
Rootin' Tootin' Lootin' & Shootin' is a unique fusion of the traditional turn-based roguelike and twin-stick shooters.
As a lone wanderer in the desert you seek to uncover the lost city of gold.
On your treacherous journey you must pit your wits against cunning enemies to venture deeper into the caves.
The game features staples of the roguelike genre - permadeath, procedural generation and turn-based combat.
However, it also has aspects of shoot 'em ups - deadly bullet patterns and dodging.
- Dodge any attack
With an an emphasis on positioning and dodging bullets, combat is unlike anything you'll find in other roguelikes. - Money, money, money
Build up a combo by hitting enemies and get massive amounts of money - Then spend that money on new weapons and upgrades. - Play at your own pace
Anyone can play, thanks to simple turn-based controls that let you take your time, or speed through as fast as you like. - Pick up and play
Autosaving and short run lengths make it ideal to play at any time, anywhere.
Infinite Ammo Mode (Early Access 49.0)
Added a fourth item upgrade to each shop Improved held position of all items Necromancer is smarter and now shoots Swamp Hag no longer spawns a voodoo doll at half health Swamp Hag's homing shot now only travels 10 tiles Levels are more linear and have fewer side rooms All melee weapons hit in a larger area Adjusted various enemies' health Trying to use an item while hovering over Flint will now result in waiting instead Crates and pots are now spread more evenly throughout levels The number of enemies in each level increases more slowly Thrown items now stop when they hit a wall, instead of gliding along the wall Thrown items that have pierced an enemy can no longer be picked back up Power Pommel shots are bigger Item upgrades now have an upgrade symbol next to them Item collection stats are no longer increased by replay playback Fixed Blueprint turning into copied upgrade when moved Bandage price is now inversely proportional to how many hearts you have Replays now track your aim over time and can play it back Fixed Festive Potted Plant Fixed a desync Fixed Upgrade swap crash Hiding the HUD now also hides tooltips and replaces the in-game cursor with the hardware cursor Fixed Shell crash [/list]
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Added Infinite Ammo gamemode
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Added Upgrades
[list] Energy Drink
You gain charge 50% faster, but deal 15% less damageFrench Fries
Your bullets move 75% faster, but have slight random spreadMirror
Your bullets come back to you, dealing double damage on the way backLemon
Waiting increases your damage by 100% up to 3 times. Moving will remove the buffCatapult
Your bullets deal 100% more damage, but only travel 4 tilesMultiball
You shoot 50% more bullets in a linePrism
Your bullets split into 5 colours, travelling at different speeds, dealing 1/3 as much damageFoam Dart
You can pick up your bullets after shooting, but they move 15% slower
Added Item - Pocket Pistol
Shoot a bullet. It deals 1 damage and moves 4 tiles each turnChanged Upgrades
Cracked Skull
now only gives invincibility when an enemy is killedEightfold Steel
Your melee attacks can destroy bullets -> Your melee attacks can destroy bullets and deal 25% more damageFireworks
Only creates one pool of fire for each bullet, rather than the number of bullets that were shotMech Fist
15% more melee damage -> 20% more melee damageFirst Aid Kit
You now have 1 more inventory slotRandom Spread
Increased spreadMicro Mushroom
You are 2/3 as large and deal 15% less damage -> You are 75% as large and deal 15% less damage. Enemy bullets are also 75% as largeHotsauce
Your bullets are fireballs, but only move 80% as fast -> Your fire deals +100% damage and lasts 2 more turnsBlueprint
Now clearly shows what upgrade is being copiedBackup Buddy
Renamed to Casing Shot and shoots a bullet casingShot Speed Plus
25% faster bullets -> 30% faster bulletsSmall Bullets
50% faster bullets -> 60% faster bulletsChanged Items
Ice Blast
Moves 2 tiles each turn -> 4 tiles each turnMagic Missile
Increased spreadWhip
2 charge -> 1 charge, 10 uses -> 15 usesBowie Knife
6 uses -> 8 usesLongsword
Hits in a much larger areaSledgehammer
Direct hit can destroy blocksBubble Wand
5 uses -> 3 usesShotgun
Reduced spreadSawn-Off Shotgun
Reduced spread[ 2025-06-28 14:51:56 CET ] [Original Post]
Minimum Setup
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+ compatible card
- Storage: 100 MB available space
GAMEBILLET
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GAMERSGATE
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MacGamestore
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