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This is the second Steam patch for the game following the game's launch! Following things have been fixed or tweaked: - Fix several typos in English text (thanks for the heads ups, folks!) - Fix a crash with level select screen when pressing the burst button while it's closing - Made it possible to do the boss portrait "recolorize" on level select screen with additional buttons: hookshot and pause, previously only the burst button worked. This allows you to rewatch cutscenes that happen within the stages after they're beaten. Requires beating the game. - Fix an issue with the game loading assets during a stage transition; may help with random crashes people are reporting - Fix one of the game's cutscenes not playing after beating a certain boss, when returning to HQ. This cutscene was rather minor, but it's quite embarrassing that we didn't realize this cutscene wasn't playing in retail builds of the game. - Fix red draining health bits being overlaid on top of "healthy" bits in player's HUD sometimes - Fixed a crash where if Chain Dasher was starting up, and the target object had despawned or gotten destroyed - Fixed an issue where game may crash if the targets picked by Screen Interrupt are not legible ones - Fixed a softlock if Hash, Bit or Blade are defeated by using Heavenly Piledrive, and sending them down to the hazards surrounding their fight arenas - Fixed an issue where a certain boss' health bar may have somewhat buggy visuals when damaging it during certain periods of time Note: We are still looking into the issues experienced by macOS users - hang on tight! Let us know if you find any new issues or bugs.
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