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🌈 $5 Tier: [Benedikt][David Martínez Martí]
We are moving in the right direction gameplay wise! Based on demo feedback, and also knowing that certain things needed work, Ive been tinkering with the game in recent weeks and have been slowly making big changes and decisions to the whole map-view and progression system.
The game now takes a more traditional approach to the city-view, which honestly fixes a lot of situations and design problems that I was running into with the more fancy stuff I was trying to do! Also I cant keep wasting time on that mission screen because after all.. its just a mission screen! With the new mission structure in place, it also became easier and clearer to balance the whole difficulty regarding your opponents and the missions.
Early missions will pose an easier challenge, with less enemies, weaker enemies and it allows you to learn the game more and get into the groove of leading your team!
I also decided to put all dialogs on a pause mode, where originally the dialogs would just turn the game into a slow-motion mode.. which is cool and all, but for most players, its just going to be annoying! So lessons learned from previous games should not be discarded in future games!
A few new maps added to the game, and the game will also flip/mirror levels at random.. and even if you know a building very well, playing it in a mirrored version will surely keep you on your toes!
With so many changes to the game, I decided to also push out a new version of the demo to Steam, and have it up for a few weeks longer.. so if you want to try out all these changes, grab the latest version of the demo and have a play! I also made a fun video talking about these changes, while at the same time trying to see if it would run on an iiRcade cabinet.. Check it here:
[previewyoutube=Pv43m5l_oBQ;full][/previewyoutube]
Full changes list:
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