




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hey friends! the first playtest a few weeks ago was tremendously helpful for us and we walked away from it with weeks worth of work. Now we're happy to announce that we've implemented most of the feedback we got from you so this coming weekend we're inviting you to round two of the public alpha playtest for Landnama!
ADDED
- You can now pan the camera with WASD keys or the right thumb stick
- Added tutorial steps about difficult terrain and unique tiles
- Added new daily trial modifiers
CHANGED
- The maximum yield per tile has been removed
- The Woodcutter and Pasture now gain bonus yield for unbuilt adjacent tiles of any quality
- The Hunter and Peat Farm now work exactly like the Woodcutter and Pasture
- Winter now increases by 1 for every 2 explored tiles (previously every 3)
- The progress bar on tiles now has segments equal to months
- For challenge events you now have a choice between two effects
- The wharf and dragonship chain each give +1 interest per 5 heart (previously 3)
- Base chance to find encounter event upon exploring is now 15% (previously 10%)
- In the first year of a settlement there now are no challenge events
- Salvaging buildings now uses your construction workers
FIXED
- The game automatically pauses when the window is not in focus
- The law which disables sacred buildings now does so properly
- The Providence chain progress no longer shows if you've already unlocked it
- The UI on tiles is no longer affected by the winter tint
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