
Abalon (formerly Summoners Fate) is a roguelike adventure that fuses tactical turn-based combat and card strategy. You're tasked with the challenge of guiding your heroes through perilous quests in search of hidden secrets, powerful cards, titanious team members, and mutated rabbits.
The world of Abalon is inspired by traditional tabletop environments, stretching from its frozen peaks to barren deserts and colorful woodland to dingy dungeons. Each world offers its own characters to find, mysteries to unravel and bosses to slay.


Abalon draws its inspiration from classic tabletop games like Hero Quest, Dungeons and Dragons, and Magic: The Gathering, combining tactical combat with thoughtful events decided with the trusty roll of a D20. Exploring Abalon is done in real-time, allowing you to uncover lore scrolls, shop for powerful cards and even attend a goblin's birthday party (don't forget your gold).
Combat brings Abalon into a turn-based game where unit positioning is as important as your spell casting. These tense encounters play out in arena-style maps where the environment isn't just for show, it's a key part of the battlefield. Equip powerful armor from a statue mid-fight. Slam your foes into a wall of spikes. Transform a tree behind enemy lines into an allied fighter. How you control the battlefield is your choice.


In between the DnD style events and slaying of enemies you'll be collecting cards, lots of cards. Every Summoner is linked to two classes, including Arcane, Celestial, Nature, Void, and Chaos. These classes offer different playstyles: Chaos contains a lot of fire AOE spells for big damage whereas Arcane provides the ability to mind-control your enemies.
Your deck in Abalon is capped at 20 cards, so you can collect all the cards you like knowing they won't hinder your current build. If you wish to change your playstyle halfway through your adventure then simply roast some marshmallows on the campfire and chat with the Cosmic Tortoise.
Abalon offers an ever-changing adventure so it's important to adapt to the situation. The Battle Mode allows you to build a constructed deck from the cards you have discovered during your adventures. Bringing this deck, along with two allied units you can test your might against the toughest of foes!


- 5 Worlds to explore, each with its own events, characters, and bosses
- 20 Summoners to guide through an adventure, each offering unique abilities for you to master
- Over 50 characters to meet through world events, all of which can join your adventure
- Over 400 cards you can collect on your quest to build the perfect deck
- PvE Battle mode, the perfect arena to master your favorite Summoner
Greetings D20 Fans!
Our recent Discord integration with in-game feedback has been quite the hit! It has been such a pleasure conversing directly with so many of you directly within the game, and I'm absolutely loving your reactions!
I've now addressed almost all of the feedback on our recent v2.50 major update , so I will be shifting my development efforts now to our next major update that will add an additional 5 Descent levels, additional fate encounters, improved leaderboard system, and more! Plus, we're nearing completion of our first Steam DLC, which will feature the highly requested Animal Gear cards. We're also working on another expansion for later this year that will add Caves as a new biome.
As always, I will also continue updating the base game. My goal is to create the best experience I can for you. So, if you're not satisfied in some way or you're really craving a new addition, fix, or quality of life improvement, please share it with me in your review, on Steam discussion , our Discord , or for extra fun, in-game via Menu -> Share Feedback. I try to respond as fast as I can, typically within the hour, and generally no later than a day.
Community Enhancements
Wesley has been hard at work further improving our Abalon Discord bot to better serve you. Some cool new additions include:
New Discord members are now welcomed by a random Abalon character.
[/*]Discord members can now summon any playable card in the game with command: !card followed by the name of the card. For example "!card meteor shower" will display an image of the Meteor Shower spell.
[/*]Typing !card without a card name will summon a random card.
[/*]Typing !card with multiple matches, such as !card skeleton, will return a random card (in this case, a random skeleton card).
[/*]Typing !card with a misspelled card name will even try to correct the spelling and return the closest match.
[/*]You can also summon characters, without cards, using !character followed by the character name.
[/*]It's super fun and greatly enhances your deckbuilding discussions, some join our Discord and give these new features a try for yourself!
[/*]Additionally, Abalon's Feedback bot now automatically translates your native language to English (so I can read and response even faster), and my response back to you is automatically translated back to your native language when it appears in game. So, expect even faster responses if they weren't fast enough already :)
[/*]If you have more suggestions for community enhancements like this, please let @WesleyPski know on our Discord.
[/*][/olist]v2.59.0 Release Notes
[olist]Localization: Updated translations for Simplified Chinese, Traditional Chinese, Japanese and Korean. All content from last major update (v2.50) is now fully translated for these languages. (Thanks Whisper Games)
[/*]Balance: Counterspell effects no longer affect satchel cards as these are not considered spells. (Thanks Drylord)
[/*]Balance: Replace Card ability no longer shuffles the deck. Instead, the replaced card is always placed on the bottom of the deck.
[/*]Balance: Abysmal End no longer targets neutral units. (Thanks Rhubarb314)
[/*]Procedural Population: Added a fix so that riverOverlays will no longer bulldoze terrain on maps containing a battle. This fixes bug where the bulldozing of terrain along river coastlines could create small pockets where enemy units could spawn and be unreachable to the player. (Thanks Kairin, HiddenHearth and Guest_242848) See bug #78968 and bug #79034 for repro.
[/*]Fixed Bug where player could still issue commands after failing to rescue a captured guardian during fate encounters and when enemies were entering the screen, potentially causing a sync error. (Thanks Guest_16500, Guest_179143 and Guest_248551)
[/*]Fixed Bug where the Necronomicon or Liche King could potentially produce skeletons after battle if units damaged by their effects were not defeated but ran away or collapsed after the battle ended. These skeletons would then remain until after the next battle. (Thanks Rhubarb314, mr.kitty, and ThoughtfulToffee)
[/*]Fixed Bug where hurling a squirrel could result in double lore being found (but not collected) and then result in missing lore when completing exploration of the biome. (Thanks xxPrince, Guest_130529, Guest_130529, Guest_87700)
[/*]Fixed Bug where hurling squirrels into a previously explored but now misted area could result in enemies from that encounter being removed. In some cases, it was even possible to remove the boss, resulting in a stuck adventure where the final portal to leave the biome never opened. (Thanks ickkck)
[/*]Fixed Bug that would trigger Error 1009 hideResources() when completing a Fast Adventure and traveling to the Prismatic Realm. This occurred because the chapter was not being set to 4, so it was attempting to hide treasure on world where it could not hide treasure.
[/*]QoL: For Fast Adventure mode, the Run Summary prompt now indicates Fast Adventure instead of a chapter number.
[/*]Fixed Bug where Lightning Elemental wasn't dealing shock damage after being equipped with another weapon. (All elementals that deal elemental damage are supposed to deal their elemental damage when attacking, regardless of equipped weapon). (Thanks 1_r3gr3t_cr32ting_th1s_us3rn2m3)
[/*]Fixed Bug where Ice Golem and Ice Giant weren't dealing Ice damage. (Thanks 1_r3gr3t_cr32ting_th1s_us3rn2m3)
[/*]Fixed Bug where Reiga's Bonfire Elixir could remove equipment. (Thanks GimliLeNainRoux)
[/*]Fixed Bug where Flesh Golem could absorb damage received to a Summoner on its armor instead of its Flesh (Thanks 1_r3gr3t_cr32ting_th1s_us3rn2m3)
[/*]Fixed Bug where a Breed spell cast as a stolen spell after having destroyed units in an attack could result in AI sync error whereby the copy unit effect attempted to place units on the same space occupied by destroyed units. (Thanks Guest_255943)
[/*]Fixed Bug where a unit with a harpoon pull (such as Gladiator, Ninja, or Mantis summoner) could trigger a combo attack after already having exhausted a combo if a unit was gravity pushed/pulled next to them. The harpoon now has its own custom condition to ensure the harpoon combo only triggers from the harpoon attack. (Thanks Guest_245765)
[/*]Fixed Bug where the Cleanse spell being cast by enemy was not removing Samurai Helm and Dark Elf Armor (or other equipment that increased max life). Core underlying issue was equipment being set to team zero if it had a base item attribute defined. Equipment will now always load as the team of player it was equipped on at start of battle. (Thanks Rhubarb314)
[/*]Fixed Bug where unit stances are kept in the previous equipment stance after equipment is removed with Cleanse.
[/*]Fixed Bug where Krox could trigger multiple combos on the same command when gravity pulling enemies into a box surrounded by knock back units. Units should only be able to trigger gravity combos once per command/interaction (even if they have Vigil). Thanks 1_r3gr3t_cr32ting_th1s_us3rn2m3
[/*]Fixed Bug where an extra life fruit could drop in the first chapter during the Play Nice with Ice encounter (or other encounters where the goblins retreat without fighting) if the player has completed enough battles to earn the next heart drop. (Thanks Rhubarb314)
[/*][/olist]Showing Your Support
Many of our players have asked me for a way to help support the continued development of Abalon, so I setup a "Buy Me a Coffee" page where you can make one-time or recurring contributions.
Reviews
Thanks so much for the additional reviews! We're now up to 469 out of 500 to hit my year-end goal, only 31 reviews to go! Your reviews do so much to help the continuous development of the game.
If you haven't left a review yet, I would greatly appreciate your support. Please share what you like about Abalon and where I can continue to improve and do better.
Also very important: [u]If I've addressed your feedback, please do update your review as well![/u]
Thank you so much for your thoughtfulness and consideration :) ~Ross
Greetings D20 Fans!
I am continuously grateful for all of your support including your reviews, feedback, and commentary on our recent v2.50 major update !
I aim to keep making Abalon better and better for you, so hear we are with another big set of your feedback addressed.
Even Faster Dev Response Time
If it isn't totally obvious by now, I care a lot about our players and your suggestions to improve the game. I do my best to respond timely here on Steam, Discord, and in-game. But, while I have always read all of your in-game feedback (and typically address within the patch notes of future builds), I haven't always responded directly to it in-game due to the overhead involved in adding new messages to our database. But, all that's about to change!
In effort to be even more responsive to players, we've created a Discord bot that automatically fetches the feedback you leave in game and alerts me in a private Discord channel. I can now reply these to these messages directly on my phone via Discord and the response will be automatically surfaced in the game. Abalon will now check for new developer messages after each battle and display my replies to you directly in-game, even if you don't have a Discord account.
I will deliver your feedback to Ross and buzz saw him in the butt if he doesn't respond to you...
This means you can now have a direct dialog with me, Abalon's developer, whenever you share your feedback in-game. Give it a try using Menu -> Share Feedback. Using this method to report bugs also captures a snapshot of the current game state, enabling me to quickly reproduce issues and provider faster fixes.
Fun Fact: The Discord in-game-feedback bot was programmed by my son, Wesley, who's working together with me full-time over the summer :)
v2.58.0 Release Notes
[olist]Updated Translations: Russian translations updated now complete for the new content added in v2.50. (Thanks Kairin)
[/*]QoL: Made recycle and replace card into two distinct actions so that the recycle card action can be undone if it was a misclick. Previously, replace/recycle was combined a single action that could not be undone since it revealed new card information. Now, only replace card cannot be undone. (Thanks mr.kitty)
QoL: Improved the game's undo logic to make better use of memory and avoid potential sync errors with the AI.
Balance: Players can no longer undo summoning or reviving a Gnome Scholar as his Warcry ability reveals hidden card information. (Thanks audarka)
[/*]Balance: Quinn's extra missile attacks will no longer target neutral units, such as those captured by enemies. (Thanks Rhubarb314, Guest_246440)
[/*]Fixed Bug where player's were experiencing unusual gaps in Mist of Mayhem (fog of war) due to the recent changes to camera zooming and not properly updating the surrounding tiles when zooming out. (Thanks Rhubarb314)
[/*]Fixed Bug where the equipment of Goblin Warriors in the forest could appear missing from their character model after encountering Gordo the goblin shopkeeper. I guess he was robbing their gear :P (Thanks Kairin)
[/*]Fixed Bug where an equipped character might not show their equipped armor/weapon after entering a new battle or loading game state. This occurred because the atlas containing the textures for the equipment finished loading before the atlas containing the textures before the character. The character will now attempt to add its equipment textures after its own atlas is loaded to ensure its gear is shown on its model. (Thanks to many)
[/*]Fixed Bug where a unit changing equipment could linger with the attack stance animation for the prior weapon.
[/*]Fixed Bug where Dispel Magic could remove artifacts bestowing a buff such as the Void Heart and Crystal Heart. (Thanks Guest_245765)
[/*]Fixed Bug where casting Cleanse could remove the Samurai Helmet if it was equipped just before entering battle. (Thanks 1_r3gr3t_cr32ting_th1s_us3rn2m3, Guest_245765, nnovich-OK)
[/*]Fixed Bug where Turn Back Time could remove buffs such as the Forcefield created by satchel cards. (Thanks Guest_245765)
[/*]Fixed Bug where Necromancer Staff wouldn't summon a skeleton again until making an explicit command with it. This might have occurred in instances where Mind Controlling a necromancer that had already used it's ability, using a combo attack with a Necromancer, or other edge cases where the "once per command" use of the staff wasn't being reset. (Thanks scribe, 1080, and mr.kitty)
[/*]Fixed Bug where a shopkeeper selling caged heroes could attack the player just for talking with them if they had previously rescued a captured hero elsewhere in the world during the same session. (Thanks Jear9682, Noah, Guest_259777, ThoughtfulToffee)
[/*]Fixed Bug where Inkadoo would cast his sinister spell before the player completed the "Choose Guardian" prompt when they rescued a caged hero with two or more guardians already in the party.
[/*]Fixed Bug where teleporting to an ambush zone previously cleared after having retreated from the Skeletal Siphon encounter asked player to roll for initiative. (Thanks Rhubarb314)
[/*]Fixed Bug where the map marker for Elites and Minions wasn't being cleared if player had recently retreated from the Skeletal Siphon encounter (Thanks WesleyPrzybylski, Rhubarb314, and HiddenHearth)
[/*]Fixed Bug where Frozen enemy Necromancer performed melee attack against captured neutral unit during this battle.(Thanks Rhubarb314)
[/*]Fixed Bug where allies could enter the battle starting on a trap (Thanks Rhubarb314, mr.kitty, and Kairin)
[/*]Fixed Bug where a sync error can occur if initiating a combo attack with Clik'Clik' while exploring the overworld and then entering a battle where the AI gets the first turn. (Thanks Bradleyman and Wesley)
[/*]Fixed Bug where sync error could occur when rescuing a captured unit with the Vigil ability and failing to loosen the net, resulting in additional enemies entering the board. (Thanks Katja, Guest_249111, bct116, Guest_189730, Guest_247494 and Wesley)
[/*]Fixed Bug where a sync error could occur when a transformed unit that was previously wearing gear was defeated and the player skipped the AI's turn animation. (Thanks Crowther, SonofVenus, boonatic0, Guest_257529, 1_r3gr3t_cr32ting_th1s_us3rn2m3, Armasword, Korken and Wesley)
[/*]Fixed Bug where a sync error could occur when using a Dreamstealer or Glyph of Nitsroth, then performing a non-undoable action (such as a card reveal or card recycle), then ending turn. (Thanks yokeee, Guest_258906, Guest_207144 and Wesley)
[/*]Fixed Bug where units could spawn on trap tiles and create a softlock if retreat results in the unit taking damage as player is leaving. (Thanks Kairin)
[/*]Fixed Bug where units could enter the map standing on an ice trap. (Thanks Rhubarb314 and mr.kitty)
[/*]Fixed Bug where pressing the enter key to open chat wasn't giving focus to the chat input field. This resulted in various hotkeys being called and opening different menus when a player used enter to chat and started typing their message. (Thanks mr.kitty)
[/*]Fixed Bug where a card being played by the opponent or within a replay might jump to the upper left corner of the screen and appear extra large. This was due to the cardHandView repositioning the card item out of sync with the timing of the show card animation.
[/*]Fixed Bug where lightning bolt animations were not correctly connecting from the blast point of the caster to the impact area of their respective targets.
[/*]Fixed Bug where XP Bonus multiplier could show several decimals worth of percentage due to the rounding up of XP earned based on multiplier. The multiplier/percentage will now always so the correct increment in multiplies of 5% while still awarding the rounded up amount of XP. (Thanks Sinzar)
[/*]Fixed Bug where game would throw an exception when unable to write local save file. Abalon will now prompt the player whenever it's unable to write local save file, providing player option to check their device's available storage and to try again or dismiss and continue with cloud save only option.
[/*]Fixed Bug where two guardians and a treant disappeared after last battle, despite not having died, because summoner was standing in the middle of fire traps that blocked follower pathing. (Thanks Rhubarb314)
[/*][/olist]Showing Your Support
Many of our players have asked me for a way to help support the continued development of Abalon, so I setup a "Buy Me a Coffee" page where you can make one-time or recurring contributions.
Reviews
Thanks so much for the additional reviews! We're now up to 467 out of 500 to hit my year-end goal. If you haven't left a review yet, I would greatly appreciate your support. Please share what you like about Abalon and where I can continue to improve and do better. And if I've addressed your feedback, please do update your review as well. Thank you so much for your thoughtfulness and consideration :) ~Ross
v2.57.0 Release Notes
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v2.56.0 Release Notes
[olist]
v2.55.1
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v2.54.2 Release Notes
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[/olist]
Greetings D20 Fans!
Wow, I am so grateful for all of your reviews, feedback, and commentary on our recent v2.50 major update ! In case you missed it, be sure to check out all the awesome stuff that was recently added.Our Discord is booming and I am so happy that you're happy, supportive and patient while I continue to add more fixes and improvements for you. Here's another round, keep your feedback and wishlists for the game coming, and I'll keep on updating ;)
v2.53.3 Release Notes
[olist][/olist]
Showing Your Support

