Set against a backdrop of 90s techno-optimism, FACEMINER is an experimental, narrative-driven management sim that tasks the player with building a planetary scale biometric processing empire from scratch. All from within a suite of vintage software.

WORKLOAD
Manage data-streams, software upgrades, and hardware extensions as you rapidly expand your plant’s infrastructure. Ensure profits remain high and avoid bankruptcy (or worse) as you navigate oppressive electricity bills, high-maintenance cooling systems, and crooked politically-enforced carbon offsetting schemes.
CORPORATE CULTURE
Mining alone is no fun! Learn more about your fellow miners and keep up to date with the office gossip through internal email. Sift through messages to unravel the mysteries – and ultimate plans – of the shadowy creators of the FACEMINER software suite.GROWTH OPPORTUNITIES
Climb the corporate ladder and gradually rise through the ranks as you are promoted from manual data-filtering rookie through to the ultimate harvesting automator as you classify and sell facial data at ever-increasing speeds. The world of data brokering is ruthless, and poor prioritisation can lead to costly mistakes down the line. Do you have what it takes to climb the ranks and become the ultimate FACEMINER?Remember: Every Face Has Value.
Hello,
Patch note regulars will be aware of the persistent multiheaded bug where Endless mode numbers would suddenly explode when loading saved sessions.
Thanks to those who sent their saves over, I've been able to consistently reproduce it and figure out what the problem was.
When players either completed the game or quit via pause menu, then immediately started an Endless mode game, a specific once-per-second interval which calculates the current processing power used would persist from the previous game in the background, bleeding into later sessions. Depending on how the timing landed, this either made no difference, or, if you were unlucky, this legacy interval would constantly overwrite the "current click speed" stat with 0 in your new game, suppressing the true processing power usage stats until the session was quit then loaded up again... causing an otherworldly spike.
This was a tricky one to pin down. I appreciate everyone's patience with it.
Minimum Setup
- OS: Ubuntu 12.04
[ 6519 ]
[ 2504 ]
[ 4798 ]