"Every decade, the Mka tribe sends caravans of adventurers into the Phithi, the meteorological chaos that keeps the Uwando tribes isolated from each other and makes life outside the refuges almost impossible.
Their mission: to establish diplomatic and trade relations, to explore and reclaim the lands left to the mercy of monsters and pirates, and, most importantly, to plant a new tree city that can become a refuge for the Mka and their allies. Regardless of the success or failure of their mission, the caravans must send the memories they have gained back to the capital, using the crystospheres carried by traveling beetles.



"
Their mission: to establish diplomatic and trade relations, to explore and reclaim the lands left to the mercy of monsters and pirates, and, most importantly, to plant a new tree city that can become a refuge for the Mka and their allies. Regardless of the success or failure of their mission, the caravans must send the memories they have gained back to the capital, using the crystospheres carried by traveling beetles.
LEAD A CARAVAN OF SPECIALISTS
At the start of your run, recruit four characters to lead the caravan and achieve your goals in an ever-changing landscape. Each character has a different job and a unique skill that significantly impact gameplay. It's up to you to explore lost ruins as an archaeologist or to track down massive creatures as a hunter.
UNRAVEL THE MYSTERIES OF UWANDO
While managing your food supplies, explore the different regions and benefit from the various biomes by gathering unique resources. Visit cities, establish diplomatic relations with other tribes, and make both short-term and long-term decisions.
SURVIVE AMIDST THE METEOROLOGICAL CHAOS
Fight and survive through acid rain, sandstorms, or heatwaves. The weather influences character movement and combat difficulty.
ENSURE THE POSTERITY OF YOUR PEOPLE
Expand the number of shelters by planting new tree cities, pass on your knowledge to a new caravan through memories stored in the crystal library, and put an end to the meteorological chaos. Don't lose sight of your main goal: reviving the Mother Tree, Umama.
Update 2.1.0
All loot gained from monsters has been reworked:
Hello everyone!
For the last few weeks, we've been working on content, as well as overall imporvements : with the weather, with balancing, bugfixing, polishing, we've been busy!
We do hope you'll love all that's been added in this 2.1.0 version! And if you do, do not hesitate to leave a positive review! I know I ask every once in a while, but it is very important for us
Have a wonderful day!
Please find the full patch note below :
Content
All enemy groups have been reworked to improve variety and ensure a fair distribution of all existing mobs:- Each region now has a set of specific monster factions it can trigger
- Each monster faction has more varied groups
- We added a new version of some monsters, who will start fights with an active effect on them to add even more variety
All loot gained from monsters has been reworked:
- More variety of items
- Less loot most of the time
- Enemies will drop items according to their level: you wont get a +2 Agility item from a level 8 monster anymore!
New enemies
Ocelots
- Berserker
- Ogre
- Cannibal
Fire Elementals
- Fire Elemental
- Fire Spawnling
Azore Mercenaries
- Sobek
- Terrasaur
- Tracker
Weather improvements
- More monsters related to the weather will appear
- Monsters spawned by the weather now disappear when the weather changes
Balancing
Please note that were iterating cautiously on this one: many variables impact Sandwalkers' balancing and a small change can sometimes have tremendous impacts- Monsters will continue to scale after level 10
- Leveling up will correctly scale after level 10
- Monsters' HP & Shield progression is now related to their base HP/shield stats. Shield-based tanks & HP-based squishy damage dealers were looking the same in end-game because of our progression setup; it should be better now
- Continue to tweak bosses HP with the same philosophy: more tankiness, less lethality
Bugfix
- A blocker was occurring on quests sometimes
- You could get blocked on the island during the Azore questline
- You could get blocked after the final fight
- Spamming inputs on the caravaneer selection screen could block the game
- Broken description on the Shield Up! ability
- Swordsman Execution wasnt triggering its effect
- Some followers were not working properly
- Fixed some issues related to fast travel
- Infested effect damage was wrongly calculated in damage previews
- Key bindings were sometimes reset after closing the game
- Fixed some broken texts
- Other minor fixes
Polish
- The amount of XP you gain as a quest reward is now displayed
- The Art of Forging quest compass is more efficient & clear
[ 2025-05-28 17:07:04 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04+
- Processor: 1.3 GHz CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics card: DX9 (shader model 2.0) capabilities
- Storage: 1 GB available space
Recommended Setup
- OS: Ubuntu 12.04+ Desktop only
- Processor: Dual-core 2Ghz CPUMemory: 4 GB RAM
- Graphics: Graphics card: DX9 (shader model 2.0) capabilities
- Storage: 1 GB available space
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