




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hey everybody! Thanks to your reviews and feedback since the release of REMEDIUM, we've been able to work on many aspects of the game, fix several issues, and add a lot of new content based on what you've asked for most frequently! Here is the list of updates and hotfixes at the moment: - Dash is now a separate non-alchemical ability with a short cooldown - Amalgams don't dash anymore, instead they create powerful explosions around the player which are useful in close quarters and when surrounded by multiple enemies - Reworked the movement of the protagonist to feel more precise and less floaty; he doesn't slide anymore when stopping, instead he slows down more naturally as it was always intended - Fixed Hand Mortar often dealing super damage - Fixed injections regen not working - Fixed aiming mode when there are destructibles and no enemies - Fixed damage numbers appears on level startup - Fix dash gives high impulse in some cases around edges - Some fixes in platforms logics - Fixed selecting rotation circle in alchemy table on Gamepad
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