
Azoove is a co-op roguelike survival card game in which you manage your resources and cooperate with your allies in order to return a cursed book to the library!
In this digital board game, Endure the journey and get to the fountain city of Miz'rak to seal the book at the Grand Gallery and save your village from the Devil Ur'gan's curse.
WILL YOU MAKE IT THERE IN TIME OR FIND YOURSELVES LOST IN THE DUNES?



Collect Meals and keep Despair and Disorder low, keeping your team fed and motivated.
Each round heroes draw numbered Action Cards to utilize on various actions.

Exchange opportunity cards strategically to optimize use of your limited resources.
Inspire each other, passing cards in order to afford impactful actions.
Bless your decks to increase action cards' value.

Monsters, sandstorms and curses are just a few of Azoove’s dangers.
Survive each day’s Disaster and lead the expedition forward.
There are many ways for your expedition to meet an untimely end. Gather your friends and overcome the odds!
The journey is different every time, drawing cards randomly, allowing for many many runs and progression in skill.
CAN YOU REACH THE GRAND GALLERY, RETURN THE BOOK AND SEAL UR'GAN?


Fixed a bug where reloading fails to start the soundtrack until the day ends
Fixed a bug where going back to the main menu from a match breaks the invite friend button in the lobby
Finally fixed a bug where sometimes, the continue button for Misfortunes doesn't show up on the 1st day, forcing a reload.
Thank you for the bug reports, you help make Azoove better for everyone!
Fixed bugs related to changing lobby configuration while reloading a save
Fixed a bug preventing solo games from saving correctly
Fixed a bug where sometimes UI elements linger when they should be disabled
Fixed a bug where overblessing will prevent getting the Blessed achievement
Improved loading times and reduced log spam
Added additional debugging info to logs for easier bug diagnosis
WANTED
Crash when loading seems to be occurring to some players. Evidence that helps figure out and solve this crash is highly appreciated.
What's next?
There have been numerous patches since release this month. rest assured we are still working on localization and a secret game changing feature.
Changes
The intro now scrolls using on screen buttons instead of any key to avoid accidentally skipping the intro.You can now go back in the intro (remember you need to reactivate it in the lobby
Text size increased for Stead Deck legibility in places where it was too small.
Moved a few elements in lobby for controller navigation UX
On Steam Deck, the report issue button in the main menu no longer tries to open the file system, and instead only goes to the form
Stay Hydrated!!
Features:
Lobby UI elements reordered for cleanliness and readability
Added indication as to when allies are done choosing their actions (in addition to the existing indication only when they are thinking)
Added button on Bot allies to cycle through heroes, choosing them.
Bot allies with selected hero will play that hero's trinket, if unlocked.
Lobby room IDs now alphanumeric, making them shorter and easier to type
Fixes:
Fixed bug where the camp action menu would not respond to ctrl opening all extra info
Fixed bug with sorting order of allies UI elements
Fixed typo in a tutorial prompt
Fixed a couple issues with random heroes causing various bugs
Fixed a problem where after a game ended in a loss, if one player closes the game it causes other players to be forced out of the game and not see the end game screen. Now players leaving after game ended no longer affects everyone until a new lobby is joined.
Changed alt key to ctrl - to avoid issues and flickering when alt-tabbing
Animals in the background are a bit more rare
Small UI Polish upgrades
Feedback demanding rest days give inspiration to everyone in the party has been heard, and it is now the case!
Bugs
Fixed a bug where reaching the last day with exactly enough rations will lock the game.(Attempted to) fix a rare bug where network desync causes a card from a previous action play instead of the intended card. The applied fix should prevent this, but if you encounter such bug, please report it and send logs so we can actually fix it. This bug is unlikely to happen under normal networking conditions, in our opinion.
Balance
We're monitoring reports about players struggling with 4 players mode due to excessive difficulty. Your opinion is valuable - let us know.And as always, stay hydrated.
You must fix a bug or two the day of launch, don't you?
Fixed bug where non-host lobby participants could kick other participants (including the host)
Fixed bug where a trinket text would wrap awkwardly
Fixed bug where some audio layers would not play properly
We're excited to hear about your experiences with Azoove, please join the Discord and post your end game screenshots, if you wish to brag!
At long last, we are delighted to welcome you to Azoove's final vision, realized.
