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Pretty quickly after the 0.0.5 demo drop, this demo brings you a lot of new goodies, and a small change to how things work. I rewrote the whole item-pool-usage system and split things up into proper item categories. Make sure to download the demo from Steam and don't forget to Wishlist + Follow!
https://store.steampowered.com/app/2374320/Heroes_Of__Loot_Gauntlet_Of_Power/
What this means is that we now have active items, passive items, and consumables/trinkets. You can carry only one active item at a time, and it will now be activated (once charged) with a special button, instead of the automatic activation in previous builds of the game.
The other items are either instant usage (like the Book of Magic will automatically level-up all your magic weapons, but also heart-containers, potions, etc.) and other items will have some sort of triggered use (like the Dash-boots).
I created a Support page for Heroes of Loot 3 over here : Orangepixel Game support and I'll update it as new items are being added, and eventually will also include information on the various monsters and other things of the game. For now you can find all current items that I've been adding in this build and figure out some information on what they do (there will be an in-game codex eventually).
Besides all the items I've also been working on more variation in the dungeon layouts. So there are now narrow hallways, obstacles, and more will be added as we turn this game into a worthy dungeon (action) adventure!
I'm now fairly confident with the state of the game, and I'd think we can call this a proper vertical slice! So if there are any publishers out there interested, make sure to contact me (already talking to a couple!)
Full changes list:
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