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Hi Travellers
After a nice rest with family. Unity debacle had to happen... There I was really trying to convert 7 years of game development to Godot. Since I think it is gonna be great long term, which is my current vision for the project.
Some people would advise "finish your current Unity games and then migrate to Godot for the next projects".
And there is me with a project that last 7 years and I dont have any thoughts on finishing for a long time, see Dwarf fortress, No man's sky, Project Zomboid as examples and games I aspire.
So I have decided to continue the development in Unity for now, but to learn Godot too in my free time envisioning a future migration if Unity pulls another crazy move.
Anyways...
I have been implementing local multiplayer! I'm really excited to share it in the free prologue. And also play it myself.
To activate it you need to press the right stick in the gamepad (R3) so that you take control of your cat companion (which hasnt got a name yet by the way, any suggestions?).
Currently your kitty can attack enemies on planets, explore and once on the spaceship, he can help you aiming and shooting while the first player chooses where to go.
I have been also fixing many bugs at the same time. Thinking what feature to focus now, once I finish with the multiplayer coop.
STEAM NEXT
I am enabling the demo now at the same time as steam next
Be safe out there
Jorge
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