Thank you for sticking with us during Early Access!
There will be more updates, bringing additional features we want to add in the future.
4 players
And 3 as wellPlay with 3 or 4 people!
Bring your friend group, your family and even a double date to the Azoove experience.
New Rules
These rules are specifically relevant to 3 and 4 players:Rations are doubled! You consume 1 ration PER HERO per turn, which enables smooth scaling into 3/4 players. Since everything in 2 players was doubled, it plays exactly the same. You will not have an odd number of rations in 2 player.
Targeting: All is now Both. For 2 players, it just targets both. For 3-4, you must choose one target, and one target must be yourself
Spoilers: unique 3-4 player mechanics for people who want to discover them on their own
[spoiler]Misfortunes only apply to two players, the rest draw Mishaps.
Misfortunes that have both effects target players who did not draw Mishaps, and choice effects only let these two players volunteer.
Mishaps: new deck of 12 mini Misfortunes that piles on random issues to mitigate. This only starts on day 2, to accommodate the tutorial flow and difficulty curve.
Clockwise: pass cards clockwise, receiving cards and Inspiration from a different player than the one you send cards to[/spoiler]
New Lobby
Quick anecdote: with the old lobby, if 4 people join, no one could ever switch characters!What changed?
Lobby now shows heroes and players separately.Hero powers no longer show in lobby, but can be checked in the [spoiler]Equipment menu, for trinket selection. This is to avoid new players getting confused by the hero powers.[/spoiler]
Hero strengths and weaknesses instead are shown in lobby, but only for players who already played the game. We think people speculating about characters before having played at all is unhelpful.
Hero Bios now show up instead on character selection. We think choosing characters based on their narrative background is best for first time players.
Hosts can now kick human players.
Buttons to choose a random hero, to unselect a hero and to pick a random hero that will only be selected on game start were added to lobby.
Host can now see which players are ready.
Players can now see who is the host.
[3-4 players] Lobby Hosts can now [spoiler]reorder players to determine the order in which cards are passed between them[/spoiler]
Starting Conditions
Preparation:Changed available resource ranges:
Rations changed from 3/4/5/6 to 6/8/10/12 to account for doubling the rations.
Bless changed from 0-2 to 0-1 (starting with 2 blesses is too powerful).
Added buttons to empty, fully hill the preparation..
Added button to set Preparation to a challenging value based on the set Spite level..
Spite:
1: [3-4 players] [spoiler] Mishaps now start day 1 instead of day 2 [/spoiler]
3: Navigation Anxiety: now gives +1 Stress for EACH HERO (impacts 2 players as well)
9: Fiendish Sabotage now removes 1 Ration PER HERO
10: Replaced with Fiendish difficulty, which adds a final, most terrifying stage to the Misfortunes.
Trinkets
To avoid this list becoming even larger, there is no complete details of trinket changes. Instead, a summary:Lodestone Charm: nerfed to -1 Stress instead of -2
Veteran's Belt: reworked
Cardsharp's Deck: [renamed from Homeland Heirloom]: slightly buffed
Tactician's Text: buffed to +4 Inspiration instead of 3
Nightwatch Lantern: reworked
5 new Trinkets added!
If you farmed all the achievements, you already have them unlocked!You may only pick each trinket once across an adventuring group now. This does not apply to the Boots.
Biomes
Misfortunes now are divided into 3 biomes: Dunes, Mesas, ChasmsEach Biome has its own background Art and Music
The hero you are playing also contributes their personal touch on the music playing.[spoiler]Spot rare and common animal friends in the backgrounds![/spoiler]
Sound
While on the topic, sound effects have been improved to be more streamlined, match better animation times and express heroes' actionsTutorial
The new tutorial also explains 3-4 player rules when playing 3-4 players.Added a special pop-up to explain 3-4 player rules for players who played 2 players first, even if the tutorial is disabled.
UI improvements
New icons for: Misfortune, Spite, Inspiration
Looks
The tutorial and tooltips were updated with new, shorter texts.Settings button returned to the top right, and now looks much prettier.
Moved around icons on the hero tray to better use screen space.
Added hoverable icons that show what Opportunity was played by each hero, even after they resolved.
