
Rootin' Tootin' Lootin' & Shootin' is a unique fusion of the traditional turn-based roguelike and twin-stick shooters.
As a lone wanderer in the desert you seek to uncover the lost city of gold.
On your treacherous journey you must pit your wits against cunning enemies to venture deeper into the caves.
The game features staples of the roguelike genre - permadeath, procedural generation and turn-based combat.
However, it also has aspects of shoot 'em ups - deadly bullet patterns and dodging.
- Dodge any attack
With an an emphasis on positioning and dodging bullets, combat is unlike anything you'll find in other roguelikes. - Money, money, money
Build up a combo by hitting enemies and get massive amounts of money - Then spend that money on new weapons and upgrades. - Play at your own pace
Anyone can play, thanks to simple turn-based controls that let you take your time, or speed through as fast as you like. - Pick up and play
Autosaving and short run lengths make it ideal to play at any time, anywhere.
Sprite Batching (Early Access 28.1)
- Improved lots of defence items
- Rendering now uses sprite batches, grouping all sprites with the same image into one draw call
- A texture atlas is created on startup, grouping all images into one massive image (4096x4096)
- Various other rendering optimisations
- Reorganised image files
- Renderers are grouped into layers to be rendered, instead of being sorted
- Chosen difficulty now saves properly
- Difficulty icon is displayed in the proper location
- Held items now follow the holder
- There may be some graphics issues as a result of these optimisations
[ 2024-12-07 16:14:55 CET ] [Original Post]
Minimum Setup
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+ compatible card
- Storage: 100 MB available space
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