Features
- Your homeworld conquered, your mission is to gather a team of pilots for your mecha squadron. Build your relationship with your allies by interacting with them between battles. Find out your squadmates’ back stories and help shape their destinies.
- Manage a squadron of mechs and your own assault carrier. Victory on battle depends on proper allocation of funds between researching new technologies, purchasing better weapons, and balancing limited funds between mechs to suit your play style.
- Command your forces in turn-based tactical missions. Properly manage each mechs’ strengths and weaknesses to maximize your offensive capabilities and minimize casualties. Each mech has a suite of unique weapons and equipment which gives every pilot a unique battlefield role.
- Travel through the galaxy on missions and fight the enemy throughout the stars. Explore a deep world with a history spanning thousands of years.
- High technical graphics show off extreme detail and stylish mecha action.
- The story of Sunrider features the greatest elements of space opera – huge space armada battles, political intrigue, moral decisions, and romance. Experience the vast scale of Sunrider!
A lot of player reported that the enemy missile spam in the later missions gave them a lot of trouble so we rebalanced flak defences such that the player has a much better chance defending themselves against this type of attack.
furthermore, Community members have added cool new things such as:
- tooltips for each and every player weapon and ability
- a chapter select mode in the bonus menu
for a full list of changes see our patch notes:
patch 4.2a
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* fixes a bug with asaga not being visible in the Mnemosyne Abyss battle if you load the game during turn 1.
* fixed a possible crash if you beat a boss with the vanguard cannon
* fixed a bug with 4.2 that erased the quantum warhead upgrade if you bought it on 4.1.
* upgrade window became more user friendly (by Renari)
* fixed a tooltip bug with short range warp.
* it's no longer possible to farm enemy carriers for unlimited money.
patch 4.2
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* tooltips added by Quickman
* chapter select added by EnderShadow
* command point generation globally reduced.
* flak decay mechanic overhauled. you are now far less likely to get blown up in turn 1 by enemy missiles.
* weaker buffs and curses no longer overwrite stronger buffs. this includes the buff from the 'full forward' order.
* accuracy buffs no longer affect healing and other support skills.
* the range on the gravity gun is now infinite.
* enemy units surrender when their leader is destroyed which now gives you bonus money - half as much as if you had destroyed them. sniping the enemy leader asap is not much more economically viable.
* hard difficulty again decreases damage the player does by 25%
Minimum Setup
- OS: Linux Kernal 3.2
- Processor: i3+Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: GTX 460+ HD5700+
- Storage: 850 MB available space
Recommended Setup
- OS: Linux Kernal 3.2+
- Processor: i5+Memory: 6 GB RAM
- Graphics: GTX 670+ HD7000+
- Storage: 850 MB available space
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