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This patch contains hotfixes for Version 0.3.5. The full patch notes for Version 0.3.5 can be found here. Design - Devour Ring items no longer absorb special pieces - Orochill now does an attack the moment the player enters the room - Sandpit enemies can now suck in pieces that are under Sandstorm tiles - Wild piece matches now do damage as a combination of the colours it is matched with - Tweaks to wild set pieces also apply to character self matches that include multiple colours and spells that modify the element of physical attacks - Unending Madness now only spawns new enemies every two turns unless attacked Polish - Additional VFX for Nyanlatothep's Footstep and Shub-Niggurat's Screech - Added additional animations to castle entry cutscene - Tweak on Fast Travel screen to disable mouse hover over while player is navigating using keyboard Bugfix - Bugfix for Shoot 5L causing the game to hang is shot next to the wall - Bugfix for Steps to Oblivion boss fight not ending after Boss' HP is reduced to 0 - Bugfix for Dragon Hide, Roc Feather and Minotaur Fur causing the game to hang - Bugfix for boss rooms not clearing if spawned monsters are still alive in the room - Bugfix for second Conveyance Enchanted Item taking up more than one item slot - Bugfixes for Wild Set pieces not working as intended or causing the game to hang - Bugfix for Eldritch Claws not activating when the player attack enemies - Bugfix for Portalway Rune not working as intended - Bugfix for destroying orbs causing pieces to remain invisible - Bugfix for certain enemies having mana pieces placed inside them - Bugfix for players being unable to disable an active Elementerraform if they do not have enough mana - Bugfix for Cathulhu's Hiss causing visual glitches and not working as intended - Bugfix for passive spells that activate after the player gets damaged leaving unintended results - Bugfix for Cathulhu Figurine, Nyanlathotep Figurine, Shub-Niggurat Figurine and Catanothoa Figurine causing visual glitches - Bugfix for spells that allow the player to absorb pieces causing visual glitches - Bugfix for certain VFX not being correctly positioned on the enemy - Bugfix for double targeting spells not working on controller/keyboard - Bugfix for stun/confusion/etc VFX not displaying properly - Bugfix for touchscreens not being able to press buttons while in the in-game screen - Bugfix for map screen not working after player encounters the Elementerraform tutorial room - Bugfix for certain cutscenes playing despite being seen before
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