




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
This is the first Steam patch for the game following the game's launch! Following things have been fixed or tweaked: - Fix several typos in English text (thanks for the heads ups, folks!) - Fixed a floating point operation issue for one of the game's shaders, which affected some visuals on some hardware (eq. defeated bosses in level select having their portraits purely black) - Fix a crash in Ore Mines (Crash, Break Circuit) stage, involving the large falling crumbling blocks - Fix a camera lock issue in City Center (Medley, Wave Circuit) stage - Fix certain section of Highway (Bit, Shift Circuit) stage not having collision, due to tiles being on the wrong layer - Fix a crash involving Medic and his tube - Fix a potential crash when the game is unloading texture memory, due to a possible race condition - Fix an issue with the Dodge Slider chip, as well as making it a bit stronger - Fix a softlock situation if boss dies after player dies, such as a bouncing enemy hitting a boss after player has died - Made Energy Absorber chip a bit stronger, and it now absorbs energy if player's hits get blocked by a shield - Fix a buggy camera connection in one of the latter stages - Fix a buggy camera connection in Ore Mines (Crash, Break Circuit) - Fix a crash if Blade spawns ice blocks during his boss fight, and those ice blocks break in a particular manner upon his defeat Note: We are still looking into the issues experienced by macOS users - hang on tight! Let us know if you find any new issues or bugs.
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