
It LIVES!
Much has changed in the past few years of development, and much more to come!
New turret designs!
Instead of hacking my way through Blender masterfully constructing my works of art, I've decided they were too ugly that better options existed. Now, the turrets should be a bit easier on the eyes as they mow down the errant bugs giving you a hard time. I've also removed the annoying reticle I originally added for debugging purposes.
Turrets also now do a
variable amount of damage, so expect some variance in performance by design!
Hitmarkers to show you damage done

You now know how much damage you're doing! This helps you also get a sense of what each turret can dish out as it starts and follows its upgrade paths.
SteamDeck and Linux support
While experimental, there's now a native Linux build out there for the SteamDeck, courtesy of my upgrade to the underlying DotNet version to a sensible, modern family. Left joysticks moves the map, mousepads for the rest. Mac versions coming as soon as I figure them out!
More robotic overlord voiceovers
I have always had a soft spot for 80s-inspired robotic-sounding assistants (
of the future), and this game is no exception. Our resident AI overlord will be a little more chatty, helping you on your journey as possible.
Numerous bug fixes! And probably new bugs!
Several, if not countless bugs have been fixed. Some of the highlights include scrolling issues, times when the AI can't find a path and gives up, etc. Despite my best intentions, I'm sure I've introduced more bugs too; here's hoping there's been a net decrease!
[ 2023-06-15 06:05:13 CET ] [ Original post ]