




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Implemented tall grass that snakes can hide in for Ch.4. Also fixed a major bug with AI pathfinding around water tiles along with a bunch of other little bugs. Added the option to pass time in the ESC menu, and made TONS of progress on Ch.4 maps. Here's a video of the Sea of Snakes: https://www.youtube.com/watch?v=yNbLuHTcovs Complete list of changes: -Fixed pathfinding AI around water tiles (major improvement). -Changed ESC menu to include "Pass Time" option (also changed "Wait" tooltip to "Pass Time"). -Script command "mapSlow" can now be set to 2 to obscure sprite but not slow movement (tall grass and wheat). -New script Boolean: "if_objInGrass" to test if object is on a grass tile (mapSlow=2). -Snake AI scripts now conceal snakes when on tall grass tiles. -Officer's Journal in Ch.3 now mentions the Venompiercer Bow. -Fixed bug where step sounds would sometimes loop annoyingly. -Fixed bug in world editor that returned "-1" on ESC. -Fixed transition arrow sprite animation. -New map tiles: grassTall, wheat. -TONS of progress on Ch.4 maps.
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