Breach & Clear: Deadline
Mighty Rabbit Studios Developer
Gambitious Digital Entertainment Publisher
2015-07-20 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(706 reviews)
The Game includes VR Support
Public Linux Depots:- Breach & Clear: Deadline Linux [3.01 G]
PATCH #4: Steady as she goes, more improvements!Hey all!
More improvements this week! We've got bug fixes out the wazoo as well as steady gameplay improvements. You should start to notice even more streamlined gameplay!

As always, be sure to post in our Community Discussion area for things you are running into, be they issues or ideas! We're always on the hunt for bugs, so please be sure to speak up!
Love you guys, thanks for all your support!
- Fixed issue with the camera sometimes not being positioned correctly when choosing for suppression or provoke using the mouse.
- Fixed issue with enemies sometimes floating.
- Fixed issues where Breeder was not using root motion and sometimes falling through the floor.
- Fixed stairs that soldiers could get stuck in at the motel in the parks.
- Fixed doors at the motel in the parks not flying off when kicked.
- Fixed issue in parks where encounters would set the player to load in at the beginning of the parks.
- Fixed doors at Ranger Station in the parks sometimes positioning the soldier backwards when kicking open.
- Fixed doors at Ranger Station in the parks not flying off when kicked.
- Fixed icons not displaying for gas systems and triggers on the workbench and equipment screens.
- Fixed talking character indicator not properly positioned on some resolutions during dialogue.
- Fixed bug where sometimes a Breeder would not die properly and be stuck standing in place.
- Fixed bug where sometimes a revived enemy wouldn't be able to do pathfinding and would just run forward.
- Fixed soldiers facing the wrong way when opening doors from some directions at the park visitor center.
- Fixed encounter at the park visitor center not starting if the player takes the back entrance.
- Fixed stairs in the parks that soldiers could get caught on.
- Fixed trigger for the encounter at the bait shop in the parks not working.
- Fixed doors in the parks sometimes glitching out when opened.
- Fixed floating tree in the parks.
- Fixed dungeon elevator list not properly displaying on some resolutions.
- Fixed pathing issues with the Nightmare battle in the parks.
- Fixed enemy that might spawn at a bad spot in the caves.
- Fixed soldier max health not properly increasing with soldier's health stat when leveling up.
- Fixed some input issues with a controller when navigating diagonally on skill trees.
- Fixed bushes and trees in the residential area that could be walked through.
- Fixed a door entrance to a house in the residential area that was previously unusable.
- Fixed a rug in the residential area that couldn't be pathed to in command mode.
- Improved enemy ability to react to shots fired at them that miss
- Fixed doors in residential area that did not fly off correctly when kicked
- Fixed door icon on the map showing up sideways.
- Fixed issue where enemy might get stuck in the wall of the Utility Tunnels during the Infiltration quest.
[ 2015-08-15 15:40:06 CET ] [ Original post ] PATCH #4: Steady as she goes, more improvements!Hey all!
More improvements this week! We've got bug fixes out the wazoo as well as steady gameplay improvements. You should start to notice even more streamlined gameplay!

As always, be sure to post in our Community Discussion area for things you are running into, be they issues or ideas! We're always on the hunt for bugs, so please be sure to speak up!
Love you guys, thanks for all your support!
- Fixed issue with the camera sometimes not being positioned correctly when choosing for suppression or provoke using the mouse.
- Fixed issue with enemies sometimes floating.
- Fixed issues where Breeder was not using root motion and sometimes falling through the floor.
- Fixed stairs that soldiers could get stuck in at the motel in the parks.
- Fixed doors at the motel in the parks not flying off when kicked.
- Fixed issue in parks where encounters would set the player to load in at the beginning of the parks.
- Fixed doors at Ranger Station in the parks sometimes positioning the soldier backwards when kicking open.
- Fixed doors at Ranger Station in the parks not flying off when kicked.
- Fixed icons not displaying for gas systems and triggers on the workbench and equipment screens.
- Fixed talking character indicator not properly positioned on some resolutions during dialogue.
- Fixed bug where sometimes a Breeder would not die properly and be stuck standing in place.
- Fixed bug where sometimes a revived enemy wouldn't be able to do pathfinding and would just run forward.
- Fixed soldiers facing the wrong way when opening doors from some directions at the park visitor center.
- Fixed encounter at the park visitor center not starting if the player takes the back entrance.
- Fixed stairs in the parks that soldiers could get caught on.
- Fixed trigger for the encounter at the bait shop in the parks not working.
- Fixed doors in the parks sometimes glitching out when opened.
- Fixed floating tree in the parks.
- Fixed dungeon elevator list not properly displaying on some resolutions.
- Fixed pathing issues with the Nightmare battle in the parks.
- Fixed enemy that might spawn at a bad spot in the caves.
- Fixed soldier max health not properly increasing with soldier's health stat when leveling up.
- Fixed some input issues with a controller when navigating diagonally on skill trees.
- Fixed bushes and trees in the residential area that could be walked through.
- Fixed a door entrance to a house in the residential area that was previously unusable.
- Fixed a rug in the residential area that couldn't be pathed to in command mode.
- Improved enemy ability to react to shots fired at them that miss
- Fixed doors in residential area that did not fly off correctly when kicked
- Fixed door icon on the map showing up sideways.
- Fixed issue where enemy might get stuck in the wall of the Utility Tunnels during the Infiltration quest.
[ 2015-08-15 15:40:06 CET ] [ Original post ] A deadly new breed of human monster is on the rise, and it’s up to players to stop the infestation before it spreads. Breach & Clear: DEADline is the all-new follow up to Breach & Clear, the critically acclaimed hybrid tactical strategy game. The game gives players real-time control over a squad of four elite Special Forces tasked with tracking down information on the source of the infestation.
- Enthralling Action: Adds real-time strategy to a franchise already acclaimed for its tactical combat.
- New Modes: An all-new Command Mode gives total control over the entire squad for on-the-fly tactical planning.
- Deep, strategic gameplay: Plan and execute detailed strategies as players encounter a wide assortment of enemy types and combat scenarios.
- Detailed open world: Explore the secrets hidden deep within Harbor City via several districts, each with dynamically generated areas.
- RPG Elements: Countless side quests where players can grab experience and level up their squad’s core and tactical abilities, grab rare ammo, weapons and gear.
MINIMAL SETUP- Processor: Intel Core i3 or equivalent - 2.3 GHz or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVidia GT 520. Radeon 5450. or equivalent
- Storage: 4 GB available space
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