[3-4 players] Added hoverable icons that show [spoiler]Mishaps drawn by that player, and which heroes are involved in the current Misfortune[/spoiler]
Holding down the "more info" button now cycles through the played opportunities, as a replacement for controller players for the hoverable icon.
Opportunity Cards now smoothly animate across and not longer are as jumpy.
Updated backgrounds to work well in resolutions between 16:10 (steam deck) and 32:9 (ultra wide).
Functional
Targeting UI now has buttons in the middle of the screen to make selection easier, especially with controller. This is in addition to the good old click on portrait.All opportunities will now flip over before starting to resolve them one by one, such that targeting people can take other upcoming effects into their choice, and discussion can be had with all information available to everyone.
The End Game UI now has a button for the host to requeue a new lobby straight away. This enables a button for the rest of the players to join that lobby without having to open the steam overlay or type in a code.
Added confirmation dialogs for some lobby actions for clarity when other players cause changes such as disbanding a lobby.
Misfortunes
Changes related to the doubling of Rations omitted hereNormal difficulty Misfortunes, which you are guaranteed to see day 1 for a new player now all have 3 opportunities.
Baffling Banshee: reworked from [1 Stress 1 Despair -2 Ration -1 Orientation to [2 Stress -2 Ration -2 Orientation +2 Inspiration]
Crying Critter: reworked from [4 Stress 2 Despair -2 Ration 6 Inspire] to [10 Stress 1 Despair 4 Inspire]
Bugs
We call them [strike]features[/strike] food. Toucans eat bugs.But seriously: if you find any, please report them using the in game button!
Looking forward
A few significant features are still missing. Another major update is expected in Q3 for these features, the most important of which is Localization. We will make a post when we know the timeline and language set we will be able to localize the game to.Stay Hydrated (+2 Rations)
This isnt new, but we wanted to make it official, Azoove fully supports controllers and runs smoothly on the Steam Deck. This post is simply to confirm compatibility and will be linked on our store page.
You can play either with:
- Controller mode: Navigate with the D-Pad and use A/B to select or cancel.
- Touchscreen mode
- Trackpad as a mouse, just like on PC.
We've designed the default Steam Input layout for the best possible experience on the Deck but were always open to feedback! Let us know if you have suggestions for improvements or alternative layouts, especially for accessibility needs.
One more note: Steam Deck support is part of our broader goal to encourage in-person play. Azoove shines when players are face-to-facethe added layer of expression brings the social dynamic to life.
Azoove's 1.0 release is coming up May 1st! We are so excited.
Azoove is about to be complete, and we are excited to unleash the chaos of 3 and 4 players.
Follow the Discord for dev-updates and sneak peek at upcoming features!
Stay Hydrated!
Change list
Fixed Bugs
Fixed a bug where the new Spite 9 effect would not be communicated visually despite working properlyFixed a bug where the loss animation would break in edge cases
Fixed a bug where loaded games lobbies would still verify you don't want a trinket
Change list
Spite
Spite 7 is now Late Start (formerly Spite 9)Spite 9 is now Fiendish Sabotage (play to find out)
Made Spite 0 (base difficulty) slightly less difficult
Made all other Spite levels slightly more difficult
Bugs
Fixed a bug where transition barks (lore text on day transitions) no longer appeared after the last Major update (you didn't notice either!)We added a few beta branches to go back versions in case you find major bugs, but honestly we doubt it
Change list
Misfortunes
You may or may not know that Misfortunes are divided to 3 difficulties: normal, hard and brutal.We've moved some Misfortunes between tiers and adjusted their effects to create a better experience for new players who could have been getting Misfortunes that are suboptimal on the first day of their first game.
Also, no normal Misfortunes (that could appear day 1 on Spite 0) will have 2 Opportunities anymore. Up to 3. Many other, harsher Misfortunes now only give 2 Opportunities.
The expected result is that Azoove will be slightly easier on the first few runs and slightly harder on higher difficulty runs. Extra draw trinkets should feel more meaningful at higher Spite.
Tutorial
Adjusted some prompt texts, locations and UI layers for clarity and usabilityBugs
Fixed a bug where extra Opportunity draws from some trinkets would not workRest, but only twice!
