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Link now redirects to the Violence Series' Linktree instead of Twitter.
To celebrate protoViolence participating in this year's Storyteller's Festival, the Violence series has just released its official social media presence! Both malViolence and protoViolence have also been updated with these new platforms - hence this update post! Look forward to series updates, memes and other fun little goodies on BlueSky, Tumblr and Discord. Thank you so much for supporting the Violence series, and I hope you enjoy these new places to talk about it! -Mado
Alright - a new malViolence build is here for you to play! We took a look at user feedback through reviews both here and on Itch.io, and we've added a couple of new fixes and features to make puzzling much more pleasant. Here's what's new: - All achievements in-game should now display correctly! - Room 1's marble animations are now fixed! - Tooltips have been added to a couple of selections on the Options Menu... ...which leads me to our biggest announcement - "Failsafes!" If you want the authentic malViolence puzzling experience, but don't want the looming threat of a Game Over - check the "Failsafe" option in the Options Menu. You can find it under the "Puzzle Skip" option. When you check this button - most of the puzzles will gain a Reset button, and all puzzle-related game-overs will be gone. That way, you can enjoy the puzzles at your own pace. We hope you enjoy this new update! -Mado
Yup - it's now here! The Evidence Board puzzle now has a reset button. This (and the other parts of this update) were always intended to be in malViolence - but we had to prioritize certain things over others during the pre-release crunch. So, as follows - here's what's new and fixed: - The Evidence Board puzzle has a reset button. - A certain bug with the bomb and mis-en-place puzzles have been fixed. Your progress won't be reset if you save mid-puzzle, change the difficulty, then load your old save again. - A couple of spelling errors towards the end of the game. Anyhoo, we apologize for the wait on this! We all hope this makes the puzzles feel more fun and fairer to the player. Also - if you haven't seen it already, check out the Steam Guide version of our Official Walkthrough! If you're in a pinch with the puzzles, it may be of some help... Next time on malViolence - achievement fixes! -Mado
Exactly what it says on the tin. Now the panopticon will count towards difficulty-related achievements. Also, expect more fixes and small QOL tweaks in the coming days! Me and my team are currently adding a reset button for the evidence board puzzle, among other things. -Mado
Sorry about that! But the panopticon puzzle is now 100% playable. That's all for now - enjoy malViolence!
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