Many of our players have asked me for a way to help support the continued development of Abalon, so I setup a "Buy Me a Coffee" page where you can make one-time or recurring contributions.
Reviews
Thanks so much for the additional reviews! We're now up to 450 out of 500 to hit my year-end goal. If you haven't left a review yet, I would greatly appreciate your support. Please share what you like about Abalon and where I can continue to improve and do better. And if I've addressed your feedback, please do update your review as well.Thank you so much for your thoughtfulness and consideration :)
~Ross
v2.52.0 Release Notes
[olist]
[/olist]
Greetings D20 Fans!
Thanks so much for all your feedback so far on our v2.50 update. I've addressed most of the issues you reported over the weekend and will continue reading feedback and making adjustments.v2.51.0 Release Notes
[olist][/olist]
Showing Your Support

Many of our players have asked me for a way to help support the continued development of Abalon, so I setup a "Buy Me a Coffee" page where you can make one-time or recurring contributions.
Reviews
Thanks so much for the additional reviews! We're now up to 442 out of 500 to hit my year-end goal. If you haven't left a review yet, I would greatly appreciate your support. Please share what you like about Abalon and where I can continue to improve and do better. And if I've addressed your feedback, please do update your review as well.Thank you so much for your thoughtfulness and consideration :)
~Ross
Greetings D20 Fans!
Help romance a Flesh Golem and fall in love with Abalon all over again in our latest update, so mega packed with goodies it's nearly a 3.0 release! Available free for all of our existing players and on sale for Steam Deal of the Day!Abalon v2.50 Release Notes
I've been busy since our last update carefully reading everyone's feedback and doing my best to improve on all the areas you've requested such as gameplay balance, quality of life, play styles and leaderboard system, plus provide a ton more content content I think you'll enjoy to further enhance your adventures.TLDR: I started off trying to make a new leaderboard system but realized the game first needed better balanced biomes to create the best experience. So, I did that and also made you the better XP system you wanted plus added a whole bunch more fate encounters and loyal characters.
Balanced Biomes

When I started this update, my aspiration was to improve the basis of our scoring system so I could resolve the player feedback I received here and ultimately build a variety of different leaderboard tiers to support a wider audience. How can an RNG heavy roguelike with a wide variance of difficulty and scoring opportunities have meaningful competition? Like all things game design, this turned out to be a much greater challenge than I anticipated and ultimately revealed I needed to first balance the biomes.
Biomes previously varied widely in terms of difficulty, resources, and scoring opportunity. For example, the forest had a higher frequency of beneficial fate encounters, while the desert had a disproportionate number of hazardous encounters and fewer resources relative to other environments. Others, like the dungeon, had higher amounts of weapons and amor, while specific random combinations (such as a Demon Harvest world or a Yeti cave winter biome) had far more battles with harder enemies, resulting in wide variations of difficulty, scoring potential, and chances to recruit everyone's favorite loyal characters.
I wanted to create a way to incentivize each biome so they would have balanced difficulty, equal scoring potential, and still maintain a unique thematic feel so that you're incentivized to explore and enjoy everything. So here's how it breaks down in v2.50:
Difficulty Rating, No More! Welcome Biome Themes!
I read your direct feedback, ran statistical analysis on the win/loss data from each of the 200+ encounter types in the game, and balanced-tuned this baby to the nines! Hahah, right. Balance is never quite so easy, but I did discover a few interesting findings. For instance, the hardest boss in the game (by far) is Croakus, the frog demon of the harvest world swamps. Tityus Everlasting and Ninjitsu Master tied for top elites (more powerful than some bosses), and the Viking hordes of the snow biome took the cake over all the other minions. If you want to talk nerdy with me, I'd be more than happy to share my spreadsheets and discuss all the details with you on Discord . But the long story short is I made a substantial number of changes to the encounters, adjusting the difficulty and distribution for a better curve on novice and amped up the modifiers for more challenging bosses in advanced and hardcore modes. The end result is that biomes are no longer difficulty rated - they differ in theme only! Instead, difficulty will ramp up entirely based on the chapter you're playing.Fate Encounters
Each biome now has 6 scored fate encounters:[olist]Epic encounters, such as the Sand Pit Arena or the Demon Dance, now replace one of the biome's harder Minion battles so that each biome has an even scoring potential. Speaking of encounters, I've added 12 new encounters to the game to grow each biomes thematic feel of hazards helpful friends. My personal favorite is a chance to help a Flesh Golem find romance within the lonely depths of the dungeons...
New Encounters
[olist]Biome Themed Shops
[olist]Balanced Resource Distribution
[olist]Quality of Life
[olist]XP Earn Rate Improvements
While my initial XP system introduced in 2.0 was quite a hit, it also stirred a lot of discussion. I have received regular feedback since its release, including daily reminders from players to continue to improve the XP system. I love that player passion, and I'm very pleased to finally roll this one out.[olist]
[/olist]
Smarter Battle Deployment
Raising a larger army of followers is a lot of fun, but many players have astutely called out that this can often lead to overcrowded maps and blocking in your summoner on the backlines. To address this, I've optimized the player's unit deployment algorithm as follows:[olist]So, you can still build a massive army reserve, no more map overcrowding, and your best and healthiest units will always be selected in optimal formation without having to tinker with a separate deploy step. To fine tune your army, you can use your gear to power up/down your preferred fighters to change how they are deployed.
Leaderboard Reset and Scoring Changes
Once again, I've reset the global leaderboard so we can start fresh with our new scoring system. While I didn't get a chance to finish the new category and tiered leaderboards this update (they'll be coming next), I did revamp the scoring mechanisms to move us closer towards the ideal end game:[olist]
Balance Changes
[olist]Bug Fixes
[olist][/olist]
New Language Support
I am continuously impressed and thrilled by the support of our player community in helping to translate and add new language support to Abalon. Recently, we had volunteers for Indonesian and Polish, so these languages will be coming soon (hopefully in the next major update). I've also had several requests for Ukrainian and Arabic language support. If you're a native speaker and would like to help translate Ukrainian, Arabic or another language, I'd love your support! I've got a first-class custom localization tool that makes the process quite fun, and I also honor all of our volunteers by creating and naming a card in the game in your honor. Reach out to me on Discord (@RossD20Studios).Coming Soon
I aimed to finish the leaderboard system this update: instead we got balancing, XP overhaul and new fate encounters - necessary steps on a long road. I do have the designs for the new leaderboards done (which is actually the harder part), so I'll make that the priority to finish for our next big update. After that, it's back to working on multiplayer and our Caves Expansion.Showing Your Support