Change list
Improvements
Lobby ID now hidden in the join menu (for streamers, mostly) with a toggle to make them visible. Let's be honest, you were just using the steam UI anywayYou will no longer be warned about the host having no trinket when getting ready as a client
Particles now use the right source when animating hero powers
Ally Bless card-flip animation moved to look nicer
Moved hero icon on camp action to the left, to avoid Oriana's looking like the power generates Orientation
Bugs
Bless hover tooltip will now show over the camp actions instead of underKnown bug
We're trying to fix a rare bug where the ally can't be targeted with the mouse.Added a bunch of log lines to help understand it better.
Please send bug reports if you get that bug.
You can use your keyboard arrow keys to target them anyway (or controller) to circumvent the bug.
We're starting work on 3/4 players!
Expect mostly no updates except perhaps bug patches until our Q2 release!Stay Hydrated
Change list
Fixed a bug where sounds were resetting to very low levelsFixed a rare bug where network issues causes the confirm button for Misfortunes to not appear
Change list
Fixed a bug where resting on day 10 softlocks the gameImproved bug reporting, added report bug button in main menu
Inspiration dial rotates
Improved volume sliders in settings
Removed close button from instructions prompt when not in tutorial, since its not useful
Greetings, heroes!
Azoove is changing, and there are a lot more opportunities to experience the journey differently.Full release is coming up (we'll let you know when we know when that is) and we can't wait to see Azoove manifested fully as imagined!
Trinkets!
Trinkets replace heroes' passive abilities.You start with no trinkets, and unlock them as you get achievements.
Each hero has their own trinket, acquired by winning with them, but they are now interchangeable!
There are 10 in total, with more planned in the future!
Trinkets change the game, making certain cards more powerful and adjusting prioritization, so every new Trinket introduces another twist to keep your wits together as you evaluate and find the optimal plays.
Change list
Interface
Trinkets trigger visually, including effects previously unanimated such as Inspiration gained when healed.Trinkets show up on heroes' bars
Tooltips improved and placed such that holding alt/right trigger shows all info needed to learn the UI
Tutorial
Added lobby tutorial prompts for progression mechanics: Preparation, Spite and now Trinkets, which will show up when first encountering these mechanicsAchievements
Revised achievements and their art!Achievements unlock Trinkets.
Some Achievements don't unlock anything yet. Consider getting them early ;)
What's Next
Expect an update in Feb or Mar for general polish and QoL, followed by the 1.0 update!With such a big balance change, we would love to hear your experience, especially if you just started playing Azoove. Best way to do so is on the Discord .
Board game
Azoove, the board game, is on hold until the 1.0 release digitally. Thank you for your patience.Stay Hydrated!
Last week we released the controller support, and said that would be the last update for 2024.
Turns out that was incorrect.
Listening to the new buttons, especially when changing preparation selections, is so fun that we must get this update to you right away.
Change list:
Buttons make noise. That's it.
Stay Hydrated and festive!
Hi everyone!
Finally, controller players are now able to enjoy Azoove. This change was important to us in particular as it enables people to choose the device most comfortable for them - adaptive controllers in particular.
Change list
Full Controller Support
- Press left trigger to see all tooltips (new players will be told this in the tutorial)- You won't believe how many tiny issues were dealt with to get this working :D
UI changes
- Winning sequence improved- Button graphics polished, updated for consistency
- You can now use the digital keyboard to use the text input in order to join a match by ID on Steam Decks
- The interactions between the [esc/cancel] action and various UI states has been improved for better intuitive interactions
bug fixes
- Fixed Spite 3 and 4 being swapped.- After Sharing, the skip button will change to indicate you are waiting on your ally.
- Fixed sorting issues causing occasional Opportunity tooltips to be hiding behind the player portrait._
- Fixed some pop-ups from interfering with some other elements in certain resolutions
What's next
Hopefully the Steam Deck certification goes smoothly.Next we will be working on a new gameplay feature to offer more exciting ways to get lost in the desert.
This is the last update for 2024. See you next year!
And as always, Stay Hydrated!
Hi everyone! Back after a short break with a bunch of changes, improving the Azoove experience one step at a time!
Change list
Action Cards renamed to Energy Cards
Hero Barks
- Heroes speak when being targeted, such as healing, inspiration and bless.- Day transition tips changed to be from the perspective of heroes.
UI changes
- Shared Opportunity shows next to target ally!- Misfortune now represent their difficulty by the icons on the top left of the card.
