Their mission: to establish diplomatic and trade relations, to explore and reclaim the lands left to the mercy of monsters and pirates, and, most importantly, to plant a new tree city that can become a refuge for the Mka and their allies. Regardless of the success or failure of their mission, the caravans must send the memories they have gained back to the capital, using the crystospheres carried by traveling beetles.
LEAD A CARAVAN OF SPECIALISTS
At the start of your run, recruit four characters to lead the caravan and achieve your goals in an ever-changing landscape. Each character has a different job and a unique skill that significantly impact gameplay. It's up to you to explore lost ruins as an archaeologist or to track down massive creatures as a hunter.
UNRAVEL THE MYSTERIES OF UWANDO
While managing your food supplies, explore the different regions and benefit from the various biomes by gathering unique resources. Visit cities, establish diplomatic relations with other tribes, and make both short-term and long-term decisions.
SURVIVE AMIDST THE METEOROLOGICAL CHAOS
Fight and survive through acid rain, sandstorms, or heatwaves. The weather influences character movement and combat difficulty.
ENSURE THE POSTERITY OF YOUR PEOPLE
Expand the number of shelters by planting new tree cities, pass on your knowledge to a new caravan through memories stored in the crystal library, and put an end to the meteorological chaos. Don't lose sight of your main goal: reviving the Mother Tree, Umama.
Hello everyone! Here's a new patch for Sandwalkers, with some balancing and some fixes!
Please find the full patchnote below.
Cheers, and thanks for playing Sandwalkers!
Balancing[/b][/h2]
Please note that were iterating cautiously on this one: many variables impact Sandwalkers' balancing and a small change can sometimes have tremendous impacts
We increased monsters HPs & Shield. We dont want to increase the stats anymore on the first levels, but we might continue to increase them on higher levels.
[/*]Desertic & arid regions now provides between 10% & 20% less Supplies tiles
[/*]The weight of all equipments & fetishes is reduced to 1 instead of 3
[/*]Several minor tweaks
[/*]
Bugfix[/b][/h2]
A blocker was occurring when encountering fire elementals
[/*]Equipments, Fetishes & fight consumables items have levels, but they were not behaving correctly.
[/*]Fix a blocker on Nebulous questline
[/*]Bloodworms werent positioned correctly in fights
[/*]Some attacks from the Sobek and the Terrasaur werent giving their side effects to the right target.
[/*]Other minor fixes
[/*]
Minimum Setup
- OS: Ubuntu 12.04+
- Processor: 1.3 GHz CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics card: DX9 (shader model 2.0) capabilities
- Storage: 1 GB available space
Recommended Setup
- OS: Ubuntu 12.04+ Desktop only
- Processor: Dual-core 2Ghz CPUMemory: 4 GB RAM
- Graphics: Graphics card: DX9 (shader model 2.0) capabilities
- Storage: 1 GB available space
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