Many of our players have asked me for a way to help support the continued development of Abalon, so I setup a "Buy Me a Coffee" page where you can make one-time or recurring contributions.
Reviews
My year-end goal for 2025 is for Abalon to achieve "Overwhelming Positive" rating which requires a total of 500 or more reviews an overall rating of 95% or more. As of today, we're at 432, 94%. That's 68 more to go, will you help me by writing a Steam review? I want to make the best experience I can for you - let me know in your review what you like about Abalon and also where I can continue to improve and do better.Thank you so much for your thoughtfulness and consideration :)
~Ross
Fixed a bug where selecting through difficulties or cards using the controller or keyboard wasn't providing any kind of feedback to indicate which choice you had selected. Now, the cards will properly enlarge and expand, as well as show the keywords panel with additional information. (Thanks Fancy2209 and grandal)
Greetings D20 Fans!
Thanks so much for your feedback! Here's another round of fixed and improvements for Abalon :)v2.41.0 Release Notes
[olist]Back-End Development
While these features aren't directly player facing, I wanted to share them with you here for 1) for transparency so you know where some of my time was spent this update and 2) to show how I'm supporting my goal of responding faster to player feedback by enabling more frequent small updates between major release:
[olist]
Some other ideas I have for the future on the back-end include:
[olist]
Coming Soon
Major updates in the works along with our regular updates include:Showing Your Support

Many of our players have asked me for a way to help support the continued development of Abalon, so I setup a "Buy Me a Coffee" page where you can make one-time or recurring contributions.
Reviews
My year-end goal for 2025 is for Abalon to achieve "Overwhelming Positive" rating which requires a total of 500 or more reviews an overall rating of 95% or more. As of today, we're at 421, 94%, so while this is highly ambitious, I believe this is something we can achieve together. I care a great deal about providing you the best experience I can, so please share in your review what you like about Abalon and also where I can continue to improve and do better.Thank you so much for your thoughtfulness and consideration :)
~Ross
Release Notes:
[olist][/olist]
Greetings D20 Fans!
Thanks to your feedback, the latest version of Abalon improves the equipment and card selling features of the game plus many other fixes.v2.37.0 Release Notes
[olist]Next on the Roadmap
Major updates in the works along with our regular updates include:Showing Your Support

Many of our players have asked me for a way to help support the continued development of Abalon, so I setup a "Buy Me a Coffee" page where you can make one-time or recurring contributions.
More than anything though, I ask that you please write the game a review :)
Reviews do so much to improve our discoverability and bring new players to the game. They also provide me with a lot of insights on what I'm doing right with the design and where I can still improve.
Thank you so much for your thoughtfulness and consideration :)
~Ross
Fixed issue where APAC fonts were missing for the Native Linux / SteamDeck branch
Release Notes
[olist][/olist]
Greetings D20 Fans!
We're back with another awesome update for Abalon! I hope you all enjoyed the extended Double XP winter event, and if you missed it - don't worry! I aim to have many more fun and rewarding events for you in the future.Our latest version brings many great additions: Take on even greater challenges with Descent difficulty extending to level 15. Sort your cards by their gold cost. Find all the hidden keys and lore, and more! I'm also thrilled to announce support for Turkish language thanks to one of our wonderful players in the community, Exolion! Be sure to thank him in our Discord by challenging him to a battle in our PvP beta ;)
Alright, I've got some good news, some unfortunate news, and then onto the release notes and roadmap!
Some Good News
Abalon recently achieved #1 Top Free App on the Mac App Store. This was a very delightful surprise, and I'm very grateful and excited to hit this new milestone.https://youtu.be/XoY9dPYBx3M[/previewyoutube]Some Unfortunate News
I'd hoped to have delivered this update weeks ago, but was delayed due to an unfortunate discovery. I'm both a little flattered and dismayed to share that we've reached enough popularity to attract hackers who have managed to distribute modified versions of my game.Why is this so problematic? Aside from it being quite disheartening to me that folks are stealing from a solo dev when I've offered numerous ways to play the game free, these modified versions introduce a number of errors that are both a drain on my server resources (which operate at considerable personal expense) and are negatively impacting our organic discoverability on app stores. This is because app stores like Google Play reward visibility based on quality and performance metrics, and the changes introduced in modified versions aversely alter our game's rating and deny opportunities to have our game recommended to new players. Likewise, when cheats are used, it denies legitimate players from earning their rightful place on the leaderboards, discouraging fair competition and consequently hurting our community.
Abalon is not a one-off title that I have released and abandoned, but a living project that I continuously work to improve. It's been unfortunate to contend with this issue when I'd rather have been working on new features for you, but also necessary that I do what I can to protect my project, reputation and standing for the long term future of Abalon and our community. To my loyal fans and our wonderful community, thank you so much for your patience, understanding and support! Hearing your achievements, discoveries, and overall passion and enjoyment for the game keeps me going :)
v2.33.0 Release Notes
[olist]NEW FEATURES
QUALITY OF LIFE IMPROVEMENTS
TARGETING
KEY RELATED
DESIGN FIXES
VIEW BUGS
OTHER BUGS
[/olist]
Next on the Roadmap
On the short-term horizon, I'm gunning to get Asynchronous Multiplayer added to Abalon Arena in time for Steam's Couch-Coop Fest. It's gonna be one heck of a sprint, and we'll find out soon enough if I can pull it off. After that, I'll be working on the Leaderboard System Revamp, feel to check out the post here (https://steamcommunity.com/app/1681840/discussions/0/596262086078658592/) and share your thoughts. This update will also include some balance changes to the XP curve, gold costs, and other such items. In parallel, I've also got our next expansion in the works that will introduce the cave systems biome.Showing Your Support

Many of our players have asked me for a way to help support the continued development of Abalon, so I setup a "Buy Me a Coffee" page where you can make one-time or recurring contributions.
More than anything though, I ask that you please write the game a review :)
Reviews do so much to improve our discoverability and bring new players to the game. They also provide me with a lot of insights on what I'm doing right with the design and where I can still improve.
Thank you so much for your thoughtfulness and consideration :)
~Ross
Abalon is Game of the Day on the App Store
I am excited and delighted to share that Abalon is featured on the App Store today as Apple's "Game of the Day" . It's a fantastic honor for an indie game to achieve and a huge win I absolutely want to share with our Steam community. Your thoughtful and insightful feedback has contributed considerable improvements to the game since our debut on Steam Early Access in 2022. Now, three years later, over 150K players and counting have ventured the lands of Abalon. Thank you so much for your support!I remain committed to regularly updating Abalon with new features, fixes, and improvements based on your suggestions and I'm aiming to deliver a new build next week.
Cross-Play Support
Abalon supports seamless cross-play between Steam and your favorite mobile devices. The game is fully verified for Steam deck, supports portrait and landscape modes on mobile, and can be fully played offline, too!Note that while Abalon is free-to-download on mobile, it is supported by paid expansions separate from our premium purchase price on Steam. Please see our previous post here for more details on how to setup cross-play and my responses in the discussion section regarding our current pricing model.
Thanks for being a valued member of our community! See you again next week.
~Ross
Happy New Year from D20Studios!
I'm officially back from the holiday break and excited to get back to work on Abalon. I've decided to extend our Double XP Winter Event until our next game update, so please continue to enjoy it while I prepare the next round of features and fixes for you :)
Cheers!
~Ross Przybylski
Double XP Holiday Event
From now till the New Year, earn Double XP in all adventure modes!
More details in our v2.30.0 update: https://store.steampowered.com/news/app/1681840/view/515196931452961683
Happy Holidays D20 Fans!
I'm so grateful for all of our Abalon players, so I wanted to release one more special update for you before the holidays kick into full gear.
Double XP Holiday Event
Many of you have requested changes to the XP curve, and while I still have a lot of work to do to carefully consider all of the feedback and create the optimal balance, I decided I could directly address this in the short-term with a special event: From now until the the next update, you'll gain double XP in all adventure modes. Additionally, all players have access to the snow biome (regardless of player level) and can also take advantage of the "Choose Biome" perk in game.Sell Cards at Shops
This update introduces one of our top requested player features: the ability to sell spells and artifacts at shops! Any merchant (including the traveling salesman) can now be sold cards from your deck/satchel/discard pile for some bonus gold so you can clear unwanted inventory and get that piece of gear you've been wanting.To work with this new feature, I've also changed the run-score system so you're no longer given points based on how much gold is your inventory, but rather, how much gold you find in the world from treasure chests and defeating enemies. Buying and selling cards for gold will not impact your run score.
Bonus Gift
I gifted all of our current players a bonus Bronze XP tome that will appear in your rewards inventory so you can boost up your favorite summoner or try out a new character with the first set of character upgrades. Enjoy!v2.30.0 Release Notes
[olist]Showing Your Support
Many of our players have asked me for a way to help support the continued development of Abalon, so I setup a "Buy Me a Coffee" page where you can make one-time or recurring contributions.Honestly, though, the biggest ask I have is simple and free: please write the game a review :)
Reviews do so much to improve our discoverability and bring new players to the game. They also provide me with a lot of insights on what I'm doing right with the design and where I can still improve.
If you're a native Polish or Ukrainian speaker, I would love your help with translating the game, and I'll even create a card in the game named in your honor. We have a really slick tool for translating that lets you see the translations in-engine in real-time, and our current volunteers have mentioned it's really fun to work with. We recently found a volunteer for Turkish and are excited to add this language to the game soon.
Thank you so much for your thoughtfulness and consideration :)
Thanks and Happy Holidays

Developing this game and creating an experience that so many of you enjoy has been such an honor. I'm uplifted each day reading the wonderful stories, accomplishments, new friendships and overall fun and enjoyment you share in our Discord and Steam community. It's nice to see veteran players helping out our newcomers and creating a positive and welcoming place to be.
I have many plans for Abalon in the new year and will be continuing to add fixes, improvements and new features to the game based on your feedback. I'll be taking a short break for the holidays until the new year to spend with my family.
To each of you - have a wonderful holiday!
~Ross
v2.29.0
Thanks everyone for your feedback!
Here's another round of fixes:
[olist]
Greetings D20Studios Fans!
Thank you everyone for your feedback on the game! I've been focused on fixing critical bugs and other improvements to the game before I dive back into feature development and balance tuning. Here's what's new:
v2.28.0 Release Notes
[olist][/olist]
Follow D20Studios on Steam
I've setup a franchise page where you can follow updates on our games. Check it out and hit the "Follow" button to stay up-to-date with our latest: https://store.steampowered.com/franchise/d20studiosThanks for Your Support

As always, thanks for being a valued player in the D20Studios community! Please feel welcome to reach out to me (comments, Steam friend request, in-game Menu -> Share Feedback, and on Discord https://discord.gg/d20studios) and let me know how I can make the game even better for you! And of course, I greatly appreciate your Steam reviews!
~Ross
v2.22.0
[olist]
Greetings D20Studios Fans!
I'm thrilled to welcome 50,000 new players to Abalon just one week following our WW mobile launch. What an intense and thrilling week it's been! I am so excited and grateful to see our community grow and for all the wonderful and positive moments we've shared and will continue to experience together!
Sure, there were some stressful moments and things I couldn't anticipate, like unverified developer warnings blocking access to the game, thousands of new bug reports to address, and some disappointment from players because we don't yet support their native language... but all that was equally matched and then some by the awesome kindness of so many folks who jumped in to support me and our players whose patience, understanding and enjoyment of the game have kept me going!
Big Wins
Bugs Be Gettin' Fixed
While there's still a lot I need to individually address, I'm pleased to share I'm making good progress stabilizing the build and resolving the remaining bulk issues affecting the majority of players. Special shout out and thanks to Andrew Frost, engineering manager at Harman in charge of the AIR SDK. He's a passionate, dedicated, and responsive professional and his support and insights were paramount in solving the many technical issues I've faced developing Abalon.Italian Language Now Supported!
Our first 1 star reviews came from players upset I didn't support Italian. The very next day, Takis Proietti Rocchi answered my call for help by volunteering to translate the game. Grazie, Takis, for your hard work providing Italian language support for our community! A new card, named in your honor, will soon be added to the game for all players to enjoy!I'm still seeking support from our community to help translate. Polish, Ukrainian and Turkish have been requested, would anyone like to help? I have a first-class translation tool that allows you to review translations in the live game engine, making it fast and fun! You, too, can be immortalized in Abalon. Please email me at ross@20studios.com or message me on our Discord: https://discord.gg/d20studios
Best New Game of the week on App Store
Super honored and excited to share Abalon was featured on the App Store in "New Games We Love" and picked as "Best New Game" in Apple's "The Best in Games This Week".
Abalon also attained the #1 Game ranking on App Raven. This passionate player review explains why.

