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🌈 $5 Tier: [Benedikt][David Martínez Martí]
Big update today: we've been very busy improving the overall gameplay experience, whilst adding some new content and polishing features. We're going to focus a bit on addressing the elephant in the room: the learning curve and lack of rewards that new(er) players experience. Though we've added a bunch of tutorial-esque things to the game (the tutorial, the PDA info, the info screen in the airlock) these do not fix the core issue the game has at the moment: The game is too punishing at first, whilst not really rewarding players, which makes it hard to get into the game. We noticed it takes most players at least 3 missions to decently get to grips with the Infection identification and surviving the monsters it throws at them, all whilst dying quite a lot. Of course the game does need some challenge, but it's too much all at once without any reward. So a lot has been tweaked for the Amateur and Easy missions, giving players more secondary tasks to do and more rewards for doing these tasks, whilst also tweaking the Infection parameters more to ease players into things. However we also realized the tasks is where the game needs a big upgrade: it needs tasks that also teach the mechanics of the game, whilst giving rewards that allow players to build up some funds to buy more Tools and Weapons to tackle the harder missions and tasks once they feel more confident. Currently there's only the Computer Core, Special Item and Crew Rescue tasks which do not really teach much about the game. In coming updates we're going to add a bunch of extra secondary tasks to missions that should help players get to grips with the game more naturally, with a more rewarding feel. More on this soon! For now here's what has already been done:
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