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The aim of the game in this update was to improve performance. Unfortunately the issue with a slow mouse cursor seems to be isolated to a random few and the results haven't been replicated in our tests. However we have gone through and performed a number of optimisations to help with performance in the hopes of increasing responsiveness on all machines. -Capped FPS at 60, more powerful machines may be running away with the frames and burning themselves out -Removed Unreal's Lumen lighting as not being used anyway -Disabled Nanite as also not being used Internal testing saw a 40% performance boost in the GPU with these changes
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