- Confirmation dialogs improved for readability, added new one for wasteful assist.
- Camp action particles animations improved.
- Spite effect list improved.
- better animation for sharing and selecting opportunities.
- Tooltips updated for clarity.
Balance changes
- Mesa Mishap: changed to be an Injury choice, and moved to hard difficulty from normal.- Nourishing Dish: Increased cost from 23 to 24. Heal amount increased from 1 to 2.
- Found Forage: Decreased cost from 23 to 22.
- Safe Sands: Increased cost from 18 to 26, Orientation gained increased from 1 to 2.
bug fixes
- skip button now disabled on start of game.- spamming spacebar no longer able to skip sharing.
- Fixed AI disregarding assists.
- Fixed cards showing wrong deck origins for cards shared with non-hosts while resolving actions.
Discord
Discord rich presence is now showing when you play Azoove!What's next
We're working on Controller support. While most players play with a mouse + keyboard, accessibility is important to us so we are making sure every controller can be mapped to play Azoove.And as always, Stay Hydrated!
Hello adventurers!
This is a quick update about upcoming changes to Azoove
Price adjustment
As mentioned in the Early access section, we have decided to adjust the price up to 15usd or equivalent in other currencies.This is to represent the major effort our artists and writers have out into the game, as well as reward early supporters like most of you reading this.
Upcoming features
The October update will be mostly polish and minor features. It will not change gameplay significantly.The November update will hopefully add additional replay value and other quality of life features.
Single player
What game makes single player after multiplayer? We do weird things here at Timeless Toucan.We want to make single player better, and will work on some of that for the rest of the year!
Discord
please join the discord if you can, we would love to hear your feedback and ideas and make sure we are providing you the best experience we can!Fixed targeting stacking and lingering, blocking actions.
Slightly polished Targeting.
Fixed text for instructions that was showing the wrong phase
Greetings, heroes!
Thank you to all who have been traversing Azoove so far.As always, your feedback on the Discord server is greatly appreciated!
If you are around PAX West, you're invited to be hype with us at booth 2836, next to PAX Arena!
Change list
Mechanics and balance
Starting health for all heroes increased to 4. This allows 1 damage to not be immediately answered without severe punishment.Misfortunes may now contain Injury (choice) effects. A hero must volunteer to take the damage. With the automated ally, the human player gets to pick between them.
Misfortunes
12 new Misfortunes, adjustments and balance for many existing onesAlso, rewritten ALL Misfortunes, so try reading them again (I know you stopped!)
Opportunities
Opportunities now have full art!They are also updated for balance and flavor text rewritten
Interface
Improved Lobby, making it clearer how to start a new match or join an existing oneNew camp action UI polished
Added a few new tutorial-y alerts: Over-blessed, Choice Misfortunes
Preparation and Spite
Preparation no longer has increased health (since it is increased by default), now has starting inspiration, costs adjusted to add to 100.Spite levels swapped and replaced to create smoother, more interesting scaling.
Bug fixes
Fixed some bugs causing soft-locks in multiplayerFixed many visual issues
What's Next
Trinkets (what are they? you'll see)Controller support
Localization
Lastly
Tutorial
The response to the new tutorial has been great, let us know if you have further feedback.Sale for PAX West
This is a great time to get your friends to buy a copy and join you!Board game
Azoove, the board game, is still under development! Stay tuned.This is a smaller update as we are gearing up for the next Major update, which is arriving earlier than expected, in August!
Change list
Tutorial
- More videos- Less text
- Less bugs
By the way, tutorial works with co-op!
UI changes
- New Camp Action UI- New Hero Icons
- Lobby: Join with Steam and Invite Steam Friend buttons to make it easier to open the overlay
Balance changes
- Auri hero power changed to 10: -1 Despair, 2 Inspire Choicebug fixes
- Hovering the Misfortune icon no longer takes the skip button away- Fixed a couple of rare softlocks
What's next
Major update with 12 new Misfortunes, Beautiful art and new surprise mechanics
Controller support
Stat tracking
And as always, Stay Hydrated!
Change list
Taxonomy
Disasters are renamed to Misfortunes to better represent their place in the storySome Opportunities were renamed in preparation for individual Opportunity art
New Tutorial
- Now part of the regular gameplay instead of a separated experience- Updated Intro text
- Tutorial can be played in Co-op with either or both players experiencing it
- More feedback needed!
