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In today's Dev Diary, we would like to take a closer look at the "Construction" feature that will be coming with Trench Update 0.6.
An important aspect that we would like to expand in the gameplay is the ability to complete optional tasks that not only have a direct impact, but also a potential long-term change. In our initial release version in the tutorial, there was already an option to rebuild a destroyed position. A feature that we did not take up again afterwards... Until now!
"Constructions" are individual areas in the trench, such as defences, barbed wire or ladders. During the trench phase, certain positions may be destroyed by artillery. This may mean that defensive positions in the battle can no longer be manned, that certain routes in the trench become impassable or that the enemy has an opening into the trenches. These areas can then be repaired by your troops.
In addition, some new, defined areas of the trench can be optionally extended. Ladders enable further retreat options, barbed wire directly in front of the trench prevents rapid infiltration. If sufficient capacity is available, new positions can even be built.
We have therefore decided to install new camera zones in the trench phase. This provides a better overview of the trench. The optional projects can be added from there in the left-hand bar.
We first want to see how this feature is received. With the release of 0.6 there will therefore be 35 "Constructions" for the time being.
We have also added 2 new trench levels. These are not only a visual component, but also have an influence on which "constructions" are possible. They also change the starting positions in the event of an enemy attack.
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