




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Thankyou all for the initial reception of Grow On The Go, we have collated and addressed a number of issues found prior to release. Quality of Life Updates ============================================================== -Added Notification counter on Main App Button to show current orders -When orders have been accepted a counter is added to the PlantCreator icon -Re arranged Plant Creator window to make it more readable, starting with Sales tags at the top, then Plants, then Pots -Updated tutorial windows to give more direction on flow of gameplay -Show the game Controls at game start for new players (can still be found on pause menu) -Changed Checkboxes to a tick icon to avoid confusion -Now in all App menus the current balance amount is visible top screen right -"Out of Stock" overlay's too complicated for items out of stock, reverted to a simple counter for each item -Out of stock items can be clicked on to add the item to the Supplies order -Renamed "Cart" to "Supplies" to avoid confusion -Added confirmation before unlocking a level instead of clicking to unlock right away -Can now hide the Currency and Level token amounts in the top screen right -Added a temperature display per level to indicate the climate and what plants will suit -Can no click and hover over multiple plants to water all continuously -In the shopping cart, split out "S/M/L" items for pots that have differing sizes Bug Fixes ============================================================== -Stopped players from being able to go into negative Level Tokens -When pausing with the camera view active, could no longer exit camera view -Watering can consumed input if a menu was opened right away, fixed -If a construction item failed to place and the mouse was over a plant then the construction mode is disabled and player left with an item attached to the mouse - "+/-" buttons on shopping cart items was no longer adding/removing from the final amount -Sometimes removing an item from the cart wouldn't remove the item's cost -Added in safety nets to rebuild inventory items/perks if player exited the game before the initial save -Moved the initial save to the selection of a New Game
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