New High Score!

Congratulations to Dustbunney for clearing Descent 10 and attaining the new #1 high score on our global leaderboard! I have another 10 levels of Descent planned and look forward to adding these soon so you can delve deeper in your adventures and ascend ever higher as a legend of Abalon!
Turn Based Carnival Event
Abalon is included in two game bundles featured in Turn Based Carnival, alongside the amazing developers of Hellcard, Terra Randoma, and Fabled Lands. Check out the deals and complete your collection:https://store.steampowered.com/bundle/46861/Deckbuilders_Paradise/
https://store.steampowered.com/bundle/46796/Infinite_Realms__Roguelike_Tactics/
v2.21.0 Release Notes
[olist]Abalon Soundtrack Now Available!
https://store.steampowered.com/app/3330660/Abalon_Soundtrack/Thanks for Your Support

As always, thanks for being a valued player in the D20Studios community! Please feel welcome to reach out to me (comments, Steam friend request, in-game Menu -> Share Feedback, and on Discord https://discord.gg/d20studios) and let me know how I can make the game even better for you! And of course, I greatly appreciate your Steam reviews!
~Ross
v2.16.0
[olist][/olist]
Abalon Soundtrack Now Available!
https://store.steampowered.com/app/3330660/Abalon_Soundtrack/v2.15.0
[olist]Greetings D20 Fans!
Here we are on the eve of our mobile launch for Abalon, officially launching tomorrow (though potentially available in your region now), and I'm excited to deliver another round of changes and some updates on the future of the game and where we're heading next.
Abalon Mobile Release
Abalon mobile is officially available on App Store and Google Play as of Thursday, November 7th! Register or link a D20Studios account to your Steam account to continue your Steam game's progress on your mobile devices and back to Steam again seamlessly!

Abalon Mobile Features:
[olist]* Steam purchases are separate from the mobile version, similar to how a Nintendo Switch purchase is separate from Steam. While save games and progress sync, cards in premium sets require a separate purchase to use on the mobile version. This was the most fair for me to sell the game for all players and support the continued development of Abalon :)
**Content purchased in the mobile version does work between mobile platforms (i.e. content purchased on Apple works in Google Play and vice versa).

To sync your mobile device with your Steam progress, launch the game on Steam -> Menu -> Settings -> Account -> Register / Link -> Register. If you've already registered an account on mobile, you can choose Link Account instead and login. Your save with the most activity will be used on for all devices.
Abalon Soundtrack
Per player request, I've released the official soundtrack for Abalon for purchase on Steam!https://store.steampowered.com/app/3330660/Abalon_Soundtrack/
Passionately composed by Albert Ventura, the music of Abalon is a stunning combination of whimsical exploration, atmospheric ambience, intense battle tracks, and charming encounters - much like the game itself! These scores are the perfect companion for your tabletop RPG get togethers, inspiring your next big D&D campaign, or just relaxing and regaling on your past adventures in the world of Abalon.
Sit back and enjoy!
Leaderboard Reset
Also per player request, I've officially reset our leaderboards. As with our last reset, the previous scores shall be immortalized in our hall of fame, an enhanced leaderboard feature coming soon. This aims to give a fair competitive advantage to all of our players with the game's current balance and known exploits fix (see our change list below).
Congrats to our skilled players that attain the highest scores in the previous version!

Congrats to the lead summoners of the previous version!
v2.14.0 Change List
[olist][/olist]
2.0 Feature Requests Coming Soon
I've compiled a list of the top player requested changes and new new planned features below. I'll be working on these next along with addressing any other bugs/concerns along the way. Let me know what you think of this list: What are you most excited about? What's missing?[olist]
[/olist]
Thank You for Your Support!

I'm both overwhelmed and delighted to reach this milestone. It's been over 8 years since I started the development Abalon, with an even longer prior history dating back to the release of Hero Mages in 2009 and the creation of the physical board game that started this crazy journey in 2006.
It's my passion, my mission and now my career to create this game so that players around the world can enjoy it. It's a wonderful thing to bring people from all over the world together to share an experience, to inspire your creativity, and to challenge you.
I am incredibly grateful to everyone who has made this dream a reality: my incredibly supportive wife, my kids, my team, and each and everyone of our players that dared to seek adventure with a cosmic tortoise!
[u]Thank you for your support![/u]
v2.13.0 - Language Support
Our spooky event has ended, but development continues with another round of fixes! This build adds full translations for v2.0 for all other languages we support. Huge thanks to all of our translators for your support. If Abalon doesn't support your language yet and you're interested in helping to translate, we'd love your support and we show our appreciation by creating a new in-game card in your honor.
v2.13.0 Change List
[olist][/olist]
Abalon Mobile Release on November 7th
In case you haven't heard yet, Abalon is coming to the App Store and Google Play on Thursday, November 7th! The mobile version will fully sync with your Steam progress so you can pick up where you left on Steam, resume on mobile, then return back to your Steam machine seamlessly!The mobile version of Abalon is free to download and play with optional paid expansions. Keep in mind that while save games and progress sync between platforms, Steam entitlements do not carry over, so using characters not included in the Core set requires a DLC purchase on the mobile version (a bit similar to if you had bought the Steam version and wanted to play on Nintendo Switch would require a separate purchase). Expansions purchased on mobile will work on any of the platforms where Abalon is available free (currently Google Play and Apple) so you don't have to purchase again if you're just moving to a different mobile platform. Just wanted to make sure I was upfront about this so everyone's aware. This was the most fair for me to sell the game for all players and support the continued development of Abalon :)
Pre-Order Abalon Mobile
You can pre-order the mobile version of Abalon now to have it automatically install once it's available in your territory.Pre-Order Abalon on the App Store
Pre-Register Abalon on Google Play
Abalon 2.0 Steam Reviews
Finally, I want to take a moment to thank everyone for your new and updated Steam reviews! I am so grateful we're meeting your expectations in 2.0 and I aim to continue improving the game even more.To give some context to just how much impact the 2.0 release has had, we've seen our average concurrent player base increase by 8X - this is HUGE! We've also increased our Steam rating from 91% Very Positive to 93% Very Positive - and we're just one more positive review away from achieving 94%! Who'll be the awesome player in our community to help make that next milestone happen?
See everyone again soon!
~Ross
v2.1.0 Patch 1
Another round of fixes! And more changes coming down the pipe soon :)
[olist]
Harvest 2x XP and Survive the Horde
From now till November 1st, earn 2X XP when adventuring in the Harvest biome. Abalon's horde survival mode is also unlocked for all players for the duration of the event.
Greetings D20 Fans -
Thank you all so much for your continued feedback and support! Version 2.0 is proving to be our most successful update yet. I am thrilled you're enjoying the new changes!
Scream Fest Event
Double XP for Harvest World and Survival Mode Access
I'm still working through a lot of your feedback, but I wanted to get this patch out to address some immediate issues and provide a fun little surprise for Halloween. From now until November 1st, I'm running a special event for Halloween where you'll earn double XP for battles and encounters in the Harvest biome to give you some extra incentive to explore this spooky world. Additionally, I've temporarily removed the level restriction for Survival Mode so you can try and survive against the withered horde.Here's a list of the other build changes:
[olist]
[/olist]
Hey everyone! Thanks for the reports this morning. It seems a few players were affected by a bug introduced after my patch yesterday (to unlock the Custom Adventure) that resulted in their tower level being reset back to 0. I have fixed this issue and, to remedy any lost playtime, any players who were potentially affected will be automatically promoted up to level 9.
I take data/progress loss very seriously, so please do reach via the in-game "Share Feedback" mechanism if you weren't able to recover your progress with this fix and I'll be happy to support you.
Much appreciated,
~Ross
2.0 Reception and Fixes
Patch 1
Hi everyone! Thanks so much for your feedback on Abalon 2.0 so far. I'm very happy that most of the new changes were very positively received. I'm also grateful to hear your concerns where I may have over-indexed the balance a bit. But that's the great thing about being a player-driven developer - nothing is set in stone, I'm eager to improve the quality of the game, and I want to hear your thoughts.
I also want to express that my intent for 2.0 was not to take away or remove anything from the game that you liked, but rather, create a path going forward that helps new players get best introduced to the many features and mechanics we've added to Abalon over the past few years. This is important for growing our community and so that I can continue developing Abalon longterm. I can't speak for other experiences you many have had on Steam, but I am sincere in my desire to create the best experience I can for you.
On that note, here's a few changes I've made in our latest patch:
[olist]
[/olist]
I also want to thank everyone in our community who has responded with in-game feedback, Discord feedback, and contributed to the 2.0 comments on Steam in this post here: https://steamcommunity.com/app/1681840/eventcomments/4692279782567165753/
Special shout out to folks with very detailed feedback and suggestions to improve: Lord Cameron, DramaLama, Himmelblauer Panther, Snoob, and 1075185437
And thanks again to the many SteamDeck players who reported the AIR SDK issue and helped verify the fix: DramaLama, Shadow Lord, Tequila007 to name a few :)
More fixes and changes to come, so be sure to tell me what you like/didn't like. Your Steam reviews are also very appreciated!
~Ross
Attempting another rollback on the AIR SDK to correct the error prompt occurring OLED Steam Decks. Let me know if I got it this time.
Thanks for the reports from my Steam Deck players. I understand the last fix didn't correct the OLED version, so here's another attempt to solve that problem. Let me know if this one works. Again, I sincerely apologize for the inconvenience here, and I really appreciate your patience and support as I work to fix this for you.
Thanks again for your reports! I apologize again to our Steam Deck users, apparently the latest AIR SDK 51.1 is incompatible with Steam Deck OLED. I've rolled it back to AIR 50.2 (the last version I used for the previous working build), so this should finally resolve that error. Please let me know in the comments if this update worked for you.
Shout out and thanks to my Steam Deck players for helping me out with this one. I believe this update should now fix the game so it runs on Native Linux again on Steam Deck. Let me know in the comments.
~Ross
I updated the ANE (AIR Native Extension) for SteamSDK to see if this would resolve the issue users playing on the newer OLED Steam Deck reported where the game wouldn't run in Native Linux (only Proton v9.03).
Let me know if this works, if not, I will rebuild again with the older AIR SDK to get it working.
This fixes the Linux/SteamDeck version of the build that was missing some images, resulting in a black screen and/or bug error. Thanks for reporting so I could get it fixed asap!
Abalon 2.0 is Out Now!
This update is available free for all of our existing players and on sale for the Roguelike Celebration and Steam Scream Fest.About Abalon 2.0
Following in the spirit of our previous large update, "Gear Up!", I've taken player feedback to heart to provide a rewarding structure to Abalon's massive amount of content and deliver on some of our most requested features. Let's dive into the changes!Progression Tower

We've added a new player leveling system, depicted by our signature "Progression Tower" that will have you ascending further into the clouds and unlocking new characters, game modes, upgrades and challenges. Since Abalon was designed to encourage the exploration of many different characters and deck synergies, the tower stands tall to unify your excursions and provide some extra incentive for that "just one more run..." feeling.
You earn player XP for playing adventures with any character and the rewards here are universally available and unlocked for all of your characters.
Summoner Ranks

Player Level works in tandem with Summoner Ranks through a tiered upgrade system that's designed to see players jumping from character-to-character to make the most efficient progress. The greater the challenge (game difficulty to summoner rank), the greater the XP earned per run. The summoner upgrades are unlocked per character, but each upgrade tier requires a universal unlock so that all summoners can reach their highest potential. Among those rewards are tomes of XP that you can use to help your favorite characters boost ahead.

