
Campaign
Explore the new Open World Campaign with a dozen worlds and 100+ new levels. Jumps, Hydraulics, ‘Normal’ Bridges, and more giving you hours of gameplay to enjoy! Take a flying leap in Vaulting Towers or flex those hydraulic muscles in Bifrost Bend!Sandbox
Let your engineering creativity flow with no restrictions in Sandbox mode, allowing you to push your bridge building skills to the limit. Challenge your friends and the community by designing intricate levels and publish them online for everyone to enjoy.Community
Explore virtually infinite content and challenges designed by the community in the Steam Workshop. See what bridge designs other players come up with and show off your own in the Gallery. Challenge yourself and others by competing for the top spots in the cut-throat leaderboards and histograms.
Custom Physics
Our custom physics engine gives total control, reliability, and accuracy to your bridges. Sleep easy at night knowing your bridges will perform consistently every time!Customization
- Mods
Mods allow you to customize your game to suit your tastes. Modify the game’s settings, include new options, change vehicle or material defaults, translate your game with player supported language packs, and more! - Decorate
Add visual flair to your level with a whole range of decor objects. Alongside generic items (traffic cone, rocks, hot air balloons, etc.), each new biome comes with a set of themed decorations as well. Paint a happy little scene, there are no limits here. - User Generated Content
Create your own vehicles, boats, planes, decorations, and textured custom shapes to add to workshop levels. Let your imagination soar! Share them with the community and download things made by other players.
Loads of new features
- Build Zones
It’s time to think inside the box! You can only build within their borders, like a reverse boat or plane. Are you up to the challenge? - Pre-Built Materials
Showing is much more effective than telling. Pre-Built materials can be included with a level on loading, giving you a helping hand or another obstacle to overcome. Work around them or incorporate them into your bridge designs. - New Material: Foundation
Support long bridges with a strong foundation, or two! Expensive yet very effective at reducing stress in key positions.
The 1.5.6 patch brings many Quality Of Life improvements and and bug fixes. Thank you to the Poly Bridge 3 community for the continued feedback and support!
Localization
Added Traditional Chinese language
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Build Mode
Added 'Show Decorative Objects' icon for Sandbox, so decor can be visualized when in Blueprint Mode
[/*]Support for Z-Axis movement/nudge for Decor and Custom Shapes (including multi-select)
[/*]When a joint is selected, only show the split joint numbers for that node (even if hovering over other split joints)
[/*]Support for rotating clipboard by 90 or 0.1 degree increments
[/*]Play "over budget" sound when going over budget. Can be turned off in Audio Options
[/*]Draw First Break Indicator over trusses
[/*]Make First Break Indicator length consistent for all materials
[/*]Added 'Show First Break Indicator' to Game Options (Default = True)
[/*]Change water line from wavy to flat (more precise, and cheaper to draw)
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Sandbox
Fixed issue with selected Sandbox items moving when moving cursor in input fields
[/*]Fixed bug with level Title and Description sometimes not populating in the UI
[/*]Fixed issue with UI sometimes showing the Bridge Cost from a previously loaded level
[/*]Fixed issue when an anchor is dragged on top of a node to replace it
[/*]Added support for nudging Custom Shapes, Z-Axis Vehicles, and Water Height
[/*]Added gamepad support for moving/deleting/duplicating all Sandbox items
[/*]Place Custom Shapes, Ramps, Platforms, Flying Objects, Build Zones and Pillars at center of screen when auto-placing after a click
[/*]Reduced minimum Custom Shape Mass from 1 Pg to 0.1 Pg
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Workshop
The "Played By Me" workshop filter now shows the most recently played levels first
[/*]Clear the Search field when selecting "View All Workshop Levels By ..."
[/*]Don't reset Workshop State/Filter when returning to Workshop Menu
[/*]Added Refresh button to Workshop
[/*]Fixed issue with invalid filename characters sometimes being stripped from workshop item descriptions
[/*]Fixed issues with "Play By Me" filter not showing more than 3 pages of levels
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Fixed issue with sort filter for Workshop and Mods affecting each other
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UI
All UI panels updated to use a resizable banner for their title
[/*]Improved Profile Edit UI flow (easier to change profile icon or name)
[/*]Fixed overlap between material icons and Selection Panel UI
[/*]Fixed issue with Event Editor icons not masking when scrolling in Event Editor
[/*]Fixed issue with Unlimited Budget/Material tooltip not showing correct info after playing level
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Steam Deck / Gamepad
Increase the size of the UI for Steam Deck
[/*]Fixed camera transition glitching between Build and Simulation after panning with gamepad
[/*]Fixed 'Lowest Budget (Unbreaking)' tooltip when using gamepad
[/*]Fixed gamepad button conflict between Cycle View and Move Selection in Decor Mode
[/*]Fixed issue with moving a selection in Sandbox when using DPAD in save/load dialog
[/*]Don't show Snap Node indicator when Hydraulic Controller is active
[/*]Improved gamepad legend for Foundation selection and movement
[/*]Show gamepad legend for Hydraulic Controller
[/*]Dismiss Timeline with Close gamepad button, rather than toggle stress
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Misc
Fixed Reverse-PB3 Campaign not loading properly on Linux (due to case-sensitive file loading)
[/*]Don't allow Wood to draw over Road in the first tutorial
[/*]Don't allow close of Hydraulic Controller using gamepad during tutorial
[/*]Fixed start-up issue due to corrupted files (rare)
[/*]Fixed issue with leaving 2D in transitions when lock2D is enabled
[/*]Fixed issue with invalid characters being used in profile names
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Minimum Setup
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: IntelMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Vulkan Capable GPU
- Storage: 1000 MB available space
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