands of the superiors result in a unique story each time. But your choices don't change the war. They change the life of your soldiers.

The chaos of war threatens the physical and mental well-being of the soldiers. Again and again you have to make decisions in an attempt to face the fatal coincidences of the battlefield.

The next major update 0.9 (Gas Update) is just around the corner! In the last Dev Diary before the release, we want to introduce you to some exciting new features.
Scenarios: Variety and Challenge
Internally, we refer to a scenario as a special event in the game that is triggered randomly under certain circumstances. It differs from normal events in the game mainly by the fact that scenarios have a longer-term impact on the game and bring new challenges, additional tasks or even their own levels. Furthermore, only one scenario can be active at a time.
A well-known example of a scenario is home leave, which was already integrated into the game. With the new update, there will be five such scenarios.
Game start: Get into the sandbox faster
The grand offensive at the beginning of the game has been removed and replaced with two separate scenarios that can now occur randomly during the course of the game. This means that after the trench phase and the subsequent retreat in battle, you are thrown directly into the sandbox, i.e. the next level is randomly selected.
For those who still remember this battle: it is now possible to win it.
More detailed rations display
We have made a change to the supply UI. Rations are now displayed as a separate attribute with a numerical display indicating how many turns the selected ration will last. This replaces the previous supply attribute. The number of available grenades is now also displayed as a number rather than a level symbol.
Skirmish mini-events in the trench phase
To bring more action and unpredictability to the trench phase, we have added over 20 mini events. A soldier from the troop can inform the Unteroffizier during the turn that, for example, a brief gunfight has cost ammunition or that a French troop has secretly entered the trench at night and stolen supplies.
The outcome of such events depends, among other things, on how much equipment is available.
What else?
As always, we've made further small changes and numerous balancing adjustments to make the game more enjoyable. By the way: Steel helmets have been in the game for years, but will now be visible after the 1916 home leave!
Minimum Setup
- OS: SteamOS. Debian 10. Ubuntu 20 or similar/higher
- Processor: 3.1 GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 660. Radeon R7 370 or equivalent
- Storage: 2 GB available space
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