




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
My game Dawnfolk is finally out! Thank you so much for sticking with me until the end.
Are you ready to rebuild your realm and bring light back to the world?
I released the game during a live stream, answering tons of questions about the game, about me and the future. You can watch this here.
Ready for some fun facts about the development of the game? Read more below!
I made the whole game on my own at this desk for the past two years. I dont even want to imagine the total hours Ive spent here. And YES, Im using only one screen.
I completed 1,678 different tasks while making this game. But dont take that number too seriously; One of those tasks was literally Add 99 achievements. Quite the task.
This is the LAST thing I added to the game, five hours before release: the control scheme in the options. This task had been sitting there for about a year, but I just kept pushing it back.
Heres the most up-to-date wishlist graph before release. More than 35k wishlists! I'm so grateful to all those player believing in my game and waiting to get their hands on it.
The first version of the game was made during LowRez Jam, where my goal was to make a minimalist city builder that fit within 64x64 resolution. Kind of crazy to look back on that after two years.
The original name of the game was Lueur, which means glimmer or low light in French. But I had to change it. Why? If you don't speak french, go do something else for 5 minutes, then try to write the name back in the replies of this post. You'll understand!
Meet my project manager, Oro (or "Loulou" for family and friends)! His main job? Forcing me to take breaks by sitting on my keyboard and demanding hugs.
One of the beta testers actually beat the game before release: all 99 achievements completed in 40 hours (and he rushed!). Thats crazy.
[previewyoutube=i4nD8r3jVI8;full][/previewyoutube]
For two years, this was the only music in the game. I have no idea how testers put up with it all this time, because I know I couldnt. Two weeks before launch, I finally added seven more tracks.
Thanks for reading the thread, I hope you had fun!
Please share the game with your friends, and take care.
- Darenn
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