Each upgrade opens up more opportunities for customizing the start of your adventure run.

For instance, you'll be able to unlock more starting spells, carry items and artifacts (in separate categories from your spells) and eventually take guardians as starting units. To incentivize exploring a variety of different cards, we've added a "points system" in the form of gold cost for each category. This way, you might decide to take a few potions or invest your entire budget in one really powerful artifact. And yes, your customized starting decks are now saved so you're all set for your next run!
Summoner Upgrades
Each summoner also has 3 character specific upgrades that enhance their natural abilities (2 ability upgrades and 1 stat boost). You'll earn your first upgrade in the bronze tier after a run or two, with slick bonuses like spin attacks for melee characters and extra projectiles for ranged.The diamond tier was specifically created to reward our most hardcore players with some outrageous new abilities: Sylvia can hurl a barrage of squirrels, Sir Cheezles can mass time travel, Serpenta can mind control small armies, and so much more!
There's nothing subtle about the Summoner upgrades that unlock at Diamond Tier. Hurling a barrage of squirrels is by far the most satisfying way to collect loot.
Descent

You're going to need those upgrades to take on the new ascension difficulty mode that we've lovingly called "The Descent" as you're not climbing a spire so much as descending into the underworld. This was a fun way to curate some of our existing challenges and create a streamlined experience that you'll be able to compete and compare scores of other players with.

Each level of Descent introduces a new challenge that's added cumulatively to the previous challenges and provides a distinct score bonus (for either battles, summoner fights, run completion, etc.)
Completing runs will earn your summoner stars - which now show on their run start card so you can try and collect them all for each character.
Abalon Mobile Release Update

All of these great new features also culminate in the imminent release of Abalon for Apple iOS and Google Play! Abalon is carefully designed to play comfortably from anywhere - on any device, in any orientation, and sync your progress seamlessly amongst all the platforms in which you play.
To that end, you'll find a new "Account" setting in the menu where you can (entirely optionally of course) register an account with us so you're ready to sync your Steam game data and play on your mobile devices when the game launches in three weeks on
Thursday, November 7th!
You can pre-register now (it's free) on both Apple and Google Play .
Balance Changes
[olist][/olist]
Bug Fixes and Performance Improvements
There were a lot of fixes in this build too, and I thank everyone for using the in-game/forum/and Discord reports for contributing. Honestly, there's quite a long list and I decided I'd best be launching this update so you can play it rather than reading a hundred little bullet points :PLet me know what you think!
I care a lot about this game and our community here, so please let me know what you think of the changes and where you'd like to see Abalon go next. Your Steam reviews are also greatly appreciated!~Ross
Greetings D20 Fans!
For those of you heading to PAX West this weekend, I have some exciting opportunities for us to meet up, read on!
Interested in the game industry?
Check out the Be Brave panel tonight at 6:30 and learn how to network with the pro's. I'll be speaking alongside several industry vets including folks from Microsoft, Bungie, Niantic and Nerd Ninjas.Details: https://west.paxsite.com/en-us/schedule/panel-information.html?gtID=866604&panel-name=Be-Brave-Networking-and-amp-Navigating-the-Industry-with-Boldness-13-and-
Abalon Arena at Seattle Indies Expo

On Sunday from 12:00PM-9:00PM I'll be demoing Abalon Arena alongside a collection of the best upcoming indie games in the Pacific Northwest at the Seattle Indies Expo, also known as SIX.
Stop by and challenge me to a PvP match, or bring a friend along and play coop vs the bots, or bring 3 friends and battle each other in FFA or 2v2!
Details: https://six.seattleindies.org/
Abalon Mobile Release
Abalon is coming to mobile and you can pre-register now on Apple and Google Play at the links below:Pre-Order Abalon on Apple:
https://apps.apple.com/app/abalon/id1235934798Pre-Register for Abalon on Google Play:
https://play.google.com/store/apps/details?id=air.com.d20studios.summonersfateI aim to have details for joining the prerelease beta along with a Steam update later next week when I'm back.
I look forward to seeing you there!
~Ross Przybylski, Founder & Game Developer
D20Studios, LLC
Greetings Players!
Todays update is a large set of fixes for player reported issues. Im still working to respond to all of the feedback from our latest major update (Gear Up!) so if you havent seen your feedback addressed below, rest-assured, Ill have another update coming soon.v1.37.0 Release Notes
[olist][/olist]
Black Screen/Loading Issue:
I am still trying to fix the Black screen on load error thats being reported (mostly by Chinese and Korean players with what I suspect are AMD graphics cards with specific driver versions). Ive put in several potential fixes, but I have yet to receive player response to let me know if the issue is in fact resolved. If you have encountered this issue in the past or are experiencing it now, please reach out via the in-game report, Discord , or Steam friend request so I can help you.Also note: A temporary fix that seems to work is kicking the game into windowed mode using Ctrl+F
Thanks for Your Support!
Thanks again for reporting these issues and providing me an opportunity to create a better game experience for you.Remember, Steam reviews are the life-blood of indie devs like myself. If youre enjoying the game and the service youre receiving, please hit that thumbs up icon for Abalon in your Steam library and let me know how youre enjoying the game :)

As promised, another round of bug fixes!
[olist]
Keep your feedback coming and I'll get another patch out for you tomorrow :)
~Ross
And take 2... sorry about that everyone! Seems my last patch caused a different bug (thanks for the quick reports, it should be all good now). Here's the update notes again in case you missed it:
Wow, thanks so much everyone for the very positive reaction to our "Gear Up!" update. I'm so glad you're enjoying the new equipment feature. Please be sure and write/update your Steam review if this update has addressed your feedback :)
Also, I wanted to let you know I'm working as fast as I can to fix the recent bugs you've discovered, so here's a quick patch that takes care of a few of those issues so far:
[olist]
[/olist]
Expect more fixes and improvements to come soon!
~Ross
Wow, thanks so much everyone for the very positive reaction to our "Gear Up!" update. I'm so glad you're enjoying the new equipment feature. Please be sure and write/update your Steam review if this update has addressed your feedback :)
Also, I wanted to let you know I'm working as fast as I can to fix the recent bugs you've discovered, so here's a quick patch that takes care of a few of those issues so far:
[olist]
[/olist]
Expect more fixes and improvements to come soon!
~Ross
Time to Gear Up!
We've just rolled a year past our 1.0 launch on May 11th and nearly two years since our early access debuted in June 2022, and WOW, I'm so grateful for the positive reception, your critical feedback, and the many hours you've enjoyed playing Abalon. Thank you all so much for being a part of our D20Studios community!
Today, Im thrilled to announce the release of our 10th major update for Abalon! Per your many requests and feedback, I'm bringing you an enhanced equipment system that will allow you to fully upgrade the look, stats, and abilities of your team of adventurers.
Out with the old, in with the UPGRADES!
Let's be real, our old equipment system was a bit confusing. Sometimes it dropped as cards to place in your decks, and other times, it was a one-time use satchel card. And many a-wise player avoided the risks of giving their hard-earned artifacts to guardians (who took their treasures with them to the grave when they died).In this update, I scrapped all that nonsense: All equipment drops are now satchel cards. And all equipment and artifacts are kept safe in your satchel whether you die, choose to swap with another equipment, or kick a party member off your team: your gear stays with you for the entire run! This is true even if you're playing perma-death mode or choose to equip your gear on a loyal or summon.

Here you can see an example of the Fighter Mage decked out with some gear including custom helmet, a mighty pitch fork and even a phylactery potion to ensure he doesn't meet an untimely demise.

Consequently, this also cleans up the status panel for the unit card itself (especially if you have multiple artifacts equipped) since it no longer has to show the status/keywords for equipped items.
Seeing the item graphics vs. pure text also adds a nice touch, and you can quickly access the full cards via mouse, keyboard or gamepad.
There are a couple rules in place to balance this:
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Lots of New Gear to Discover
Not only does all existing equipment become extremely relevant for creating your own custom character builds, but I took it a step further and added over 20 new cards to the game for you to experiment builds with. Go ahead and break my game!New Shops!
And just how will you find and collect all that loot? Well, in addition to the new thematic shopkeeper, Vulcan's Forge, there's also the Traveling Salesman that offers a whole new purpose for the campsite.
Once found and rescued, the Traveling Salesman will join you at your campsite on every future run, offering a new set of gear to buy each time you light up the bonfire.

Yes, we improved the gamepad controls! Direct-access to satchel during combat.

Don't forget, all of the controller buttons are fully customizable to ANY game action you like from the game library. While you're there, give the game a thumb's up, too :)
v1.36.0 Release Notes
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Other New Equipment System Notes:
[olist]On the Horizon
[olist]Support Our Community
Love what were doing here? Help support Abalons development by writing/updating a Steam review, sharing Abalon with a friend, and wishlisting our upcoming title, Abalon Arena .Thanks for reading and being a valued player in our community!
~Ross
Welcome New Players!
Warm D20Studios welcome to all of our newest Abalon players! Thank you so much for sharing your feedback in-game, on Discord , and on our Steam community page .Ive got our next major update scheduled to roll-out a little later this month that aims to add some highly anticipated player requested features. For now, heres a quick update to take care of those bugs youve reported and keep your games running smooth!
v1.35.0 Release Notes
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Thanks for reading, and remember you can show your support for the continuous development on this game by writing us a Steam store page review :)
~Ross
v1.34.3 Patch Notes
This patch is intended to fix the Ultra High DPI Monitor issue we were seeing in the bug reports that prevented the game from running full-screen on those really fancy ultra-wide gaming monitors.
Special thanks to Chaplin for providing some additional help that allowed me to reproduce the issue. Awaiting a confirmation that we've resolved it for certain and then I'll update this post :)
Update (4/16/24):
We have confirmation that this fix does solve problem. However, if a player has previously rasterized the graphics in the old version, it's necessary to clear the cache so the patched version can re-rasterize the textures within the GPU resource limits.
Here's how to do that:
1) Force the rasterizer by exiting full screen (Ctrl+F) then re-enter full-screen mode (Ctrl+F) again.
or
2) Delete the existing cache: C:\Users[UserName]\AppData\Roaming\com.d20studios.abalon\Local Store\assetCache and restart the game
Minor versions don't require re-rasterization of the graphics which is why this manual process is needed. When we update the game to next major version (1.35) the rasterization will occur automatically.
Infinite Loading/Black Loading Screen:
Id also love to create a proper fix for the black screen/failed loading issue .Ive been unable to reproduce this bug, so if youre experiencing this and would be willing to chat with me on Discord, Im sure I could get it resolved.
Thanks for your continuing feedback and support everyone!
~Ross
v1.34.2 Patch Notes
[olist]Ultra High DPI Montiors:
Im still trying to fix the 6K+ monitor resolution issue .If you have a really high DPI monitor (6K+) and would be willing to help me debug this one, Id greatly appreciate it!
Infinite Loading/Black Loading Screen:
Id also love to create a proper fix for the black screen/failed loading issue .Ive been unable to reproduce this bug, so ff youre experiencing this and would be willing to chat with me on Discord, Im sure I could get it resolved.
Thanks for your continuing feedback and support everyone!
~Ross
Turn Based Thursday Festival
Abalon is proud to be featured in the Turn-Based Thursday Fest . Running April 4th - April 8th, the festival highlights a curated selection of turn-based games of all kinds.
Abalon Arena Demo
We're celebrating with both a continuation of our ongoing discount and another run of our upcoming multiplayer, Abalon Arena , with a free demo that enables you to battle versus or together with your friends online or on the couch (and full Steam deck verified and controller support, too).
Check it out and let us know what you think!https://store.steampowered.com/app/2352400/Abalon_Arena/
Thank you for your feedback!
I'm so glad everyone is enjoying our recent Fast Adventures update ! We've received such a positive response to the new addition so far - thanks for letting us know how you feel! I aim to continue updating Abalon with more great features, so please keep sharing your feedback in-game and here on Steam :)
We'd love your Steam Review
Aside from already being a valued player, the best way you can help support our game and development of Abalon is to write a Steam review. This helps improve our discoverability by letting other members of Steam community know you're having a great time. I also personally read all reviews to address feedback and further improve the game.
Here's how to leave a review:

