A Myriad of Different Systems
Discover over 10 distinct systems, each offering unique mechanics that evolve and expand over time.- Core - Upgrade your Weapon, Defense and Utility cores with salvage gathered from enemies.
- Compute - Improve your combat stats over time in traditional Idle Game fashion
- Synth - Craft and improve modules and recipes to increase your power in various ways.
- Void Device - Slot in void shards dropped by enemies for different combinations of upgrades.
- Prestige - Unlock different ships, weapons, defenses and utilities.
- Reactor - Feed void matter into your reactor to power various system boosts.
- Research - Harness the research data obtained from different sectors to unlock various upgrades.
- And More...
Impactful, Understandable Decisions
Choose wisely when equipping your ship with weapons and defenses, selecting power-altering modules, or determining the optimal combination of shards to use. The distinction between optimal and sub-optimal choices can significantly impact your progress. But while there are a lot of decisions to be made, they are all plainly understandable so that the optimum, or at least very near optimum decision making is within your grasp!Consistent Progress and Unlocks
Well paced progression combined with the amount of different systems, upgrades and enemies, means something new is frequently just around the corner.Update drops next week, no exact day set yet.
Along with the 6th galaxy comes tons more sectors, upgrades and the next evolution of the Warp system.
You'll need to pretty much have completed galaxy 6 and reinforced to unlock it, as it requires fully finishing the Capital warp tree.
This is a much bigger change up then Warp got for Capital (which was just a new upgrade tree). Now, which warp you use your core on matters much more, and you will continue to unlock new upgrades over time.
In addition to all this new content, the patch also contains a bunch of rebalancing and QoL stuff. Here is a short list of some of that.
Veil Piercer siphoning behavior changed to a "normal" upgrade instead of time skips, no more stupid timers and works with active OD,
[/*]Rebalanced Capital Warp to be a little smoother to start right when you get it, as well as the distribution of warp related upgrades elsewhere,
[/*]Rebalanced Capital Synth to have smaller crafting time jumps between and within tiers, this makes for synth upgrade being more rewarding more consistently.,
[/*]Fifth galaxy tweaked to be easier to complete with lower starting FR and requiring less optimization,
[/*]The final artifact node in all galaxies has been reduced and is now repeatable, optimizing more and more will actually yield more artifacts per run as a result,
[/*]A bunch of other minor tweaks and QoL stuff,
[/*]
Here are some spoiler/teaser images for ya.
Minimum Setup
- Processor: 2.0 GHz or faster processorMemory: 4 GB RAMStorage: 200 MB available space
- Memory: 4 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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