





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
A lot of player reported that the enemy missile spam in the later missions gave them a lot of trouble so we rebalanced flak defences such that the player has a much better chance defending themselves against this type of attack. furthermore, Community members have added cool new things such as: - tooltips for each and every player weapon and ability - a chapter select mode in the bonus menu for a full list of changes see our patch notes: patch 4.2a ====== * fixes a bug with asaga not being visible in the Mnemosyne Abyss battle if you load the game during turn 1. * fixed a possible crash if you beat a boss with the vanguard cannon * fixed a bug with 4.2 that erased the quantum warhead upgrade if you bought it on 4.1. * upgrade window became more user friendly (by Renari) * fixed a tooltip bug with short range warp. * it's no longer possible to farm enemy carriers for unlimited money. patch 4.2 ====== * tooltips added by Quickman * chapter select added by EnderShadow * command point generation globally reduced. * flak decay mechanic overhauled. you are now far less likely to get blown up in turn 1 by enemy missiles. * weaker buffs and curses no longer overwrite stronger buffs. this includes the buff from the 'full forward' order. * accuracy buffs no longer affect healing and other support skills. * the range on the gravity gun is now infinite. * enemy units surrender when their leader is destroyed which now gives you bonus money - half as much as if you had destroyed them. sniping the enemy leader asap is not much more economically viable. * hard difficulty again decreases damage the player does by 25%
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