From your Steam library, select the thumbs up or thumbs down and write a sentence or two about your experience. If you're dissatisfied with the game in anyway, rest assured, it's my mission to rectify that however I can, so please let me know what I can do for you.
I appreciate all of your support!
See you on the battlefield!
~Ross
v1.34.1 Patch Notes
[olist]Happy spring, my D20 Fans!
Im thrilled to announce the release of Fast Adventures, our 9th major update for Abalon. Fast Adventures delivers shorter runs with more diverse encounters. Instead of starting with a single character, you choose your party and spells right from the start and explore a biome-diverse open world to hunt the bosses and fulfill your cosmic destiny!
This update was inspired by content creators Retromation and Wanderbot , experts in the roguelike genre who have suggested shorter runtimes are a key factor to engagement and having an enjoyable experience. Why? A 50-60 minute run is a sweet spot of attention span - enough to sample and witness the possibilities, culminating in a meaningful end goal where the building blocks of whatever strategy youre going for pays off in a rewarding fashion.
At its heart, Abalon is a game that strives to encourage player creativity through the exploration of different character and spell combinations. I hadnt realized until we took the time to implement this feature, but I have to agree that they were right! Shorter runs offer a very gratifying experience, after which you feel revved up to try another run with a new team. Thank you Retromation and Wanderbot for your feedback and your lets play series that have helped so many players discover the awesomeness of roguelikes. We dedicate this build to you.
About Abalon's new "Fast Adventure" Mode:
[olist]And thats not all I'm also addressing other player feedback and suggestions in this build as well!
Choose Your Playstyle
One of Abalons signature mechanics, called by some players the cards as stamina" mechanic, is that cards do not reshuffle into your deck until resting at a campsite. It's intended to provide an element of resource management and put focus on maximizing the tactical position and abilities of your units. A lot of players love it and some do not.To address this feedback, Ive added another new feature called Choose Your Playstyle where you can customize your game experience after choosing difficulty.

Signature Style
[olist]Traditional Style
[olist]And for those players whove been asking for a more purist version of our original release, Ive added a new challenge modifier you can tack onto the Signature Style:
Forbidden Relics: You may not use artifacts.
This challenge echoes back to our initial launch before artifacts were included and makes the game a lot harder. As such, this challenge grants a 20% score bonus at the completion of your run.
Card Cycling
Additionally, for those who have expressed desire for more control over your cards (particularly the cycling of cards) Ive implemented a new set of actions you can use on cards in your hand to manipulate your deck and gain the advantage:[olist]
Jokers Last Stand
This past November, I was a guest of Twitch streamer AlchemistJoker . The two of us had met in person at the Seattle Indies Expo where Id showcased Abalon. Hes got a great charism and natural upbeat energy that really reignites your passion for games. During the stream, the hazards and enemies of Abalon put his gamer skills to the test. His run culminated in an epic battle in the Sandpit Arena. Low on resources as the last surviving member of his party, wave after wave of marauders and a monstrous cyclops set the stage for what was sure to be his defeat. It was here Joker and I agreed if he could someone manage to survive, Id commemorate his achievement with something special: a card made in his honor.
Never doubt the resolve of a determined gamer - because despite the odds stacked against him, Joker made his last stand and defeated the hordes of the arena in an epic showdown. Today I make good on my commitment to Joker, with the addition of the following new card created in his honor:

May you, too, make a lasting impression in your next run!
Content Creator Spotlight: Yukmouth
We're thrilled to have positivity focused streamer, Yukmouth, kicking off the launch of Abalon Fast Adventures with a stream Monday morning starting at 7:30AM PT. Yukmouth is well known for streaming CCGs including Hearthstone, Storybook Brawl and Fairy Tail Fables.Tune in to watch the broadcast on his Twitch channel: https://www.twitch.tv/yukmouth
v1.34.0 Release Notes
[olist]Abalons Major Updates:
For those new to our community, we pride ourselves on responding to player feedback to continuously improve the game. Heres our past major updates to the game (not including many more regular updates that also addressed player feedback):[olist]
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On the Horizon
[olist]Support Our Community
Love what were doing here? Help support Abalons development by writing/updating a Steam review, sharing Abalon with a friend, and wishlisting our upcoming title, Abalon Arena .Thanks for reading and being a valued player in our community!
~Ross
WINGS 2024 Women's Day Event
D20Studios is proud to participate in the WINGS 2024 Women's Day Event on Steam , featuring over 400 games created by women-led studios. Looking back on our dev journey for Abalon, which began in 2016, we have a lot to celebrate thanks to the accomplishments of the women on our team.
Kelly Przybylski

Kelly and Ross Przybylski
Kelly Przybylski is my wife and studio co-leader. She heads up our marketing and creative. Her efforts were instrumental in growing our community and successfully funding our Kickstarter in 2017. Engagements she's crafted over the years have included community voting on artwork direction, newsletter updates, and my personal favorite "Kelly Comics" some examples of which you can find below:

Kelly has a strange yet delightful sense of gaming humor
Kelly is also responsible for our most innovative character designs, such as the Celestial Steampunk Timekeeper Rats. My best idea was something akin to the traditional sewer rat mutant, to which Kelly replied "Boring!!" and instead pitched a race of sophisticated and dapper rats dressed in steampunk who had the uncanny ability to control time. It's amazing ideas like this that I'm so grateful to work with Kelly. She brings so many totally original and refreshing ideas that allow our game to go where no other game has gone before.

In game character models for the Celestial Steampunk Timekeeper Rats. These character have abilities that manipulate time, such as slowing enemy movement and teleporting allies to the future.

