




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Features - Implemented VFX, SFX and animation overhaul for all spells, enemies, room effects and cutscenes Design - Tweaks to Mana set pieces to contribute more progress to Mana Crystal objectives - Tweaks to Electrikitty Whisker such that it activates at the player's current spot rather than the player's previous spot - Tweaks to Devour Ring spells and Sandflail to absorb Mana set pieces as well - Tweaks to Mana set piece interactions with Match set Left Vambrace piece - Tweaks to allow players to aim Shoot and Bomb set chips directly into walls - Reduced Sandpit's HP from 150 to 80 - Removed purple moss from rooms with no wolf sigil objective Polish - Added credits song - Implemented graphical and CPU optimisation overhaul - Added distortion shockwave VFX to explosions - Added counter indicator when player uses spells that grant invulnerability - Tweaks to spell button display for Calmquake, Pain Shunt and Frenzy Claws to indicate that spell has been activated - Added Character Skill previews at the campsite - Added guiding dialogue for Phase 4 Chaos and Order locked doors - Added Vibrant mana counter for Dog Sothoth - Tweaks to tutorial to include prompt for controllers - Added controller haptic feedback - Implemented DualShock/DualSense light bar feedback Bugfix - Bugfix for Spells screen controller/keyboard navigation causing the game to crash - Bugfix for Cathulhu Figurine, Nyanlathotep Figurine, Shub-Niggurat Figurine, and Catanothoa Figurine causing game to hang - Bugfix for game hanging when player casts Elementerraform - Bugfix for game displaying remaining enemies to defeat when there are no enemies left causing the game to soft lock - Bugfix for game soft locking if player uses Nekonomicon to defeat Duckness in Phase 2 - Bugfix for game hanging if player uses Nekonomicon against a wall - Bugfix for Dog Sothoth only shooting 3 shots instead of 4 - Bugfix for only one mana absorb spell activating when player absorbs mana - Bugfix for Overbrivancy Orb consuming mana when no piece is selected - Bugfix for Trapezohedron causing 2x Vibrant damage instead of 1x Vibrant damage - Bugfix for [B/G]laze Piece activating when player walks into Water mana pieces - Bugfix for Expertise not counting towards Overstoring - Bugfix for Mortarantula not throwing mud at player after absorbing Earth mana piece - Bugfix for Water room appearing invisible - Bugfix for pieces immediately snapping into place when dropping under certain circumstances - Bugfix for enemy disappearing without death animation when killed using melee attacks under certain circumstances - Bugfix for stun animation not showing when player gets stunned by Groundcrack Elemental - Bugfix for Water Elemental Boss targeting UI not disappearing - Bugfix for Spell Info overlay obstructing view of the player when in the shop - Bugfix for Mana Crystal appearing incorrectly active in unlocked rooms - Bugfix for Bomb set player self matches not displaying explosion VFX - Bugfix for friendly enemies not playing death animation when room is cleared - Bugfix for Jirou disappearing mid-cutscene - Bugfix for obstacle sprites not getting updated when replaced by a new obstacle - Bugfix for player sprite appearing small in Game Over screen - Bugfix for Shoot set pieces being unable to target obstacles next to the piece - Bugfixes for touchscreen interactions
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