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Features - Implemented new XP system! Clearing rooms now awards players XP which allows them to level up certain stats over the course of a run - Implemented floor fast clear bonus system! Reaching the shop floor within a certain amount of time will now award players special free items that have been modified to only have an item size of 1 Design - Expertise turns are not longer used when time is frozen or rewound - All pieces now detonate when players activate Elementerraform - Players are now immune to lightning that is made by the player when making matches while Elementerraform is active - Decreased the damage inflicted by Duckness - Tweaks to Tails of Chaos, Face of petrification, Unending Madness, Steps to Oblivion to prevent them from killing themselves with their own mechanics - Tweaked mechanics for 432Hz enemy - Stairs now spawn in the middle of the room as opposed to under the boss - Decreased HP for Jellyfloat enemy Polish - Implemented animated tutorial screens for new glove and vambrace pieces - Increased opacity for mana pieces - Added additional overlay to show players mana pieces that may be obscured by enemies and characters with big sprite models - Added SFX for various enemies - Added additional VFX to when time is only frozen but not rewound - Added mana manipulation animations for all characters - Minor animation changes to enemy deaths - Added new VFX for forcefields when they are damaged or destroyed - Tweaked the appearance of how sand cloud obscures player vision - Added additional indicators for incoming offscreen hazards - Added additional colourblind mode compliant VFX - Added VFX for when enemies change the colours of certain pieces - Added animation to stairs opening Bugfix - Bugfix for missing text for Pearl's expertise description - Bugfix for game hanging if enemies are hit by time set matches mid animation - Bugfix for mana indicator temporarily displaying incorrect amounts - Bugfix for Brittle Cactus leaving steam clouds in the room after the room is unlocked - Bugfix for Time set awarding more additional moves than intended - Bugfix for player sprite disappearing when swapped with Bomb set pieces - Bugfix for game hanging when players fight Steps to Oblivion - Bugfix for game hanging when attempting to load certain rooms - Bugfix for certain piece having multiple sprites loaded onto it - Bugfix for rooms displaying incorrectly in the map screen - Bugfix for certain particles flying across the screen when the player clears a room - Bugfixes for Hippocamp - Bugfixes for Cathulhu - Bugfixes for Nyanlathotep - Bugfix for Biggurat enemy not taking making multiple moves per turn - Bugfix for character skill cooldown getting stuck when the character skill decreases in level - Bugfixes for certain charge aura VFX not displaying correctly
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