Key Art of the Timekeepers illustrated by our concept artist Marvin Blattert.
Kelly enjoys many tabletop games including Hero Quest, Magic the Gatheirng and Warhammer (for which she has painted a spectacular Tyranid army) - and of course Abalon. For the duration of the event, we're streaming a throwback video on our store page from our initial early access launch (when Abalon was still called Summoners Fate) with Kelly herself playing and discussing the game. Hope you enjoy!
Laura Palavecino
Another woman we'd like to recognize today is Laura Palavecino who hails from Argentina. Laura is an exceptionally talented artist who made a significant contribution to the game by redesigning the look and feel of our UI.
Laura named the signature textured stone look of the HUD "Blue Fate". The UI is more than just buttons and HUDs, though. Laura also helped improve the character movement and interactive flow and aesthetics.
Coming Soon
We'd planned to launch our next major update in conjunction with this event, but after some initial testing, we realized there's still a few bugs we need to work out with the procedural generation algorithm before it's ready to roll out - so we're rescheduling the launch for later this month.
Among other player requested feedback and QoL improvements, our next update will include the new "Fast Adventure" featured that was inspired by content creators like Retromation and Wanderbot.
Here's what I can tell you about it so far:[olist]
The goal of fast adventures is to fuel faster, more diverse runs that encourage players to explore the different summoners and experiment with creating different teams. So far in testing, the diversity in biomes gives exploring vibes reminiscent of top down Legend of Zelda, with deserts or swamps adjoining forests and staircases leading to underground dungeons.
We're also aiming to address the player feedback around our signature "cards as stamina" mechanic by providing alternative play modes with different advantages/disadvantages. For those that have enjoyed this mechanic, you'll be able to double-down on it with a more "survival" path. For those coming from traditional deckbuilders and expect card cycling, there will be an alternate path that lets you recover your entire deck each battle (but with some attached disadvantages so as not to break the overall balance).
Share Your Feedback
As always, I invite you to share your feedback with us so we can continue to improve the game. For bugs or improvements you observe while playing, it's best to report in game using Menu -> Share Feedback (as this captures a reproducable bug state to make fixes faster).For overall ideas/suggestions, use our Steam community forum or come chat with us directly on Discord .
And, of course, the best kind of feedback is a Steam review. This helps us understand our strengths/weaknesses and gives our community a boost so more players like you can discover and enjoy the game.
Thanks for reading!
~Ross
Abalon Arena - Public Demo
Just a quick reminder that our public demo for Abalon Arena (the multiplayer version of Abalon with support for up to four players, including online and, as of today, local couch-coop) will be closing on Monday, February 19th.
If you haven't already checked out the free demo, be sure to login and give it a go here:https://store.steampowered.com/app/2352400/Abalon_Arena/
Also, wishlist and follow the Abalon Arena store page for updates on the development progress and future demo opportunities.
Thanks so much!
~Ross
Greetings D20Studios fans!
Today, I'm super excited to announce the release of our first public demo for Abalon Arena that will run for the duration of the Steam Next Fest and through the following week for Steam's Remote Play Festival.
https://store.steampowered.com/app/2352400/Abalon_Arena/
For those unfamiliar, Abalon Arena is our multiplayer-focused game in the Abalon series. This demo features the ability to create custom game lobbies with support for up to four players in 1v1, 2v2 and coop vs bots. The demo will run for the duration of the Steam Next Fest and through the following week for Steam's Remote Play Festival.
Full details available here: https://store.steampowered.com/news/app/2352400/view/4021220068120318348?l=english
Be sure to Wishlist and play the demo while it's available :)
~Ross
In anticipation of our upcoming public demo for Abalon Arena , I've created a free map editor available to anyone interested in creating and testing their own custom battle maps.
Download the standalone Abalon Map Editor for Windows:https://d20studios.com/abalon/downloads/mapEditor.zip
Watch this tutorial video to learn how to install and use the tool:https://www.youtube.com/watch?v=arU0evsnPy4[/previewyoutube]
Share your custom maps here in our Steam community on our Discord or email your map data to me directly at ross@d20studios.com for consideration to be included in the game.
Have fun creating!
~Ross
It's a 3 vs. 3 goblin snowball fight, but no-one said building a snowman was against the rules! Hope this playful piece from our concept artist, Marvin, brings you a smile :)
Happy Holidays from D20Studios
2023 was an exciting year with the 1.0 release of Abalon andseveral major updates , too! I'm looking forward to delivering even more next year, including our mobile build of Abalon and our multiplayer title, Abalon Arena .
I'll be continuing to support Abalon with new features and updates such as:
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I'm also looking into how I can address player feedback regarding the "cards as stamina" mechanic, which is one of Abalon's signature features. It's intended to provide an element of resource management and put focus on maximizing the tactical position and abilities of your units. A lot of players love it and some do not.
During early access, I introduced artifacts as a way to modify the rules (for example, allowing you to recover cards after battle, increase your max hand size, etc.). While this helped some, it didn't fully solve the feedback. And, interestingly, some players now want to see challenge modifiers to eliminate these artifacts and bring Abalon back to it's survivalist beginning.
Since Abalon is all about fueling player creativity and satisfying lots of different play-styles, I'm thinking some alternate play modes might be the way to go. Pure survivalist route for some. And a more deckbuilding focused route for others. The key is to find ways to balance these changes so the game remains challenging. Maybe a more traditional deckbuilder mode has tougher enemies or you can't take guardians? I'd love to hear your thoughts and ideas on this :)
Prerelease Testing for Mobile & Multiplayer
If you're a current Abalon owner and can't wait to try out our upcoming mobile launch and/or multiplayer features and would like to shape the development by contributing feedback, we're running a closed-beta test. Information available in our Discord in the #multiplayer channel: https://discord.gg/d20studiosYou can also Wishlist Abalon Arena here:https://store.steampowered.com/app/2352400/Abalon_Arena/
End-of-Year Goal Achieved: 300 Steam Reviews!
Thank you so much for being a valued player and supporting our games' development. I can't express enough how much I appreciate our community and all of yourinsightful feedback that has helped us grow and improve.I'll be working through the holiday season, though expect my availability to be more limited than usual as I take some time to spend with my family. If you have issues with the game or want to share feedback, I'll have Discord and Steam alerts running and do my best to respond. You can also report feedback in game using Settings -> Shared Feedback which will provide me with a gamestate I can use to quickly repro and fix any issues.
~Ross
v1.30.2 Patch Notes
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v1.30.1 Patch Notes
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Making Abalon the Best It Can Be
Thanks so much to all of our players for continuing to share your feedback and positive support. I take all of your input very seriously, and I want to do the best I can to continue improving Abalon.This week I'm pleased to announce we've added support for two additional languages: German and Brazilian Portuguese. Additionally, I've added another 5 waves to endless survival mode, new NPCs that should keep quite challenged this round, more balance changes, and addressed a number of other player requests.
Enjoy!
Content Creator Spotlight: MacNcheese
She's well known for her delightful Minecraft Youtube videos, but did you know she also enjoys roguelike deckbuilders? MacNcheese was also the wonderful host of the SIX Online earlier this month.I'm excited to announce Twitch streamer MacNcheese will be playing Abalon today starting at 12PM (noon) today (just a few minutes after this update went live).
Tune in here: https://www.twitch.tv/macncheesep1z
Content Creator Spotlight: AlchemistJoker
We've got a special event planned for tomorrow with Twitch streamer, AlchemistJoker! We met at the Seattle Indie Expos where I'd showcased Abalon, and Alchemist also covered the SIX Online feature earlier this month. He's super energetic, charismatic and brings a lot of positive energy that reminds us all of the joy video games bring to our lives.Tune in to his Twitch Channel: https://www.twitch.tv/alchemistjoker
When: Tomorrow - Tuesday, November 21s from 6PM-8PM (PT) where he'll playing Abalon. I'll also be on the stream (voice only) to answer his viewers burning questions about the development of the game and provide morale support as he explores Abalon and pits his wits against the monstrous hordes that await in his journey. Maybe we'll even play a PvP battle to showcase our upcoming game, Abalon Arena ...
v1.30.0 Release Notes
[olist]On the Horizon
Some new features in the works for future updates include:[olist]
[/olist]
Help Me Reach 300 Steam Reviews
Thanks you so much for the surge of reviews after last week's update! We're now just 15 reviews short of our end of year goal of 300 Steam reviews. If you havent yet written a Steam review, do please consider sharing your feedback. It means a lot to me (reviews are serious motivation) and it also helps other players discover what you like about the game.
Thats it for now. Thanks again for all of your kindness, feedback and support! I hope youre enjoying playing these updates as much as I enjoy making them for you.
~Ross
v1.29.1 Patch Notes
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Improved with Player Collaboration
Im very pleased to deliver this next update which is a direct result of collaboration with some of our top players. Survivors of wave 30 shared their strategies with me, and I was amazed to discover so many synergies and quite literally unbeatable armies that players had devised. It was clear that simply adding additional waves was not going to provide enough challenge - the system itself needed revision. Special thanks to Kaaz, Dusty, PorkDiesel, Scharlatan, Jear and Diezy for their collaboration with me on Discord and help designing the new enemy NPCs and balance optimizations for this update.Additionally, our recent PvP tournament and weekly play sessions have helped to reveal and solve additional balance concerns as we move closer to the release of Abalon Arena . If youre interested in PvP and would like to join our intimate and well mannered test group, you are most welcome. The closed beta for Abalon Arena is currently open to any players who already own Abalon on Steam. Simply join our Discord and fill out the application in our #multiplayer channel so I can add the appropriate permissions.
Player Spotlight: Reiga
This week were honoring one of our players, Reiga, by naming a card in his honor. Reiga has been a constant champion to the growth and strengthening of Abalons community by promoting player collaboration in our discord server, helping us connect with the content creator community and organizing PvP tournaments for our upcoming game, Abalon Arena . The campfire is a symbol of camaraderie and party members bonding together. Henceforth, the Bonfire Elixir card will be known as Reigas Bonfire Elixir. Thank you for all of your kindness and support this past year, Reiga!Content Creator Spotlight: Retromation
Retromation is a rock-star on YouTube when it comes to roguelike games. His videos are great for introducing new games, and theyre also incredibly helpful for developers like myself looking to improve the experience. Im honored once again for his recent Lets Try video, this time trying out Horde Survival:https://www.youtube.com/watch?app=desktop&v=OYfCiYWrRvc&ab_channel=Retromation
Some takeaways for me to further improve the game from this video:
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New Language Support
Support for German and Brazilian Portuguese will be coming soon in a future update. Were currently looking for volunteers to help us translate our game in Polish and Italian. If youre interested, please contact me on Discord (@rossd20studios) or shoot an email to contact@d20studios.com.Also please note that since I have changed a few card descriptions, these will appear in English text for a few days while our translators are updating the copy. Thanks for your patience and understanding :)
v1.29.0 Release Notes
[olist]I have received a lot of feedback about this character (players love him, but also felt he was too powerful). I believe this change effectively balances the barbarian AND makes him even more distinctive, challenging and fun to play. Effectively, he becomes the incredible hulk, charging recklessly towards the enemy in a blood drunk rampage. Without having explicit control of where the barbarian goes, he will be putting himself at high risk of counter attack. But players who set him up right will be rewarded with a crazy barbarian roaring rampage combo!
On the Horizon
Some new features in the works for future updates include:[olist]
[/olist]
Help Me Reach 300 Steam Reviews
I have a goal to reach 300 Steam reviews before the end of this yearand were so close! Only 25 more reviews to go. If you havent yet written a Steam review, do please consider sharing your feedback. It means a lot to me (reviews are serious motivation) and it also helps other players discover what you like about the game.
Thats it for now. Thanks again for all of your kindness, feedback and support! I hope youre enjoying playing these updates as much as I enjoy making them for you.
~Ross
Celebrating ScreamFest with even more nightmarish hordes!
Happy Halloween everyone!
The hordes invasion of Abalon continues throughout Stream's Scream event. In response to our players victories in endless survival mode, the horde is growing, and becoming even more deadly. Do you have what it takes to survive?
https://store.steampowered.com/app/1681840/Abalon/?utm_source=screamFest2023
Survival Mode Champions
This week I'd like to recognize Dusty, the first player to successfully clear Wave 24.

And here's a look at the custom deck used to win:

Congratulations, Dusty!
Other notable champions include Jear, Scharlatan, Lykurgos, and PorkDiesel. Each player devised a unique strategy to defeat the horde.

Jear's army of super Ironclad soldiers.

Scharlatan's super-charged firepower strategy
The v1.28.0 update adds an additional 6 waves to endless mode and a number of key balance changes. Who among you will be the first to survive the new waves in endless survival?
v1.28.0 Release Notes
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Seattle Indies Expo - Online
SIX Online airs tomorrow, Saturday 10/28 starting at 9:30AM PT - and featuring 25 amazing games from the Pacific Northwest.I'll be streaming live with some popular streamers including MacNCheeseP1z, AlchemistJoker and Stephazoid starting just after 11:00AM PT, so be sure tune in on the SeattleIndies Twitch channel here:
https://www.twitch.tv/SeattleIndies
Kormakrtv Stream
Speaking of amazing streamers, Kormakrtv was kind to share the replay of his recent live stream of Abalon - Horde Survival, and we'll have it broadcasting here on our store page for the duration of the Scream Fest.Your Feedback Matters
Just another friendly reminder that I really care about your feedback - it's what drives me to do better with each update. Here's how you can get involved:[olist][/olist]
Thanks so much!
~Ross
Celebrating Roguelikes with more Hordes!
Abalon is a proud to be featured in the 2023 Roguelike Celebration alongside a curated collection of other fantastic games created by fellow passionate developers. For the duration of this event and through to the end of Steam Scream Fest, Abalon is on sale for 40% off. Don't miss your chance to fight the spooky hordes of withereds, vampires, and other horrific monsters this Halloween season with our latest major update: Horde Survival!
https://store.steampowered.com/app/1681840/Abalon/?utm_source=roguelikeCelebration2023Sale
Speaking of Hordes...
I'm both shocked and amazed that one of our players, mr.kitty, was the first to complete all 20 waves of endless mode. I truly didn't expect anyone to survive this far in our first week, but I did hide a little easter egg at the end for the first player that managed to achieve it just in case. As promised by said easter egg, I'm making good on my promise to add additional waves and ensure the horde is truly endless.
Congratulations, mr.kitty!

