
Rootin' Tootin' Lootin' & Shootin' is a unique fusion of the traditional turn-based roguelike and twin-stick shooters.
As a lone wanderer in the desert you seek to uncover the lost city of gold.
On your treacherous journey you must pit your wits against cunning enemies to venture deeper into the caves.
The game features staples of the roguelike genre - permadeath, procedural generation and turn-based combat.
However, it also has aspects of shoot 'em ups - deadly bullet patterns and dodging.
- Dodge any attack
With an an emphasis on positioning and dodging bullets, combat is unlike anything you'll find in other roguelikes. - Money, money, money
Build up a combo by hitting enemies and get massive amounts of money - Then spend that money on new weapons and upgrades. - Play at your own pace
Anyone can play, thanks to simple turn-based controls that let you take your time, or speed through as fast as you like. - Pick up and play
Autosaving and short run lengths make it ideal to play at any time, anywhere.
Bones (Early Access 6)
You can unequip upgrades Every 5th enemy drops a weapon Reduced inventory size from 6 to 4 Upgrades are now proportional to weapon stats Damage can be dealt in increments of a quarter of a heart Added more bullet sprite variations Removed Splash Screen Added sound effect for breaking a weapon Flamethrower projectile lasts longer Added upgrades Glass Cannon Health Plus Random Crits Speed Plus Rocket Boots Lightweight Bullets Fireworks Rogue's Dagger
Added sprites for existing upgrades Heavy Bullets Pitcher's Mitt Smart Bullets Big Bullets Rubber Bullets Eightfold Steel Firestep Loyalty Card
Renamed items Damage Up -> Damage Plus Shot Speed Up -> Shot Speed Plus Bubble -> Bubble Wand
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- Added bones
[list]
- You start with 5
- Bosses drop 2 bones when defeated
- Upgrades now cost bones to equip
[ 2024-06-01 05:37:52 CET ] [Original Post]
Minimum Setup
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+ compatible card
- Storage: 100 MB available space
GAMEBILLET
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MacGamestore
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