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Another month, and time for a new and improved demo of Regulator City. Based on a lot of feedback from, well, everywhere and everyone, this demo is mostly a quality improvement demo, and not so many new features.. well.. maybe one or two!
https://store.steampowered.com/app/1892750/Regulator_City/
As with the last demo, most of my attention has been put into making the game more user-friendly and clear in what the player has to do. One main piece of the puzzle is markers that guide you to certain key-locations. So if you push a button that opens a door, but you have no idea where the door is or what is happening, then you will notice bright orange markers leading you from the button to the door that just opened.
Same with the extraction point, once you completed a mission. Many people told me they got lost on that part, so there is no a clear path towards the exit of the map.
I also modified the way the upgrade system works, this is phase one, there are a few more tweaks I have in mind, but this should already make it much more interesting to go for those sneaky kills and grab more cash to upgrade your gear. You can now spend 3 credits on the upgrade screen, which will allow you to either grab a bunch of grenades, or go for that fancy armor, or both!?
Full changes list:
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