
Rootin' Tootin' Lootin' & Shootin' is a unique fusion of the traditional turn-based roguelike and twin-stick shooters.
As a lone wanderer in the desert you seek to uncover the lost city of gold.
On your treacherous journey you must pit your wits against cunning enemies to venture deeper into the caves.
The game features staples of the roguelike genre - permadeath, procedural generation and turn-based combat.
However, it also has aspects of shoot 'em ups - deadly bullet patterns and dodging.
- Dodge any attack
With an an emphasis on positioning and dodging bullets, combat is unlike anything you'll find in other roguelikes. - Money, money, money
Build up a combo by hitting enemies and get massive amounts of money - Then spend that money on new weapons and upgrades. - Play at your own pace
Anyone can play, thanks to simple turn-based controls that let you take your time, or speed through as fast as you like. - Pick up and play
Autosaving and short run lengths make it ideal to play at any time, anywhere.
Item Levels (Early Access 45.2)
Spinning stars now appear over stunned enemies' heads Presents now go directly into your upgrades Coins are now slightly magnetised towards you
Improved shockwave collision detection Renamed Homing to Magic Wand Upgrades no longer disappear when picked up with no room Touched up some item sprites Removed subscriptions gamemode Fixed crash when selecting an item [/list]
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Items can now be levelled up at the shop
[list] - Each item has its own unique set of improvements with each level
- Items have 4 levels with increasing prices
- Levelling an item will also increase its chance of appearing
Spurs
Changed from 'Move 3 tiles' to 'You can move 3 tiles without advancing time'Lasso
Now stuns enemies for 4 turns and ammo increased from 6 to 8Split Magic Missile into 2 items
Magic Missile
Shoot 4 bolts of magic. Each deals 1 damage, moves 1 tile each turn and homes in on enemiesGuided Missile Launcher
Shoot a guided missile. It deals 5 damage and moves 1.5 tiles each turn. Use while recharging to redirect the missileSplit Magnet into 2 upgrades
Magnet
Coins are pulled towards you from 1.5 tiles further awayRabbit in a Hat
Your bullets home in on enemies strongly, but move 15% slowerSmoke Bomb
Stun increased from 2 to 3 turnsSmoke Bomb
Now has sound and visual effectsBlowgun
Charm duration increased from 5 to 6Shell
Damage increased from 2 to 3Bouncy Ball
Increased from 3 to 4 bounces for player bulletsDouble Barrels
Changed from 'You shoot twice as many bullets' to 'You shoot 100% more bullets'Shotgun Shell
Changed from 'You shoot 200% more bullets, but deal 50% less damage' to 'You shoot 50% more bullets'[ 2025-05-31 14:12:40 CET ] [Original Post]
Minimum Setup
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+ compatible card
- Storage: 100 MB available space
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