Traps were a key element of mr.kitty's strategy, so I've armed higher wave summoners with spells that can clear your traps.
The v1.27.0 update adds an additional 4 waves to endless mode as well as several key changes I hope will keep you challenged a little longer this time. Keep up your amazing gameplay, and I'll keep expanding the horde throughout the end of this month.
Speaking of amazing player strategies, I'd also recognize the following players: Lykurgos, puninokp, Kiro, Dustbunney, Agent Merlin, 1499148650 and stauchd who devised a clever tactic of creating their own horde of withereds to defeat and transmogrify the enemy horde. I hadn't anticipated the chaos that could happen:
Effectively, these player-created withered hordes turned Abalon into an auto-battler. The problem, though, is that they were so effective that their hordes eventually filled the entire board, making it impossible for the enemies to spawn. To remedy this, I've added a new rule to Horde Survival: "Copied units do not persist between waves." Additionally, enemies can now spawn in the player spawn area if their spawn area is completely blocked.
You'll still be able to keep your summoned withereds, but the copies they create will no longer remain, making it a little more difficult to mass a huge horde. I reached this decision after deliberation and discussion with our Discord community. I always like to understand the impact of balance decisions so I can address bugs like this without taking away the fun and creative strategies you come up with.
v1.27.0 Release Notes
[olist]Your Feedback Matters
Just another friendly reminder that I really care about your feedback - it's what drives me to do better with each update. Here's how you can get involved:[olist][/olist]
Thanks so much!
~Ross
Hey everyone! I'm pretty excited to bring you this update inspired by my conversations with many of you who've long been asking for an "endless mode" style challenge.
Fair warning: The new survival game mode is not for the feint of heart. It's intended to be brutal and horrific, and I'm sure you'll be cursing my name in frustration the first few goes at it. Expect to die quite a bit until you discover how to make the best use of your resources and optimal placement for your defenses. After that, I think it'll grow on you. And, I'm quite certain a few of you are going to find ingenious ways to break this that I couldn't possibly anticipate. So, have fun with that!
As always, I'm very open to hearing your feedback - but do please try and give it a day after your first couple runs before you tell me it's totally broken ;)
Onto the official feature description!
Can you survive against the horde?
As Halloween approaches, a dark horde of withered beings, vampires, and scavenging horrors gathers in the world of Abalon. You must carefully choose your team of heroes and arsenal of magical spells to make your final stand. Abalon's all-new survival game mode combines turn-based tactical combat with a layer of strategic defense where players can place walls, traps and units to thwart the advancing waves of enemies.[olist][/olist]
Abalon Horde Survival to be Featured on Kormakrtv
Our dear friend, Kormakrtv, will be pitting his resolve and viking warriors against the horde this coming Wednesday, October 18th, so be sure to follow his Twitch channel and mark your calendar:https://www.twitch.tv/kormakrtv
The stream block will be starting 10am CEST - 4pm CEST with a 2-4PM spotlight on Abalon.
Additional Fixes in v1.26.0
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Your Feedback Matters
Just another friendly reminder that I really care about your feedback - it's what drives me to do better with each update. Here's how you can get involved:Thanks so much!
~Ross
v1.25.1 Patch Notes
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Greetings Abalon fans!
Im excited to announce our participation in Steams Strategy Fest with a 35% discount on Abalon. In addition, were running a special event this week that will unlock several characters that normally require completing some achievements before they can be played. These include the Pyromancer, Fighter Mage, Liche King and Ice Queen. Simply login to play during the duration of Steam Strategy Fest and youll automatically unlock them.
Additionally, I have some more balance changes and bug fixes for you!
v1.25.0 Release Notes
[olist]Abalon at SIX (Seattle Indies Expo)
If you're attending PAX Seattle this week, don't forget to stop by and check out the Seattle Indies Expo. I'll be showcasing Abalon there, so this is your chance to meet the developer in person as well try our upcoming mobile build. Details: https://six.seattleindies.org/Your Feedback Matters
Just another friendly reminder that I really care about your feedback - it's what drives me to do better with each update. Here's how you can get involved:~Ross
Update #24 - 1.24.0 Patch Notes
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Greetings Abalon fans!
Todays update includes a whole bunch more fixes and improvements, leaderboard reset, plus Ive got some exciting news to share!
Leaderboard Reset
Per my communication in the last update, I have reset the top leaderboard scores to give everyone in our community a fair shot at the top positions with the latest balance changes and score exploit fixes. I look forward to seeing who will claim the new high scores and earn a place in our next hall of fame.Seattle SIX Indie Expo
Im thrilled to announce that Abalon was selected to showcase in the highly competitive Seattle Indies Expo thatll take place the weekend of PAX West in Seattle on Sunday, September 3rd from 12pm-9PM on the 3rd floor @ the Motif. Additional details at: https://six.seattleindies.org/If you live in the Seattle area or are visiting for PAX West, attending the Seattle Indies Expo is a must-experience event for indie game lovers: its free, theres an after-party after 6PM, and no PAX badge is required to attend. Ill be there in person showcasing our exhibition demo on a number of different devices, including our upcoming mobile release, and Im eager to meet new and existing fans alike in person.
Dreamhack Summer Indie Showcase
Abalon is also currently participating in the Dreamhack Beyond Summer Indie Showcase that runs 8/18 -> 8/27. Be sure to check us out and play some other great indie game demos as well.v1.23.0 Release Notes
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Your Feedback Matters
Just another friendly reminder that I really care about your feedback - it's what drives me to do better with each update. Here's how you can get involved:
~Ross
Update #23 - 1.22.0 Patch
Congrats to Thm Ngn for once again taking first place on the leaderboard with a top score over 1.3M and discovering a vital bug for us all in the process. As mentioned, I'll be reseting top leaderboard scores this week to put everyone on even playing field. For now, here's a few quick fixes to our update from last week.
Patch Notes
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Hi Abalon Fans -
Thank you so much for feedback and support. It makes all the difference in fine tuning the game and creating a wonderful experience.
This update aims to resolve the bulk of the issues reported since the Treasure Trove update and create a nice stable base on which to continue building new features and content. In addition, I'm introducing the Abalon Hall of Fame to recognize our top players and give everyone else a fair playing field on which to attempt the next run of global high scores. Read on to learn more.
Version 1.21.0 Release Notes
[olist]Leaderboard Hall of Fame
Per player request, I've decided we're going to attempt our first leaderboard reset this coming week. Many of the recent changes to balance and challenge modifiers have affected the scoring potential, so I agree this is a nice way to put the top global positions back on an even playing field that everyone can strive for.Before this takes place, however, I want to recognize our top worldwide players for their incredible accomplishments. Behold and congratulations to our first players to enter Abalon's Hall of Fame:

And congratulations to the players who achieved the top high scores for each Summoner. Welcome to the Abalon Hall of Fame:

As Abalon continues to progress, we'll be thinking up ways to recognize and reward player achievements like this. It could be a special badge on your name, a new special in-game tab listing the hall of fame entries, and more. I'm open to hearing your suggestions and ideas. Let's make this fun together!
For the time being, your scores are immortalized here in this update and added will be added to a permanent registry so we can track and apply rewards when we come up with them.
How will the leaderboard reset take place?
To be clear, I don't intend to delete anyone's high scores; rather, I'm going to clear the top 16 positions in the global leaderboard and reset the global summoner leaderboard for scores earned prior to the release of v1.21.0 for some fresh competition. The reset will take place this coming week after the update has had a chance to fully propagate. You'll still be able to see your previously earned high scores in your personal leaderboard.As we evolve the game and learn more about how folks are engaging with the leaderboards, I plan to create new events (perhaps weekly or monthly challenges as many of you have suggested) and give everyone exciting opportunities to compete and accomplish great things. As always, player input is most welcome and highly encouraged :)
AI Engine 3.0 Update
In addition to continuing to evolve leaderboards and events, I'm also still aiming to revamp the AI engine from 2.0 to 3.0. This is one of this things that just gets better and better the more feedback and information I have from you. The best way I can train the AI is with test cases, so when you experience the AI do something odd or see an opportunity where the AI could have performed a better move, submit a report in-game at the precise moment by going to Settings -> Share Feedback and jotting a few notes. This way, I'll have a reproduction of the battle and I can tweak the algorithm, then re-run the test case to see if it now performs as expected. And on that note, I wanted to give a special shout out to jsssonic for the excellent bug reports regarding AI Behavior. I'll be making use of these to help hone the new engine in the near future.Your Feedback Matters
Just another friendly reminder that I really care about your feedback - it's what drives me to do better with each update. Here's how you can get involved:
~Ross
I'm beyond thrilled to share that Abalon is now officially Steam Deck Verified! This is a goal I've been striving for ever since I heard about Steam Deck back in July of 2021.
The first major milestone was integrating Steam Input controller support back in October 2022. It turns out this was a lot more challenging than I initially estimated, but well worth the effort and a fantastic learning experience. The second milestone was adding Native Linux and Steam OS support, which I was very proud to accomplish this year in early July. Finally, my latest push to add UI scaling and controller glyphs this month finally saw my goal realized, and I couldn't be happier to bring you a turn-based tactics and card strategy experience that plays great on Deck!
Achievement Unlocked: Steam Deck Verified!
I hope you enjoy and I can't wait to hear about your experiences playing Abalon on Steam Deck :)
~Ross
Granting you Quality of Life Wishes
Version 1.2.0 Release Notes
Hi Abalon Fans -
I'm excited to deliver on another round of QoL (quality of life) improvements you've recommended in your feedback to me. Here's what's included in today's update:
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That's all for today's update. If you don't see your requests addressed in the list yet, don't worry. I couldn't get to everything in this update, but rest-assured I have your feedback captured and aim to incorporate your requests in future updates. (And I aim to be as quick as possible with turnaround)
Player Driven Development
Your Feedback Matters
Just wanted to say again how much I greatly appreciate everyone's feedback and Steam reviews. These seriously help development a lot. It brings me a lot of joy to see you satisfied with the game, so please continue to share with me.
Here's some ways you can contribute to our player-driven development:
~Ross
Patch Notes
Hi everyone and thank you for the feedback on our latest update, Treasure Trove! I appreciate your suggestions and bug reports and will be doing my best to get you taken care over the next several days. For starters, heres a few fixes in todays patch.Bug Fixes
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How to Report Bugs
Remember that you can report feedback in game using Settings -> Share Feedback. This is the fastest way for me to reproduce and fix any bugs you many find. Additionally, if you trigger a bug, please include some notes about what you were trying to do (otherwise, I may have a harder time trying to figure out exactly what caused the bug and the fix will take longer).
My dear players -
We've raided the dragon's den and bring you a Treasure Trove of exciting new content to put your synergy building skills to the test. There's a LOT to cover, so let's dive in...
Challenge Modifiers
Since our EA launch, challenge modifiers have been among the top player-requested features. For the past year, we've been collaborating directly with many of you on Steam discussion and Discord to design this system together to deliver the precise sweet spot of challenge customizations you've been dreaming up. This culminated late last night with a final send off of the designs to our prerelease testers to get direct player input on the balance. Special thanks to Reiga, Kaaz, and Psilioxus for their input and recommended tweaks on the balance tuning.
This update introduces 27 distinct challenges ranging from level 1-3 in difficulty rating, all of which can be stacked together for an insane total challenge level of 40 (Which you will not survive...)

Some examples include the "Lost Guardians" challenge that effectively gives your guardians permadeath, adding to the intensity of each battle. We've also got "Bigger Bosses" (nuff said), "More Minions", and the "Deadly Poke of Zorro" that will see every enemy piercing through your armor and shields. And if you think you can run from this, the "No Escape" challenge ensures you cannot retreat after your first turn.
With greater challenge comes greater rewards: Each activated challenge will supply a bonus score percentage to your battles, fate encounters, or grant an additional run completion bonus. Whether you're psyched to compete globally or take pride in beating your personal best, the leaderboards just got a whole lot more fun!
New Artifacts

Our second biggest player feature request has been to supply more permanent ability upgrades for your heroes to help further synergize with your decks. Treasure Trove brings just under 40 new artifacts, each adding a distinctive, game challenging ability to encourage new deck construction and make careful resource management even more rewarding.
Among these new artifacts, our skeleton summoning fans will surely enjoy Semaniel's Necronomicon that allows your hero to summon a skeleton warrior for every unit it defeats on the battlefield. This could be with its attack, an AOE destroying half the map, or poison enveloping your foes - creating instant undead armies. This artifact is made in honor of Semaniel, who we thank and honor for translating the game in Spanish and the wonderful coverage on YouTube .
You'll also find the "Weighted Die of Theron" I promised in response to the RNG feedback in our Steam forums . This artifact will ensure you get a 20 the next time you roll dice.
Additionally, to encourage exploration, we've eliminated the "automatic" treasure finder and instead added things like maps and compasses to reveal new areas. And that's just the tip of the ice berg.
Thematic Shops
I've been promising and delaying this feature for too long...no more! Thematic shops are here at last. This was another heavily player-requested feature, and I gotta say, it was a good call. It really does add a lot to the feel of exploring - you never know which new weird character you're going to find in the wilderness and what kind of exciting goodies they have in store for you.... a Satyr selling loyal bunnies, a potion brewmaster, an ironclad outpost stocked with a legion of soldiers to recruit?
Russian Language Support
Special shout out to community member Neuk for providing Russian translations for the game!
While these are still a work in progress, it is more than 99% complete and I'm very excited to roll it out this update. Please feel welcome to share your feedback via the in-game reporting system and enjoy!
We'll be coming up with something special to honor Neuk in the game in our next content update :)
Additional Build Notes
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Steam - Deal of the Day
Lastly, I'm super excited to share that Valve honored us with a home page feature as July 19th's "Deal of the Day". From now through this week, you can pick up Abalon for our biggest discount yet of 40% off.
I hope this encourages even more folks to discover Abalon and share with their friends! It's my aim to continue developing this game and the Abalon series of games for the next decades into the future.
So please keep your feedback and reviews coming! It's my drive and passion to see you that you have the most satisfying experience in the tabletop inspired world of Abalon!
Join the Discussion:
- Steam discussion board: https://steamcommunity.com/app/1681840/discussions/- Discord: https://discord.gg/d20studios (RossD20Studios#2359)
Thanks so much!
~Ross
Minimum Setup
- OS: Ubuntu 20.04
- Processor: 64-bitMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 512 MB
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