
Rootin' Tootin' Lootin' & Shootin' is a unique fusion of the traditional turn-based roguelike and twin-stick shooters.
As a lone wanderer in the desert you seek to uncover the lost city of gold.
On your treacherous journey you must pit your wits against cunning enemies to venture deeper into the caves.
The game features staples of the roguelike genre - permadeath, procedural generation and turn-based combat.
However, it also has aspects of shoot 'em ups - deadly bullet patterns and dodging.
- Dodge any attack
With an an emphasis on positioning and dodging bullets, combat is unlike anything you'll find in other roguelikes. - Money, money, money
Build up a combo by hitting enemies and get massive amounts of money - Then spend that money on new weapons and upgrades. - Play at your own pace
Anyone can play, thanks to simple turn-based controls that let you take your time, or speed through as fast as you like. - Pick up and play
Autosaving and short run lengths make it ideal to play at any time, anywhere.
Better Boss Spawning (Early Access 47.0)
The selected item is now visibly held by Flint at all times Explosions and other tile destruction have been massively optimised Thrown items have improved collision and no longer get stuck in walls Shopkeeper has more health Floor tiles have rougher edges There is more rubble on the edges of pits Levelled up item descriptions are now visible in all relevant tooltips You can now press CTRL to toggle selecting upgrades, which can be thrown away by pressing Q Added button prompts for buying/picking up stuff and toggling upgrade selection Replays now respect difficulty and gamemode Added reset buttons to items and upgrades menus Upgrades now sparkle Fixed enemies instantly thawing after being frozen UI elements are no longer affected by screenshake Fixed screenshake rendering for short walls Adjusted shadow positioning on pots Fixed item usage stats counting enemy uses Fixed crash when Bubble Wand is used with certain upgrades [/list]
- Bosses now don't spawn until you approach a key in the middle of their arena
- Items use all of your charge again, but fractional charge is kept
- Frozen enemies now take triple damage instead of double
- Charmed enemies attack twice as fast
-
Added Upgrade
Cheese Wedge
Picking up coins extends your combo by 2 turns -
Changed Upgrades
[list] -
Blood Crystal
For 2 turns after taking damage, killing an enemy will heal 1/2 heart -> Every 6th enemy killed drops a bandage, which disappears after 4 turns -
Bloody Disc
Discs no longer pierce -
Ice Cube
Your attacks freeze enemies for 2 turns -> Your attacks have a 1 in 4 chance to freeze enemies for 6 turns -
Cupid's Arrow
Your attacks turn enemies to your side for 3 turns, but deal 15% less damage -> Your attacks have a 1 in 4 chance to turn enemies to your side for 8 turns -
Slice of Pizza
You have +2 max combo -> Your combo timer lasts 2 more turns -
Charge Plus
You have +1 max charge -> You gain charge 25% faster -
Stamina Potion
You gain charge 25% faster -> Excess charge is kept -
Speed Plus
You move 15% faster -> Every 6 moves, get a free action -
Hard Hat
The turret can be picked back up, uses ammo for health and can be targeted by enemies -
Dartboard
You gain 10% damage for each kill without missing -> You gain 25% damage for each attack without missing, up to 125% -
Fightstick
You deal 75% less damage, but deal +50% damage multiplied by your combo multiplier -> You deal +25% damage multiplied by your combo -
Pea Pod
You gain charge 100% faster and have 100% more ammo, but deal half as much damage -> Items can be used without charge if you used an item last turn\nYou have 50% more ammo, but deal 25% less damage
[ 2025-06-14 13:50:47 CET ] [Original Post]
Minimum Setup
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+ compatible card
- Storage: 100 MB available space
GAMEBILLET
[ 6520 ]
GAMERSGATE
[ 2504 ]
MacGamestore
[ 4798 ]
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