The Doors of Trithius
Jake Donkersgoed Developer
Jake Donkersgoed Publisher
2021-08-15 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Overwhelmingly Positive
(507 reviews)
v0.5.17 (Hotfixes)v0.5.17b
- Fixed Pyromancy and Fulmination gaining XP much faster rate than intended.
v0.5.17c
- Fixed "Chain Lightning" ability causing game crash if the combat log was not enabled in options.
v0.5.17d
- Fixed "Knight's Challenge" ability not rewarding bonus Oaths.
- Fixed issue with the "Combustion" ability, where stacks would get stuck at zero with the status effect still persisting, if ability when upgraded past level 1.
- Fixed condition reduced of your equipped weapon when casting Pyromancy or Fulmination abilities (Magic spells are not intended to degrade the equipped weapon).
- The "Illusion" status effect is now hidden, ensuring creatures spawned due to insanity are less obvious to detect.
v0.5.17e
- Druid characters ported from v0.5.16 or earlier will now have the newly introduced druid passive "Naturebound" automatically applied.
- Fixed unable to unlock reading attunement bonuses, even if the necessary number of insight had been gained.
- (Direct version only) The direct version of the game now displays a message on main menu if a newer version is available.
- (Direct version only) To disable version checking, disable "Check for Updates" in the Options menu.
v0.5.17f
- Updated Fulmination active ability icons to have better contrast.
- Fixed "Chain Lightning" ability causing game crash, due to targeting non-combat entities.
v0.5.17g
- Fixed storage bug. Previously, when adding or removing items from storage, if you already had a stack of the same item, weight limits were not checked and the inventory UI was not refreshed. Now, it works as expected.
- Fixed ability upgrades "Perfect Finish", "Killing Momentum", and "Relentless Assault" not reducing cooldown if the child ability was also upgraded.
- Fixed Chivalry health upgrades (purchased with Oaths of The fallen) lost on game save/load. This fix works moving forward, and also returns previously purchased health upgrades that were lost.
- Fixed travel experience gained by passing turns in the overworld without actually travelling.
- Fixed game sprite for Storm-Chaser Treads boots floating next to player head instead of displaying on the feet as expected.
- Fixed pixel offset issue with with certain male chest armors.
- Updated item stats for "Sagohai's Staff".
v0.5.17h
Fixed issue with map generation occasionally producing disconnected rooms. All dungeons now guarantee valid connectivity between rooms.
While we've worked on dungeon connectivity issues in the past, this time the fix is thorough, having tested against 1000s of simulated dungeons and pinpointing the exact cause.
Other Fixes
- Improved reliability of NPC selection for quest generation. Quests like "Bandit Hunter" now fall back to other NPC types if no preferred ones are available, preventing quest failure.
- Fixed issue where certain items were missing from shop buy-lists. Armorers, clothiers, and blacksmiths will now purchase appropriate items they previously ignored.
- Fixed ring duplication bug caused by equipping an already equipped ring.
- Fixed crash when loading a save with a left-facing Duudahl.
- Fixed "Coup de Grace" not correctly applying its bonus crit chance and damage to attacks.
- Fixed item duplication and disappearance when moving enchanted and unenchanted versions of the same item between storage and inventory.
- Fixed Silt Strider spawning with negative Turn Health instead of positive, causing him to slowly die over time.
- Fixed Cave Spider using aggressive behavior instead of intended Curious behavior module (should follow but not attack unless provoked).
- Fixed upgraded "Combustion" passive reducing its initial stack after 3-4 turns instead of intended 5 turns.
- Fixed "Echo Current" passive incorrectly triggering while in the overworld.
Abilities & Balance
- "Static Field" now requires Thunder damage to trigger.
- Magic spells no longer include on-hit bonuses from non-magical sources.
- For example, on-hit bonuses like lifesteal, knockback, crit chance, etc. from your equipped weapon will not apply when casting spells.
- However, if the spell itself provides such bonuses, they are applied as expected.
- Buffed "Static Lance" ability, adding knockback chance of +30|35|40|45|50% depending on level.
- Buffed "Ignite" ability, increased range from 2 to 3 tiles.
- Added icon for the "Flame Instinct passive ability.
- Increased fire resistance of the Golem, and Spire Golem.
[ 2025-07-08 14:59:51 CET ] [ Original post ] The Doors of Trithius combines classic roguelike ruthlessness with the freedom and depth of an expansive, open-world RPG.
Explore a vast, procedurally generated world that doesn't hold your hand. Here you'll need all your skill and strategic prowess to overcome the ancient dungeons, faction armies, and wandering behemoths found in the unpredictable and mysterious realm of Enalia.
Game World
- Random Generation: Each adventure is unique as towns, dungeons, and the world map are newly generated on every playthrough.
- Exploration: Navigate a vast, dangerous world where survival is key. Establish campsites, forage for sustenance, and manage your weariness to endure the wilderness. Every tile on the world map can be explored and persists across time.
- Varied Enemy Types: Over 100 unique enemy types with customized AI challenge your skills and adaptability.
- Challenging Dungeons: Test your mettle against 8 unique dungeon types, each with custom layouts and room types, including castles, caves, fortresses, hideouts, and temples.
Combat & Skills
- Turn-Based Combat: Our tick-based time system brings a fresh twist to turn-based combat. Turn priority hinges on your movement, weapon speed, and action speed, emphasizing the importance of tactical decisions.
- Combat Options: Customize your strategy with over 200 combat abilities, and 12 weapon skill types, each with a unique playstyle.
- Skills: Experience 14 non-combat skills such as Medicine, Alchemy, Quartermastery, Athletics, and Reading. Level skills through use and strategic focus point allocation, unlocking abilities and passives to tailor your character to your playstyle.
Progression & Customization
- Expansive Loot: Hundreds of items including potions, armor, recipes, and in-game readable lore books. Stumble upon rare enchantments or learn to enchant your items yourself.
- Questing: Complete quests for rewards and to increase your reputation among the locals, unlocking exclusive benefits. On top of the hand-designed quests, towns and cities generate dynamic quests based on NPC roles in each town.
- In-Depth Crafting: Craft food, potions and medicine; upgrade and maintain your armor with salvaged materials. Enhance your crafting skills by purchasing or finding recipe scrolls.
- Character Customization: Shape your character's destiny with 7 background choices and over 30 starting traits.
Early Access
Despite being in early access the game has a significant amount of content already added, with around 12-16 hours required to win. Join the adventure as we continue to develop and extend the world of Enalia.
MINIMAL SETUP- OS: Ubuntu 18.04 LTS
- Processor: Intel Core 2 Duo 2.4 GHz or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 600 MB available spaceAdditional Notes: Minimum resolution of 1280 x 768
4.00$ (80%)
5.36$ (73%)
8.27$ (17%)
4.95$ (17%)
3.05$ (85%)
5.03$ (16%)
16.79$ (16%)
3.93$ (21%)
8.96$ (82%)
5.03$ (16%)
12.59$ (16%)
16.18$ (19%)
7.99$ (73%)
1.52$ (85%)
8.54$ (79%)
4.14$ (17%)
8.27$ (17%)
6.25$ (69%)
8.29$ (17%)
9.33$ (38%)
10.88$ (66%)
4.00$ (80%)
33.14$ (17%)
7.29$ (71%)
12.82$ (57%)
8.39$ (16%)
3.60$ (80%)
10.91$ (16%)
22.98$ (23%)
8.39$ (16%)
0.89$ (87%)
1.13$ (96%)
3.38$ (62%)
1.7$ (91%)
3.14$ (55%)
3.0$ (70%)
0.56$ (81%)
12.0$ (60%)
4.25$ (91%)
1.28$ (91%)
1.28$ (91%)
2.76$ (86%)
0.75$ (85%)
4.0$ (60%)
1.88$ (62%)
0.6$ (91%)
3.0$ (80%)
1.28$ (91%)
1.58$ (77%)
9.0$ (77%)
1.98$ (87%)
3.0$ (85%)
4.73$ (68%)
1.8$ (85%)
2.89$ (83%)
4.0$ (90%)
2.64$ (82%)
0.56$ (81%)
4.25$ (83%)
0.56$ (89%)
1.99$ (85%)
1.19$ (88%)
1.49$ (85%)
3.99$ (90%)
4.99$ (50%)
1.19$ (76%)
6.24$ (75%)
1.09$ (95%)
13.99$ (22%)
2.99$ (95%)
1.10$ (89%)
4.49$ (70%)
1.71$ (91%)
3.99$ (80%)
13.96$ (30%)
1.99$ (85%)
17.49$ (13%)
0.99$ (80%)
14.39$ (42%)
1.10$ (84%)
2.49$ (75%)
1.19$ (60%)
3.99$ (80%)
1.42$ (93%)
1.89$ (81%)
7.99$ (20%)
1.99$ (80%)
1.19$ (40%)
2.48$ (75%)
1.19$ (87%)
FANATICAL BUNDLES

