
Rootin' Tootin' Lootin' & Shootin' is a unique fusion of the traditional turn-based roguelike and twin-stick shooters.
As a lone wanderer in the desert you seek to uncover the lost city of gold.
On your treacherous journey you must pit your wits against cunning enemies to venture deeper into the caves.
The game features staples of the roguelike genre - permadeath, procedural generation and turn-based combat.
However, it also has aspects of shoot 'em ups - deadly bullet patterns and dodging.
- Dodge any attack
With an an emphasis on positioning and dodging bullets, combat is unlike anything you'll find in other roguelikes. - Money, money, money
Build up a combo by hitting enemies and get massive amounts of money - Then spend that money on new weapons and upgrades. - Play at your own pace
Anyone can play, thanks to simple turn-based controls that let you take your time, or speed through as fast as you like. - Pick up and play
Autosaving and short run lengths make it ideal to play at any time, anywhere.
Tutorial (Early Access 50.0)
Enemies in Infinite Ammo mode have a bit less health Combined Map and Compass into one upgrade Lanterns have been redesigned and are now animated Held items now used upgraded item graphics Shops now have a wooden floor Exit rooms now resemble the area they lead to Custom levels can now be played without being in the level editor Difficulty levels have been tweaked Adjusted enemy shockwaves to make them easier to dodge Mouse movements are now only recorded when enabled in the settings Flashing bullets can be turned off in the settings Fixed graphics appearing in the wrong places Fixed a crash involving Feathers Fixed a crash involving piercing bullets Fixed animation issues on some enemies Fixed Flail getting caught on walls [/list]
- Added a tutorial level
- Rooms are bigger, increased from 3x3 - 6x6 up to 4x4 - 7x7
- Improved variety of room layouts
- Removed bones - keys now give you an upgrade slot
- Keys now drop where they originally spawned, rather than where the boss was killed
-
Added Upgrades
[list] Satellite Dish
You control the movement of your bulletsHaunted Sheet
A ghost constantly chases you down. It deals 3 damage and can hurt both you and enemiesEctoplasm
Your bullets pass through walls, but travel 15% slower1 Ton Weight
Your bullets are shockwaves, but travel 25% slower
Added Item - Chainsaw
Deal 1 damage up to 2 tiles away. You may attack again on your next turnChanged Items
Mattock
2 charge -> 3 chargeGuided Missile Launcher
When used, you now switch from controlling Flint to the missile. You can stop controlling the missile by waitingBlunderbuss
Projectile no longer passes through wallsFlail
Can now be affected by upgradesAdded Enemy - Mushroom
Every 7 turns, shoot a burst of slow moving, bouncy sporesChanged Enemy - Spitter Plant
Shoots a stream of bullets at you for 5 turns, then sleeps for 5 turns[ 2025-07-05 14:56:00 CET ] [Original Post]
Minimum Setup
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+ compatible card
- Storage: 100 MB available space
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