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Design - Players can no longer be engaged in Eternal Battle with Dog Sothoth in Chapter 4. Players now need to defeat Dog Sothoth in the same run to prevent enemy portals from spawning during the battle with Azasloth UI - Removed prompt for players to return to campsite when continuing a saved run Polish - Added VFX for explosions - Added VFX when players activate Time Equipment powers - Added indicators to show when enemies are frozen in time - Added more visual feedback when players take damage - Tweaks to how some missions are displayed in the Mission Log screen Bugfix - Bugfix for game softlocking/hanging at certain cutscenes/dialogues - Bugfix for certain character portraits not displaying in dialogue screens - Bugfix for save preview incorrectly displaying certain pieces - Bugfix for player expertise not resetting when players skip their turn - Bugifx for Steam rooms not displaying the correct room decoration - Bugfix for players being stunlocked if they clear a room while stunned - Bugfix for Castle Map not displaying the player's route correctly if players defeat multiple bosses in a single floor - Bugfix for players being unable to exit the room after defeating certain bosses in Chapter 4 - Bugfix for Lavaiathan causing the game to hang if the player is pressing the speed up button
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