Time left:
356286 days, 12 hours, 36 minutes

Time left:
356286 days, 12 hours, 36 minutes

Time left:
21 days, 19 hours, 36 minutes

Time left:
4 days, 19 hours, 36 minutes

Time left:
7 days, 19 hours, 36 minutes

Time left:
13 days, 19 hours, 36 minutes

Time left:
18 days, 19 hours, 36 minutes

Time left:
20 days, 19 hours, 36 minutes

Time left:
25 days, 19 hours, 36 minutes
HUMBLE BUNDLES

Time left:
0 days, 13 hours, 36 minutes

Time left:
0 days, 13 hours, 36 minutes

Time left:
2 days, 13 hours, 36 minutes

Time left:
7 days, 13 hours, 36 minutes

Time left:
9 days, 13 hours, 36 minutes

Time left:
9 days, 13 hours, 36 minutes
by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE
DonXira
THE FINALS a esmeralda #directo #envivoahora #linuxgaming
pigman_games
The Evil Within 2
Backset OK (be nice) First play thru / Linux Gamer & Streamer
cringer
RimWorld
For totally NO REASON, RimWorld -- Full !Linux stream | !ads !cringer
davidcasasm
Science & Technology
INSTALACIN DE WINDOWS 10 PRO LTSC DESDE CERO | 09-07-2025 !redes
shorkseven
Mecha BREAK
Morning Stream And MechaBroken Balance
ima_tearex
Software and Game Development
"CodinGame" Cats, Coding, Blender, and Video Games
grumplestiltzkiin
Just Chatting
GRUMPLE S6 PRE Don't click - making AI songs for the channel B...
unit327
NetHack
how far can i get yolo identifying everything?
carolineofmaine
Always On
Music, Mammoths and Gaming! classical, country, rock, techno, jazz, b...
togglebit
Balatro
Okay just one more go! I can quit whenever I want!
rwxrob
Just Chatting
pov morning
kuviman
Software and Game Development
Functional Programming
ayeareemm
Software and Game Development
Taking a break from Game Dev, Random Stream