Heroic Chatter
Heroes now comment about their experiences as you travel, sharing some of their stories.This is a step towards revealing the true ending with the full release of Azoove!
UI changes
- Better tooltips- Misfortune date available after transitions
- Phase wheel to indicate game phases and the passage of time
- Instructions per phase to help new players
- Misfortunes are animated
- Animation for Bless to show the card changing
- List of all active Spite levels, as well as indications as to when Spite is taking effect
- Alerts for important events such as imminent starvation and losing Action Cards to low health
- Early Access welcome message
Balance changes
- Increased cost of many Opportunities- Nerfed a few powerful interactions
- Buffed a few Opportunities to play better with their heroes' kits
- Spite system reworked to challenge stronger players but avoid terrible feeling moments
What's next
UI polish minor update coming August
September Major update with 12 new Misfortunes, Beautiful art and new surprise mechanics
And as always, thanks for playing!
Greetings, travelers!
Thank you to all who have been traversing Azoove so far.As always, your feedback on the Discord server is greatly appreciated!
Change list
Opportunities
Opportunity decks used to be 20 pairs of common cards and 10 rare cards.Now, each Hero has 35 common cards and 15 unique cards that are only present in that hero's deck.
An increase from 30 to 95 unique opportunity cards.
Heroes now have colored icons, and their unique Opportunities display that icon in the top-right corner.
Spite
Spite 2: Changed from 3 useless Opportunities to "Gain 1 Stress when losing an Orientation you did not have"Spite 3: The Restless Rests Disaster changed to no longer give +1 Despair
Disasters
Sudden Sandstorm: Changed from 7 Stress to 6 Stress, -3 Orientation stays the sameFlash Flood: changed from 2 Opportunities to 3
What's Next
Disasters
There are 10 new disasters that are coming in the next few months to torment you on your desert journey.Lore
Heroes' feelings matter. In the next update, they will express their feelings and let you know a bit more about themselvesTutorial
Your feedback is heard - an updated tutorial is also on its way.Board game
Lastly, Azoove, the board game, is now under development! Stay tuned.As always, your feedback is greatly appreciated. Thank you for playing! You are why we make games.
This patch has a few minor changes to improve some quality of life:
- When Opportunities resolve, both opportunities are shown in parallel and linger longer for better clarity
- AI will no longer use ration decreasing Opportunities when at 0 rations, potentially ending a run
- Fixed raycast issue making some areas of cards not clickable
- Spite 4: Fear of Starvation no longer adds a despair on the last day, preventing a feel-bad moment of getting a rest day from having low rations despite having enough to reach Miz'rak
- Hearts pulse when low health heartbeat sound is played
- Tendrils indicating rest days pulse when about to rest
- Sorting order of one of the food crates fixed to be inside the cart
The next patch should include some balance tweaks, if you have any balance input let us know on the Discord
Thank you all for playing!
Play the demo now before Early Access goes live April 3rd, when the demo will no longer be available,
and remember to Wishlist Azoove if you haven't already
There were also a few minor bug fixes!
Hello all! With Azoove socials now live, we are launching with a cool event. We are looking for adventurers to venture into the desert of playtesting so we can get feedback on the game.
All that submit the feedback form will be entered for a chance to win TWO copies of Azoove to play with a friend on release.
To sign up:
Step 1: Fill out this sign up form: https://forms.gle/4o8GzzmhmDk7DT1e6
Step 2: Join the discord and we will send you a Steam key for the game.
Step 3: Play the game and submit the feedback form sent to you via DM.
https://store.steampowered.com/app/2435450/Azoove/
See you on the caravan soon!
Azoove Team
Welcome all to Azoove, a dangerous landscape full of sorrow and mystery. Gather your supplies and your wits as you set off cause here we go!
Wishlist Azoove now and gain the blessings of the gods.
https://store.steampowered.com/app/2435450/Azoove/
Azoove provides an unforgiving experience where up to 4 players embark on a dangerous journey through the desert to help rid their village from a devil's curse. My name is David from Timeless Toucan and I will be your guide through the sands.
If you wish to keep up with development and join the community, consider coming into the discord and saying hi! https://discord.gg/kv4ERG3bmp
See you soon adventurers,
Timeless Toucan Team
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